Cernunnos
The Horned God
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Fabled
|
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 595 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 18.43 |
Magical Protection | 26.68 |
Movement Speed | 365 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.48 |
Inhand Power | 47.06 |
XP Requirement | 0 |
CERNUNNOS POPULAR BUILDS
View allComing soon.
CERNUNNOS PRO BUILDS
View allVICTORY | Sheento
Leather Cowl
650
- Strength: +10.0
- AttackSpeedPercent: +10.0%
Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 33% for 2s. Stacks up to 3 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Sheento
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Bloodforge
2450
- Strength: +45.0
- AttackSpeedPercent: +15.0%
- Lifesteal: +10.0%
Active: You gain a 10% of your max HP + 100% Strength from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 50%. Cooldown: 140.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 33% for 2s. Stacks up to 3 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +200.0
PASSIVE: While over 75% Health, you gain 30 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Sheento
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Bloodforge
2450
- Strength: +45.0
- AttackSpeedPercent: +15.0%
- Lifesteal: +10.0%
Active: You gain a 10% of your max HP + 100% Strength from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 50%. Cooldown: 140.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 33% for 2s. Stacks up to 3 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Manchu Bow
950
- Strength: +10.0
- AttackSpeedPercent: +8.0%
Passive: All targets hit by your basic attacks take 10 bonus Physical Damage.
Hunter's Bow
750
- AttackSpeedPercent: +15.0%
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Sheento
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Bloodforge
2450
- Strength: +45.0
- AttackSpeedPercent: +15.0%
- Lifesteal: +10.0%
Active: You gain a 10% of your max HP + 100% Strength from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 50%. Cooldown: 140.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 33% for 2s. Stacks up to 3 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
CERNUNNOS COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 33% for 2s. Stacks up to 3 times.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 180s.
STR | CONQUEST
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 33% for 2s. Stacks up to 3 times.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 180s.
OFFENSIVEHYBRID | CONQUEST
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 33% for 2s. Stacks up to 3 times.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 180s.
ATTACKSPEED | CONQUEST
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 33% for 2s. Stacks up to 3 times.
Death Metal
2850
- Strength: +35.0
- Intelligence: +45.0
- CritChance: +20.0%
Active: You and allied gods within 6.4m gain 10 + 1*Level Strength, 15 + 2*Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 180s.
Cernunnos Basic Attack
BASIC
Fire a projectile that deals 0 Physical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 0.5m
- Radius: 0.5m
Heavy Glaive
PASSIVE
Basic attacks deal [30% STR + 5% INT] bonus Physical Damage to enemies in melee range.
- Damage: 30% Strength + 5% Intelligence
- Range: 1.9m
- Cone Angle: 120 degrees
Shifter Of Seasons
ABILITY 1
Activate to toggle between Spring, Summer, Fall, or Winter basic attack bonus effects. • Spring: Self Healing [15% INT] • Summer Bonus Damage [INT or STR, whichever is higher] • Fall Protection Reduction [5% INT] • Winter Slow [2.5% INT]
- This effect is always active once ranked.
- Summer Season basic attacks deal Physical Damage if you have more Strength, or Magical Damage if you have more Intelligence.
- Spring Lifesteal: 4/5/6/7/8%
- Spring Heal Scaling: 0.15% Intelligence
- Summer Damage: 5/10/15/20/25
- Summer Damage Scaling: 10/13/16/19/22% Strength or Intelligence (whichever is higher)
- Fall Physical Protection Reduced: 5/10/15/20/25%
- Fall Magical Protection Reduced: 5/10/15/20/25%
- Debuff Scaling: 5.0% Intelligence
- Debuff Scaling: 5.0% Intelligence
- Fall Debuff Duration: 10s
- Winter Slow: 10/11/12/13/14%
- Winter Slow Scaling: 2.5% Intelligence
- Winter Slow Duration: 1.5s
- Cooldown: 0s
- Cost: 0
Bramble Blast
ABILITY 2
Fire a bramble that explodes on hit or upon reaching max range, dealing 65 [75% STR + 50% INT] Physical Damage in an area. • This Roots and Cripples a directly hit target • The explosion leaves a bramble area that repeatedly deals 8 [6% STR + 12% INT] Physical Damage
- Projectile stops and explodes on first enemy hit. Projectile stops and explodes on walls or at max range.
- Bramble area hits 10 times over 5 seconds
- Initial Damage: 65/100/135/170/205
- Initial Damage Scaling: 75% Strength and 50% Intelligence
- Damage Per Tick: 8/12/16/20/24
- Damage Scaling Per Tick: 12% Intelligence and 6% Strength
- Root Duration: 1s
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 15s
- Cost: 50/60/70/80/90
Horn Charge
ABILITY 3
Dash forward, passing through all types of enemies. • Deals 70 [85% STR] Physical Damage to all enemies hit
- Dash passes through all enemies.
- You can cancel this ability at any time.
- Damage: 70/125/180/235/290
- Damage Scaling: 85% Strength
- Damage Scaling: 85% Strength
- Range: 8.8m
- Radius: 1.6m
- Cooldown: 15/14.5/14/13.5/13s
- Cost: 70/75/80/85/90
The Wild Hunt
ABILITY 4
Polymorph enemy gods into wild boars and start The Wild Hunt. • Deals 200 [65% STR + 100% INT] Physical Damage to all enemies in the area
- Polymorphed Enemies are Silenced, Disarmed, Slowed, and transformed to look like harmless animals.
- Polymorphed Enemies are Silenced, Disarmed, Slowed, and transformed to look like harmless animals.
- Damage: 200/285/370/455/540
- Damage Scaling: 100% Intelligence and 65% Strength
- Polymorph Duration: 1.5s
- Slow: 20%
- Slow Duration: 1.5s
- Slow Duration: 1.5s
- Range: 8.8m
- Radius: 4m
- Cooldown: 90s
- Cost: 100