Celtic Celtic

Cernunnos

The Horned God

Level
Stat Name Stat Value
Max Health 595
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 18.43
Magical Protection 26.68
Movement Speed 365
Base Attack Speed 1
Attack Speed Percent 1.48
Inhand Power 47.06
XP Requirement 0

CERNUNNOS POPULAR BUILDS

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CERNUNNOS PRO BUILDS

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Carry

VICTORY | Sheento

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Middle

VICTORY | Sheento

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Middle

VICTORY | Sheento

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Middle

VICTORY | Sheento

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CERNUNNOS COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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STR | CONQUEST

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OFFENSIVEHYBRID | CONQUEST

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ATTACKSPEED | CONQUEST

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Cernunnos Basic Attack

BASIC

Fire a projectile that deals 0 Physical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength and 20% Intelligence
  • Range: 0.5m
  • Radius: 0.5m

Heavy Glaive

PASSIVE

Basic attacks deal [30% STR + 5% INT] bonus Physical Damage to enemies in melee range.

  • Damage: 30% Strength + 5% Intelligence
  • Range: 1.9m
  • Cone Angle: 120 degrees

Shifter Of Seasons

ABILITY 1

Level

Activate to toggle between Spring, Summer, Fall, or Winter basic attack bonus effects. • Spring: Self Healing [15% INT] • Summer Bonus Damage [INT or STR, whichever is higher] • Fall Protection Reduction [5% INT] • Winter Slow [2.5% INT]

  • This effect is always active once ranked.
  • Summer Season basic attacks deal Physical Damage if you have more Strength, or Magical Damage if you have more Intelligence.
  • Spring Lifesteal: 4/5/6/7/8%
  • Spring Heal Scaling: 0.15% Intelligence
  • Summer Damage: 5/10/15/20/25
  • Summer Damage Scaling: 10/13/16/19/22% Strength or Intelligence (whichever is higher)
  • Fall Physical Protection Reduced: 5/10/15/20/25%
  • Fall Magical Protection Reduced: 5/10/15/20/25%
  • Debuff Scaling: 5.0% Intelligence
  • Debuff Scaling: 5.0% Intelligence
  • Fall Debuff Duration: 10s
  • Winter Slow: 10/11/12/13/14%
  • Winter Slow Scaling: 2.5% Intelligence
  • Winter Slow Duration: 1.5s
  • Cooldown: 0s
  • Cost: 0

Bramble Blast

ABILITY 2

Level

Fire a bramble that explodes on hit or upon reaching max range, dealing 65 [75% STR + 50% INT] Physical Damage in an area. • This Roots and Cripples a directly hit target • The explosion leaves a bramble area that repeatedly deals 8 [6% STR + 12% INT] Physical Damage

  • Projectile stops and explodes on first enemy hit. Projectile stops and explodes on walls or at max range.
  • Bramble area hits 10 times over 5 seconds
  • Initial Damage: 65/100/135/170/205
  • Initial Damage Scaling: 75% Strength and 50% Intelligence
  • Damage Per Tick: 8/12/16/20/24
  • Damage Scaling Per Tick: 12% Intelligence and 6% Strength
  • Root Duration: 1s
  • Range: 8.8m
  • Radius: 3.2m
  • Cooldown: 15s
  • Cost: 50/60/70/80/90

Horn Charge

ABILITY 3

Level

Dash forward, passing through all types of enemies. • Deals 70 [85% STR] Physical Damage to all enemies hit

  • Dash passes through all enemies.
  • You can cancel this ability at any time.
  • Damage: 70/125/180/235/290
  • Damage Scaling: 85% Strength
  • Damage Scaling: 85% Strength
  • Range: 8.8m
  • Radius: 1.6m
  • Cooldown: 15/14.5/14/13.5/13s
  • Cost: 70/75/80/85/90

The Wild Hunt

ABILITY 4

Level

Polymorph enemy gods into wild boars and start The Wild Hunt. • Deals 200 [65% STR + 100% INT] Physical Damage to all enemies in the area

  • Polymorphed Enemies are Silenced, Disarmed, Slowed, and transformed to look like harmless animals.
  • Polymorphed Enemies are Silenced, Disarmed, Slowed, and transformed to look like harmless animals.
  • Damage: 200/285/370/455/540
  • Damage Scaling: 100% Intelligence and 65% Strength
  • Polymorph Duration: 1.5s
  • Slow: 20%
  • Slow Duration: 1.5s
  • Slow Duration: 1.5s
  • Range: 8.8m
  • Radius: 4m
  • Cooldown: 90s
  • Cost: 100