Bacchus
God of Wine
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | None |
---|---|
Collection | Legacy |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Legendary
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Epic
|
---|---|
Collection | Legacy |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 672.3 |
Max Mana | 307.84 |
Health Per Time | 1.84 |
Mana Per Time | 2.25 |
Physical Protection | 20.52 |
Magical Protection | 29.7 |
Movement Speed | 365 |
Base Attack Speed | 0.93 |
Attack Speed Percent | 1.33 |
Inhand Power | 45.96 |
XP Requirement | 0 |
BACCHUS COMMUNITY GUIDES
View allNo guides available yet.
BACCHUS PRO BUILDS
View allVICTORY | Calvin
Unranked
War Banner
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also also apply buff that gives 2% Movement Speed and 4% Attack Speed for 10. Stacks up to 10 times. Requires Level 15.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +10.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Amanita Charm
2450
- PhysicalProtection: +25.0
- MagicalProtection: +15.0
- MaxHealth: +300.0
- HP5: +4.0
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +400.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Olmec Blue
700
- MaxHealth: +185.0
- HP5: +3.0
Legionnaire Armor
750
- PhysicalProtection: +20.0
The player had no item equipped in this slot during the match.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 100 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 120s.
VICTORY | ChrisTDickson
Sundering Axe
2150
- Strength: +30.0
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
Passive: Damaging an enemy god deals 150 +10% Of your Protections from Items True damage and restores 100 Health. This effect can only hit one god per activation. 10s Cooldown. Requires Level 20.
Helm of Darkness
2800
- Intelligence: +50.0
- PhysicalProtection: +25.0
- MagicalProtection: +30.0
Active: You become Stealthed and pass through players and player-made walls for 6s. Cannot be activated while firing an ability. Cooldown: 90s.
Ruinous Ankh
2100
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
Passive: Enemies within 8.8m have 40% reduced healing.
Breastplate of Valor
2400
- PhysicalProtection: +40.0
- MaxMana: +250.0
- MP5: +2.0
- Cooldown Rate: +25.0
Passive: When you lose 500 + 25*Level HP, your ability cooldowns are reduced by 1s.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +10.0
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Hide of the Nemean Lion
2550
- PhysicalProtection: +50.0
- MaxHealth: +350.0
- HP5: +4.0
Passive: Reflects 15% of all Basic Attack damage back to the attacker as Physical Damage. Active: Reflects 30% of all damage back to attackers as Physical Damage for 3 seconds. Cooldown: 120s.
Veve Charm
800
- MaxHealth: +240.0
Active: You and allied gods within 6.4m gain a 100 HP Shield for 6s. Cooldown: 60s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
VICTORY | Aror
War Banner
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also also apply buff that gives 2% Movement Speed and 4% Attack Speed for 10. Stacks up to 10 times. Requires Level 15.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +10.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Stampede
2400
- PhysicalProtection: +55.0
- MaxHealth: +200.0
- HP5: +5.0
Active: You and allied gods within 6.4m gain Slow Immunity, 20% Attack Speed, and a burst of 60% Movement Speed that decays to 20% over 6s for 6s. Cooldown: 90s.
Lifebinder
2400
- Intelligence: +35.0
- MaxHealth: +350.0
- HP5: +3.0
Active: Send out a wave of living energy dealing 130 + 5 per level magic damage and marking enemy Gods for 6 seconds. The first Ally who damages a marked target will gain a shield and heal for 130 + 5 per level and consume the Mark. Kills and Assists will reduce the current cooldown by 20%. Cooldown 15s.
Hussar's Wings
3000
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
- MaxHealth: +400.0
Passive: You are immune to slows.
Engraved Guard
800
- PhysicalProtection: +12.0
- MagicalProtection: +12.0
Legionnaire Armor
750
- PhysicalProtection: +20.0
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
VICTORY | RavenDarren-
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Shield Splitter
2600
- Strength: +40.0
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
Active: Throw Shield Splitter 8.8m in front of you, dealing 40 + 5 per level True Damage to the first enemy god hit. If they have a Shield, it is reduced by 50% and you gain a Shield equal to the amount reduced. Cooldown: 15s.
Lifebinder
2400
- Intelligence: +35.0
- MaxHealth: +350.0
- HP5: +3.0
Active: Send out a wave of living energy dealing 130 + 5 per level magic damage and marking enemy Gods for 6 seconds. The first Ally who damages a marked target will gain a shield and heal for 130 + 5 per level and consume the Mark. Kills and Assists will reduce the current cooldown by 20%. Cooldown 15s.
Stone of Binding
2450
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
Passive: Enemy gods hit by your Hard CC effects lose 15 Physical Protection and 15 Magical Protection for 4s.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +200.0
Passive: While over 75% Health, you gain 40 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
Hide of the Nemean Lion
2550
- PhysicalProtection: +50.0
- MaxHealth: +350.0
- HP5: +4.0
Passive: Reflects 15% of all Basic Attack damage back to the attacker as Physical Damage. Active: Reflects 30% of all damage back to attackers as Physical Damage for 3 seconds. Cooldown: 120s.
