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Cernunnos
The Horned God
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Type | Default |
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Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
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---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
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Max Health | 591.38 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.14 |
Physical Protection | 18.05 |
Magical Protection | 26.12 |
Movement Speed | 365 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.46 |
Inhand Power | 46.18 |
XP Requirement | 0 |
CERNUNNOS COMMUNITY GUIDES
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Cernunnos Basic Attack
BASIC
Fire a projectile that deals 0 Physical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 0.48m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0
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Heavy Glaive
PASSIVE
Basic attacks deal [30% Strength and 5% Intelligence] bonus Physical Damage to enemies in melee range.
- Damage Scaling: 30% Strength and 5% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
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Shifter Of Seasons
ABILITY 1
Activate to toggle between Spring, Summer, Fall, or Winter basic attack bonus effects. • Spring: Self Healing [15% INT] • Summer: Bonus Damage [INT or STR, whichever is higher] • Fall: Protection Reduction [5% INT] • Winter: Slow [2.5% INT]
- This effect is always active once ranked.
- Summer Season basic attacks deal Physical Damage if you have more Strength, or Magical Damage if you have more Intelligence.
- Spring Lifesteal: 4/5/6/7/8%
- Spring Heal Scaling: 15% Intelligence
- Summer Damage: 5/10/15/20/25
- Summer Damage Scaling: 10/13/16/19/22% Strength or Intelligence (whichever is higher)
- Fall Physical Protection Reduced: 5/10/15/20/25%
- Fall Magical Protection Reduced: 5/10/15/20/25%
- Debuff Scaling: 5% Intelligence
- Debuff Scaling: 5% Intelligence
- Fall Debuff Duration: 10s
- Winter Slow: 10/11/12/13/14%
- Winter Slow Scaling: 2.5% Intelligence
- Winter Slow Duration: 1.5s
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Bramble Blast
ABILITY 2
Fire a bramble that explodes on hit or upon reaching max range, dealing 65 [75% Strength and 50% Intelligence] Physical Damage in an area. • This Roots and Cripples a directly hit target • The explosion leaves a bramble area that repeatedly deals 8 [12% Intelligence and 6% Strength] Physical Damage
- Projectile stops and explodes on first enemy hit. Projectile stops and explodes on walls or at max range.
- Bramble area hits 10 times over 5 seconds
- Initial Damage: 65/100/135/170/205
- Initial Damage Scaling: 75% Strength and 50% Intelligence
- Damage Per Tick: 8/12/16/20/24
- Damage Scaling Per Tick: 12% Intelligence and 6% Strength
- Root Duration: 1s
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 15s
- Cost: 50/60/70/80/90
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Horn Charge
ABILITY 3
Dash forward, passing through all types of enemies. • Deals 70 [85% Strength] Physical Damage to all enemies hit
- Dash passes through all enemies.
- You can cancel this ability at any time.
- Hitting an enemy god decreases the cooldown of this ability by 4s.
- Damage: 70/125/180/235/290
- Damage Scaling: 85% Strength
- Damage Scaling: 85% Strength
- Range: 8.8m
- Radius: 1.6m
- Cooldown: 15/14.5/14/13.5/13s
- Cost: 70/75/80/85/90
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The Wild Hunt
ABILITY 4
Polymorph enemy gods into wild boars and start The Wild Hunt. • Deals 200 [100% Intelligence and 65% Strength] Physical Damage to all enemies in the area
- Polymorphed Enemies are Silenced, Disarmed, Slowed, and transformed to look like harmless animals.
- Polymorphed Enemies are Silenced, Disarmed, Slowed, and transformed to look like harmless animals.
- Damage: 200/285/370/455/540
- Damage Scaling: 100% Intelligence and 65% Strength
- Polymorph Duration: 1.5s
- Slow: 20%
- Slow Duration: 1.5s
- Slow Duration: 1.5s
- Range: 8.8m
- Radius: 4m
- Cooldown: 90s
- Cost: 100