The Morrigan
Phantom Queen
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 575.62 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.34 |
Physical Protection | 17.57 |
Magical Protection | 27.43 |
Movement Speed | 365 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.46 |
Inhand Power | 46.08 |
XP Requirement | 0 |
THE MORRIGAN COMMUNITY GUIDES
View allNo guides available yet.
THE MORRIGAN PRO BUILDS
View allThere is not enough data at this time to show builds from this God.
THE MORRIGAN COMMON ELITE BUILDS
View allThere is not enough data at this time to show builds from this God.
The Morrigan Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: The Morrigan has a 3 hit chain. Attacks in an order of 1 / 1 / 1x damage and fire time. The final fire explodes on target, applying Doomsayer.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0
Doomsayer
PASSIVE
The third hit of your basic attack chain explodes, dealing 9% of the target’s Health as Magical Damage over 3 seconds. Reduced by 80% against Jungle Bosses and Titans.
NOTE 1: This Damage Over Time can Crit.
- Radius: 0m
- Cooldown: 0s
- Cost: 0
Deadly Aspects
ABILITY 1
Summon the power from all three of your forms, then activate again to deal 90 [90% Intelligence] Magical Damage and Stun enemies in front of you.
NOTE 1: The buildup for this ability does not break Confusion's Stealth.
- Damage: 90/145/200/255/310
- Damage Scaling: 90% Intelligence
- Stun Duration: 0.8s
- Range: 0m
- Cone Angle: 45 degrees
- Cooldown: 12s
- Cost: 60/65/70/75/80
Dark Omen
ABILITY 2
Fire a wave of dark magic, dealing 40 [45% Intelligence] Magical Damage and marking enemies. • The mark deals 40 [45% Intelligence] Magical Damage when that god is damaged by any god ability or Doomsayer
- Initial Damage: 40/70/100/130/160
- Initial Damage Scaling: 45% Intelligence
- Mark Damage: 40/70/100/130/160
- Mark Scaling: 45% Intelligence
- Minion Damage: 80/140/200/260/320
- Minion Damage Scaling: 60% Intelligence
- Range: 11.2m
- Radius: 0.8m
- Cooldown: 7s
- Cost: 60/65/70/75/80
Confusion
ABILITY 3
Create a phantom clone of yourself and become Stealthed and gain Movement Speed. • The clone will walk to your target location
NOTE 1: When the clone is damaged, it will appear as an illusion. It will change appearance and lose its health bar.
NOTE 2: The clone grants vision around itself.
NOTE 3: Taking damage while stealthed breaks the effect.
- Movement Speed: 30/32.5/35/37.5/40%
- Buff Duration: 3/3.5/4/4.5/5s
- Clone Lifetime: 10s
- Cooldown: 15s
- Cost: 60/65/70/75/80
Changeling
ABILITY 4
Select a God in the current match to transform into an exact copy of. Gain access to their abilities and items for 10 seconds.
NOTE 1: If the God you transform into has an Ultimate Cooldown longer than this Ultimate's Cooldown, use the transformed targets Cooldown instead.
NOTE 2: You will copy all their abilities and items, all with no cooldown.
NOTE 3: You will copy their ability ranks. If your level is different to the transform target's it will use the order they ranked their abilities, filling with Auto Skill as needed.
NOTE 4: If you are in the middle of firing an ability when the transform times out, you will detransform the moment that ability fire ends.
- Cooldown: 120/115/110/105/100s
- Cost: 100