Hydra's Lament
2400
- Strength: +40.0
- MaxMana: +250.0
- MP5: +5.0
- Cooldown Rate: +10.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
BACCHUS COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +10.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Ruinous Ankh
2100
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
Passive: Enemies within 8.8m have 40% reduced healing.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +10.0
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Stone of Binding
2450
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
Passive: Enemy gods hit by your Hard CC effects lose 15 Physical Protection and 15 Magical Protection for 4s.
Spirit Robe
2650
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 4s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
INT | CONQUEST
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Triton's Conch
2800
- Strength: +20.0
- Intelligence: +45.0
- MaxHealth: +300.0
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Void Stone
2650
- Intelligence: +40.0
- MagicalProtection: +45.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have their Magical Protections reduced by 15%
Ruinous Ankh
2100
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
Passive: Enemies within 8.8m have 40% reduced healing.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Chronos' Pendant
2400
- Intelligence: +40.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
STR | CONQUEST
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Golden Blade
2300
- Strength: +25.0
- MaxHealth: +150.0
- AttackSpeedPercent: +20.0%
Passive: Basic attacks deal 25 + 10% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +200.0
Passive: While over 75% Health, you gain 40 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
Ruinous Ankh
2100
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
Passive: Enemies within 8.8m have 40% reduced healing.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Void Shield
2600
- Strength: +20.0
- PhysicalProtection: +45.0
- MaxHealth: +100.0
Passive: Enemies within 8.8m have their Physical Protections reduced by 15%
Triton's Conch
2800
- Strength: +20.0
- Intelligence: +45.0
- MaxHealth: +300.0
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
DEFENSIVEHYBRID | CONQUEST
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +10.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Ruinous Ankh
2100
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
Passive: Enemies within 8.8m have 40% reduced healing.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +10.0
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Chronos' Pendant
2400
- Intelligence: +40.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Bacchus Basic Attack
BASIC
Deal 0 Magical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
Drunk-O-Meter
PASSIVE
As you become more Drunk, gain Strength, Intelligence, and Protections. • You become Tipsy at 30% Drunk • You become Smashed at 60%, doubling the buffs
NOTE 1: Ranges from 0% to 100% Drunk.
- Cost: 0
- Cost: 0
- Cost: 0
- Cost: 0
- Cost: 0
- Cost: 0
- Cooldown: 0s
- Cost: 0
Chug
ABILITY 1
Take a drink, Healing for 0, and becoming more Drunk. • You also gain increased Strength and Intelligence • Your next basic attack deals an additional 0 [0% PhysicalProtection and 0% MagicalProtection] Magical Damage
NOTE 1: Empowered basic attack effect lasts for 6s or until a target is successfully hit.
- Damage: 0/10/30/50/70/90
- Damage Scaling: 0/30/30/30/30/30% Physical Protection or Magical Protection
- Heal: 0/20/35/50/65/80
- Strength: 0/6/10/14/18/22
- Intelligence: 0/10/15/20/25/30
- Buff Duration: 0/6/6/6/6/6s
- Drunkenness: 40/46/52/58/64/70%
- Cooldown: 12s
- Cost: 20
Belly Flop
ABILITY 2
Leap forward to and slam into the ground belly first, Knocking Up enemies. • Deals 80 [75% Strength and 30% PhysicalProtection and 30% MagicalProtection] Magical Damage • If you are Tipsy, enemies are also Slowed after they land
NOTE 1: Enemies are Displaced straight up.
- Damage: 80/125/170/215/260
- Damage Scaling: 75% Strength and 30% Physical Protection or Magical Protection
- Slow: 20%
- Slow Duration: 2s
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 15s
- Cost: 40/50/60/70/80
Belch Of The Gods
ABILITY 3
Channel a big ol’ burp to deal 20 [17% Intelligence] Magical Damage repeatedly to enemies in front of you. • If you are Tipsy, the final hit will Stun • Reduces enemy Healing • You are Displacement Immune while Channeling
NOTE 1: This ability hits 3 times, plus the final hit, over 1.5 seconds.
- Damage: 20/35/50/65/80
- Damage Scaling: 17.5% Intelligence
- Stun Duration: 0.9/0.95/1/1.05/1.1s
- Healing Reduction: -40%
- Range: 5.6m
- Cooldown: 13/12.5/12/11.5/11s
- Cost: 40/50/60/70/80
Intoxicate
ABILITY 4
Smash your jug of wine, dealing 230 [65% Intelligence] Magical Damage and Intoxicating enemies around you. • If you are Smashed, gain Strength and Intelligence in anger over your lost wine
- Damage: 230/300/370/440/510
- Damage Scaling: 65% Intelligence
- Intoxicate Duration: 4s
- Strength: 12/20/28/36/44
- Intelligence: 20/30/40/50/60
- Buff Duration: 6s
- Radius: 5.6m
- Cooldown: 90s
- Cost: 90