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Fenrir
The Unbound
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Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
![]() |
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
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---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
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---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type | None |
---|---|
Collection | Classic |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
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Max Health | 622.5 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 19 |
Magical Protection | 27.5 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
FENRIR COMMUNITY GUIDES
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Fenrir Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
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Unbound Runes
PASSIVE
Your Runes are activated by successful basic attacks, or by activating abilities. You activate 5 Runes on killing an enemy god. At five Runes your next Ability becomes Empowered and gains an additional effect.
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Unchained
ABILITY 1
Savagely Leap forward, dealing 85 [85% Strength and 30% MagicalProtection and 30% PhysicalProtection] Physical Damage when you land. • When Empowered, Stun all enemies in the area, then remove all Runes • If not Empowered, gain 3 Runes
NOTE 1: Hitting an enemy god reduces the Cooldown of this ability by 30%.
- Damage: 85/145/205/265/325
- Damage Scaling: 85% Strength and 30% Magical Protection or Physical Protection
- Stun Duration: 0.75s
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 15s
- Cost: 50/55/60/65/70
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Seething Howl
ABILITY 2
Unleash a howl, gaining increased Strength, Attack Speed, and Lifesteal. • Gain 2 Runes
- Strength: 15/25/35/45/55
- Attack Speed: 20/22.5/25/27.5/30%
- Lifesteal: 20%
- Buff Duration: 6s
- Radius: 7.2m
- Cooldown: 13s
- Cost: 60/65/70/75/80
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Brutalize
ABILITY 3
Gain Protections, Leap forward, and grab onto an enemy, dealing 40 [45% Strength] Physical Damage repeatedly to all nearby enemies. • You are Displacement Immune while Channeling • When Empowered, deal increased 40 [70% Strength] Physical Damage repeatedly instead, then all Runes are consumed • If not Empowered, gain 1 Rune per successful hit
NOTE 1: This ability hits 4 times over 1.08 seconds.
NOTE 2: Gain Physical and Magical Protections while Channeling.
NOTE 3: This ability can Critically Strike.
NOTE 4: This ability can trigger both ability and basic attack item effects.
NOTE 5: Your target is Revealed while you are Channeling.
- Damage: 40/65/90/115/140
- Damage Scaling: 45% Strength
- Increased Damage Scaling: 70% Strength
Physical Protection : 5 + 2 per LevelMagical Protection : 5 + 2 per Level- Range: 4.8m
- Radius: 1.6m
- Cooldown: 12s
- Cost: 60/65/70/75/80
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Ragnarok
ABILITY 4
Grow massive in size, and your next next basic attack deals 200 [114% Strength] Physical Damage and can Pick Up an enemy god and carry them to any position. • Gain increased Movement Speed, Physical Protection, and Magical Protection and become CC Immune while massive
- Damage: 200/275/350/425/500
- Damage Scaling: 115% Strength
- Movement Speed: 75%
- Physical Protection: 20/25/30/35/40 +
15% Physical Protections - Magical Protection: 20/25/30/35/40 +
15% Magical Protections - Buff Duration: 4s
- Grab Duration: 1.75s
- Cone Angle: 120 degrees
- Cooldown: 110s
- Cost: 100