Celtic Celtic

The Morrigan

Phantom Queen

Level
Stat Name Stat Value
Max Health 575.62
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.34
Physical Protection 17.57
Magical Protection 27.43
Movement Speed 365
Base Attack Speed 0.97
Attack Speed Percent 1.46
Inhand Power 46.08
XP Requirement 0

THE MORRIGAN COMMUNITY GUIDES

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jungle Morrigan cause fuck it

Open Beta 3

Final Build

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by thebandturtl 1 day, 12 hours ago
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JFZoidberg: STANDARD BUILD - Middle

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by JFZoidberg 6 days, 17 hours ago
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WHS's Morrigan Midlane (OB1)

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by whatsmyhandle 4 weeks, 2 days ago
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THE MORRIGAN PRO BUILDS

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Solo
DEFEAT | 35m 30s |
1 / 9 / 2
Jungle
VICTORY | 35m 16s |
6 / 3 / 5
Aspect of Mischief TheMorrigan
Support
DEFEAT | 41m 12s |
5 / 9 / 7
Aspect of Mischief TheMorrigan
Jungle
DEFEAT | 23m 34s |
7 / 8 / 14

Unranked

THE MORRIGAN COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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STR | CONQUEST

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PENETRATION | CONQUEST

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COOLDOWN | CONQUEST

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The Morrigan Basic Attack

BASIC

Fire a projectile that deals 0 Magical Damage to the first enemy hit.

NOTE 1: The Morrigan has a 3 hit chain. Attacks in an order of 1 / 1 / 1x damage and fire time. The final fire explodes on target, applying Doomsayer.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Doomsayer

PASSIVE

The third hit of your basic attack chain explodes, dealing 9% of the target’s Health as Magical Damage over 3 seconds. Reduced by 80% against Jungle Bosses and Titans.

NOTE 1: This Damage Over Time can Crit.

  • Radius: 0m
  • Cooldown: 0s
  • Cost: 0

Deadly Aspects

ABILITY 1

Level

Summon the power from all three of your forms, then activate again to deal 90 [90% Intelligence] Magical Damage and Stun enemies in front of you.

NOTE 1: The buildup for this ability does not break Confusion's Stealth.

  • Damage: 90/145/200/255/310
  • Damage Scaling: 90% Intelligence
  • Stun Duration: 0.8s
  • Range: 0m
  • Cone Angle: 45 degrees
  • Cooldown: 12s
  • Cost: 60/65/70/75/80

Dark Omen

ABILITY 2

Level

Fire a wave of dark magic, dealing 40 [45% Intelligence] Magical Damage and marking enemies. • The mark deals 40 [45% Intelligence] Magical Damage when that god is damaged by any god ability or Doomsayer

  • Initial Damage: 40/70/100/130/160
  • Initial Damage Scaling: 45% Intelligence
  • Mark Damage: 40/70/100/130/160
  • Mark Scaling: 45% Intelligence
  • Minion Damage: 80/140/200/260/320
  • Minion Damage Scaling: 60% Intelligence
  • Range: 11.2m
  • Radius: 0.8m
  • Cooldown: 7s
  • Cost: 60/65/70/75/80

Confusion

ABILITY 3

Confusion no longer Stealths you but on refire, you swap positions with your clone.

Level

Create a phantom clone of yourself and become Stealthed and gain Movement Speed. • The clone will walk to your target location

NOTE 1: When the clone is damaged, it will appear as an illusion. It will change appearance and lose its health bar.

NOTE 2: The clone grants vision around itself.

NOTE 3: Taking damage while stealthed breaks the effect.

  • Movement Speed: 30/32.5/35/37.5/40%
  • Buff Duration: 3/3.5/4/4.5/5s
  • Clone Lifetime: 10s
  • Cooldown: 15s
  • Cost: 60/65/70/75/80

Changeling

ABILITY 4

Level

Select a God in the current match to transform into an exact copy of. Gain access to their abilities and items for 10 seconds.

NOTE 1: If the God you transform into has an Ultimate Cooldown longer than this Ultimate's Cooldown, use the transformed targets Cooldown instead.

NOTE 2: You will copy all their abilities and items, all with no cooldown.

NOTE 3: You will copy their ability ranks. If your level is different to the transform target's it will use the order they ranked their abilities, filling with Auto Skill as needed.

NOTE 4: If you are in the middle of firing an ability when the transform times out, you will detransform the moment that ability fire ends.

  • Cooldown: 120/115/110/105/100s
  • Cost: 100