
Cernunnos
The Horned God

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 591.38 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.14 |
Physical Protection | 18.05 |
Magical Protection | 26.12 |
Movement Speed | 365 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.46 |
Inhand Power | 46.18 |
XP Requirement | 0 |
CERNUNNOS COMMUNITY GUIDES
View allCERNUNNOS PRO BUILDS
View allCERNUNNOS COMMON ELITE BUILDS
View allThere is not enough data at this time to show builds from this God.

Cernunnos Basic Attack
BASIC
Fire a projectile that deals 0 Physical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 0.48m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0

Heavy Glaive
PASSIVE
Basic attacks deal [30% Strength and 5% Intelligence] bonus Physical Damage to enemies in melee range.
- Damage Scaling: 30% Strength and 5% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0

Shifter Of Seasons
ABILITY 1
Activate to toggle between Spring, Summer, Fall, or Winter basic attack bonus effects. • Spring: Self Healing [15% INT] • Summer: Bonus Damage [INT or STR, whichever is higher] • Fall: Protection Reduction [5% INT] • Winter: Slow [2.5% INT]
- This effect is always active once ranked.
- Summer Season basic attacks deal Physical Damage if you have more Strength, or Magical Damage if you have more Intelligence.
- Spring Lifesteal: 4/5/6/7/8%
- Spring Heal Scaling: 15% Intelligence
- Summer Damage: 5/10/15/20/25
- Summer Damage Scaling: 10/13/16/19/22% Strength or Intelligence (whichever is higher)
- Fall Physical Protection Reduced: 5/10/15/20/25%
- Fall Magical Protection Reduced: 5/10/15/20/25%
- Debuff Scaling: 5% Intelligence
- Debuff Scaling: 5% Intelligence
- Fall Debuff Duration: 10s
- Winter Slow: 10/11/12/13/14%
- Winter Slow Scaling: 2.5% Intelligence
- Winter Slow Duration: 1.5s

Bramble Blast
ABILITY 2
Fire a bramble that explodes on hit or upon reaching max range, dealing 65 [75% Strength and 50% Intelligence] Physical Damage in an area. • This Roots and Cripples a directly hit target • The explosion leaves a bramble area that repeatedly deals 8 [12% Intelligence and 6% Strength] Physical Damage
- Projectile stops and explodes on first enemy hit. Projectile stops and explodes on walls or at max range.
- Bramble area hits 10 times over 5 seconds
- Initial Damage: 65/100/135/170/205
- Initial Damage Scaling: 75% Strength and 50% Intelligence
- Damage Per Tick: 8/12/16/20/24
- Damage Scaling Per Tick: 12% Intelligence and 6% Strength
- Root Duration: 1s
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 15s
- Cost: 50/60/70/80/90

Horn Charge
ABILITY 3
Dash forward, passing through all types of enemies. • Deals 70 [85% Strength] Physical Damage to all enemies hit
- Dash passes through all enemies.
- You can cancel this ability at any time.
- Hitting an enemy god decreases the cooldown of this ability by 4s.
- Damage: 70/125/180/235/290
- Damage Scaling: 85% Strength
- Damage Scaling: 85% Strength
- Range: 8.8m
- Radius: 1.6m
- Cooldown: 15/14.5/14/13.5/13s
- Cost: 70/75/80/85/90

The Wild Hunt
ABILITY 4
Polymorph enemy gods into wild boars and start The Wild Hunt. • Deals 200 [100% Intelligence and 80% Strength] Physical Damage to all enemies in the area
- Polymorphed Enemies are Silenced, Disarmed, Slowed, and transformed to look like harmless animals.
- Polymorphed Enemies are Silenced, Disarmed, Slowed, and transformed to look like harmless animals.
- Damage: 200/285/370/455/540
- Damage Scaling: 100% Intelligence and 80% Strength
- Polymorph Duration: 1.5s
- Slow: 20%
- Slow Duration: 1.5s
- Slow Duration: 1.5s
- Range: 8.8m
- Radius: 4m
- Cooldown: 90s
- Cost: 100