Norse Norse

Fenrir

The Unbound

Level
Stat Name Stat Value
Max Health 622.5
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 19
Magical Protection 27.5
Movement Speed 375
Base Attack Speed 1
Attack Speed Percent 1.46
Inhand Power 44.4
XP Requirement 0

FENRIR COMMUNITY GUIDES

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Inbowned: Support Builds & Ratings

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Inbowned: Jungle Builds & Ratings

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Inters3ct: Top 3 Gods for EVERY ROLE (w/ Builds)

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FENRIR PRO BUILDS

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Solo
VICTORY | 40m 16s |
4 / 3 / 12
Aspect of Loyalty Fenrir
Jungle
VICTORY | 20m 43s |
4 / 1 / 3
Aspect of Loyalty Fenrir
Support
VICTORY | 29m 11s |
4 / 1 / 22
Aspect of Loyalty Fenrir
Jungle
VICTORY | 39m 6s |
4 / 3 / 13

Unranked

Aspect of Loyalty Fenrir

FENRIR COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Fenrir Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Unbound Runes

PASSIVE

Your Runes are activated by successful basic attacks, or by activating abilities. You activate 5 Runes on killing an enemy god. At five Runes your next Ability becomes Empowered and gains an additional effect.

Unchained

ABILITY 1

Level

Savagely Leap forward, dealing 85 [85% Strength and 30% MagicalProtection and 30% PhysicalProtection] Physical Damage when you land. • When Empowered, Stun all enemies in the area, then remove all Runes • If not Empowered, gain 3 Runes

NOTE 1: Hitting an enemy god reduces the Cooldown of this ability by 30%.

  • Damage: 85/145/205/265/325
  • Damage Scaling: 85% Strength and 30% Magical Protection or Physical Protection
  • Stun Duration: 0.75s
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 15s
  • Cost: 50/55/60/65/70

Seething Howl

ABILITY 2

Aspect of Loyalty

Brutalize deals less damage but applies a stacking Slow, provides increased Protections, and Protections persist afterwards. Seething Howl's Strength is decreased, but applies to all allies in an area around him and their lifesteal heals Fenrir.

Level

Unleash a howl, gaining increased Strength, Attack Speed, and Lifesteal. • Gain 2 Runes

  • Strength: 15/25/35/45/55
  • Attack Speed: 20/22.5/25/27.5/30%
  • Lifesteal: 20%
  • Buff Duration: 6s
  • Radius: 7.2m
  • Cooldown: 13s
  • Cost: 60/65/70/75/80

Brutalize

ABILITY 3

Aspect of Loyalty

Brutalize deals less damage but applies a stacking Slow, provides increased Protections, and Protections persist afterwards. Seething Howl's Strength is decreased, but applies to all allies in an area around him and their lifesteal heals Fenrir.

Level

Gain Protections, Leap forward, and grab onto an enemy, dealing 40 [45% Strength] Physical Damage repeatedly to all nearby enemies. • You are Displacement Immune while Channeling • When Empowered, deal increased 40 [60% Strength] Physical Damage repeatedly instead, then all Runes are consumed • If not Empowered, gain 1 Rune per successful hit

NOTE 1: This ability hits 4 times over 1.08 seconds.

NOTE 2: Gain Physical and Magical Protections while Channeling.

NOTE 3: Gain Physical and Magical Protections while Channeling and for 3s afterwards.

NOTE 4: This ability can Critically Strike.

NOTE 5: This ability can trigger both ability and basic attack item effects.

NOTE 6: Your target is Revealed while you are Channeling.

  • Damage: 40/65/90/115/140
  • Damage Scaling: 45% Strength
  • Increased Damage Scaling: 60% Strength
  • Physical Protection: 5 + 2 per Level
  • Magical Protection: 5 + 2 per Level
  • Physical Protection: 7/14/21/28/35 + 2.5 per Level
  • Magical Protection: 7/14/21/28/35 + 2.5 per Level
  • Range: 4.8m
  • Radius: 1.6m
  • Cooldown: 12s
  • Cost: 60/65/70/75/80

Ragnarok

ABILITY 4

Level

Grow massive in size, and your next basic attack deals 200 [114% Strength] Physical Damage and can Pick Up an enemy god and carry them to any position. • Gain increased Movement Speed, Physical Protection, and Magical Protection and become CC Immune while massive

  • Damage: 200/275/350/425/500
  • Damage Scaling: 115% Strength
  • Movement Speed: 75%
  • Physical Protection: 20/25/30/35/40 + 15% Physical Protections
  • Magical Protection: 20/25/30/35/40 + 15% Magical Protections
  • Buff Duration: 4s
  • Grab Duration: 1.75s
  • Cone Angle: 120 degrees
  • Cooldown: 110s
  • Cost: 100
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