
Fenrir
The Unbound

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
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Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
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---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
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---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type | None |
---|---|
Collection | Classic |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 622.5 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 19 |
Magical Protection | 27.5 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
FENRIR COMMUNITY GUIDES
View allFENRIR PRO BUILDS
View allThere is not enough data at this time to show builds from this God.
FENRIR COMMON ELITE BUILDS
View all
Fenrir Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0

Unbound Runes
PASSIVE
Your Runes are activated by successful basic attacks, or by activating abilities. You activate 5 Runes on killing an enemy god. At five Runes your next Ability becomes Empowered and gains an additional effect.

Unchained
ABILITY 1
Savagely Leap forward, dealing 85 [85% Strength and 30% MagicalProtection and 30% PhysicalProtection] Physical Damage when you land. • When Empowered, Stun all enemies in the area, then remove all Runes • If not Empowered, gain 3 Runes
NOTE 1: Hitting an enemy god reduces the Cooldown of this ability by 30%.
- Damage: 85/145/205/265/325
- Damage Scaling: 85% Strength and 30% Magical Protection or Physical Protection
- Stun Duration: 0.75s
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 15s
- Cost: 50/55/60/65/70

Seething Howl
ABILITY 2
Unleash a howl, gaining increased Strength, Attack Speed, and Lifesteal. • Gain 2 Runes
- Strength: 15/25/35/45/55
- Attack Speed: 20/22.5/25/27.5/30%
- Lifesteal: 20%
- Buff Duration: 6s
- Radius: 7.2m
- Cooldown: 13s
- Cost: 60/65/70/75/80

Brutalize
ABILITY 3
Gain Protections, Leap forward, and grab onto an enemy, dealing 40 [45% Strength] Physical Damage repeatedly to all nearby enemies. • You are Displacement Immune while Channeling • When Empowered, deal increased 40 [70% Strength] Physical Damage repeatedly instead, then all Runes are consumed • If not Empowered, gain 1 Rune per successful hit
NOTE 1: This ability hits 4 times over 1.08 seconds.
NOTE 2: Gain Physical and Magical Protections while Channeling.
NOTE 3: This ability can Critically Strike.
NOTE 4: This ability can trigger both ability and basic attack item effects.
NOTE 5: Your target is Revealed while you are Channeling.
- Damage: 40/65/90/115/140
- Damage Scaling: 45% Strength
- Increased Damage Scaling: 70% Strength
Physical Protection : 5 + 2 per LevelMagical Protection : 5 + 2 per Level- Range: 4.8m
- Radius: 1.6m
- Cooldown: 12s
- Cost: 60/65/70/75/80

Ragnarok
ABILITY 4
Grow massive in size, and your next next basic attack deals 200 [114% Strength] Physical Damage and can Pick Up an enemy god and carry them to any position. • Gain increased Movement Speed, Physical Protection, and Magical Protection and become CC Immune while massive
- Damage: 200/275/350/425/500
- Damage Scaling: 115% Strength
- Movement Speed: 75%
- Physical Protection: 20/25/30/35/40 +
15% Physical Protections - Magical Protection: 20/25/30/35/40 +
15% Magical Protections - Buff Duration: 4s
- Grab Duration: 1.75s
- Cone Angle: 120 degrees
- Cooldown: 110s
- Cost: 100