Celtic Celtic

Cernunnos

The Horned God

Level
Stat Name Stat Value
Max Health 591.38
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.14
Physical Protection 18.05
Magical Protection 26.12
Movement Speed 365
Base Attack Speed 1
Attack Speed Percent 1.46
Inhand Power 46.18
XP Requirement 0

CERNUNNOS COMMUNITY GUIDES

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CERN SOLO

Open Beta 3

Final Build

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Aspect of Strife Cernunnos
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by whiteywayman 3 days, 21 hours ago
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JFZoidberg: STANDARD AA BUILD - Jungle

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Final Build

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by JFZoidberg 6 days, 17 hours ago
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JFZoidberg: STANDARD ABILITY BUILD - Jungle

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Final Build

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CERNUNNOS PRO BUILDS

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Solo
DEFEAT | 45m 38s |
14 / 9 / 8
Aspect of Strife Cernunnos
Carry
VICTORY | 39m 11s |
20 / 9 / 9
Carry
DEFEAT | 21m 56s |
2 / 3 / 0
Middle
DEFEAT | 45m 46s |
7 / 9 / 19

Unranked

Aspect of Strife Cernunnos

CERNUNNOS COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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STR | CONQUEST

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OFFENSIVEHYBRID | CONQUEST

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ATTACKSPEED | CONQUEST

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Cernunnos Basic Attack

BASIC

Your Basic Attacks no longer fire projectiles but deal increased damage, cleave, and apply Shifter of Seasons effects to all enemies hit. In addition, Horn Charge's cooldown is reduced when hitting an enemy god.

Fire a projectile that deals 0 Physical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 0.48m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Heavy Glaive

PASSIVE

Your Basic Attacks no longer fire projectiles but deal increased damage, cleave, and apply Shifter of Seasons effects to all enemies hit. In addition, Horn Charge's cooldown is reduced when hitting an enemy god.

Basic attacks deal [30% Strength and 5% Intelligence] bonus Physical Damage to enemies in melee range.

  • Damage Scaling: 30% Strength and 5% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Shifter Of Seasons

ABILITY 1

Level

Activate to toggle between Spring, Summer, Fall, or Winter basic attack bonus effects. • Spring: Self Healing [15% INT] • Summer: Bonus Damage [INT or STR, whichever is higher] • Fall: Protection Reduction [5% INT] • Winter: Slow [2.5% INT]

  • This effect is always active once ranked.
  • Summer Season basic attacks deal Physical Damage if you have more Strength, or Magical Damage if you have more Intelligence.
  • Spring Lifesteal: 4/5/6/7/8%
  • Spring Heal Scaling: 15% Intelligence
  • Summer Damage: 5/10/15/20/25
  • Summer Damage Scaling: 10/13/16/19/22% Strength or Intelligence (whichever is higher)
  • Fall Physical Protection Reduced: 5/10/15/20/25%
  • Fall Magical Protection Reduced: 5/10/15/20/25%
  • Debuff Scaling: 5% Intelligence
  • Debuff Scaling: 5% Intelligence
  • Fall Debuff Duration: 10s
  • Winter Slow: 10/11/12/13/14%
  • Winter Slow Scaling: 2.5% Intelligence
  • Winter Slow Duration: 1.5s

Bramble Blast

ABILITY 2

Level

Fire a bramble that explodes on hit or upon reaching max range, dealing 65 [75% Strength and 50% Intelligence] Physical Damage in an area. • This Roots and Cripples a directly hit target • The explosion leaves a bramble area that repeatedly deals 8 [12% Intelligence and 6% Strength] Physical Damage

  • Projectile stops and explodes on first enemy hit. Projectile stops and explodes on walls or at max range.
  • Bramble area hits 10 times over 5 seconds
  • Initial Damage: 65/100/135/170/205
  • Initial Damage Scaling: 75% Strength and 50% Intelligence
  • Damage Per Tick: 8/12/16/20/24
  • Damage Scaling Per Tick: 12% Intelligence and 6% Strength
  • Root Duration: 1s
  • Range: 8.8m
  • Radius: 3.2m
  • Cooldown: 15s
  • Cost: 50/60/70/80/90

Horn Charge

ABILITY 3

Level

Dash forward, passing through all types of enemies. • Deals 70 [85% Strength] Physical Damage to all enemies hit

  • Dash passes through all enemies.
  • You can cancel this ability at any time.
  • Hitting an enemy god decreases the cooldown of this ability by 4s.
  • Damage: 70/125/180/235/290
  • Damage Scaling: 85% Strength
  • Damage Scaling: 85% Strength
  • Range: 8.8m
  • Radius: 1.6m
  • Cooldown: 15/14.5/14/13.5/13s
  • Cost: 70/75/80/85/90

The Wild Hunt

ABILITY 4

Level

Polymorph enemy gods into wild boars and start The Wild Hunt. • Deals 200 [100% Intelligence and 65% Strength] Physical Damage to all enemies in the area

  • Polymorphed Enemies are Silenced, Disarmed, Slowed, and transformed to look like harmless animals.
  • Polymorphed Enemies are Silenced, Disarmed, Slowed, and transformed to look like harmless animals.
  • Damage: 200/285/370/455/540
  • Damage Scaling: 100% Intelligence and 65% Strength
  • Polymorph Duration: 1.5s
  • Slow: 20%
  • Slow Duration: 1.5s
  • Slow Duration: 1.5s
  • Range: 8.8m
  • Radius: 4m
  • Cooldown: 90s
  • Cost: 100