Ares
God of War
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Legendary
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Unknown |
Voice Pack | No Voicepack |
Type |
Fabled
|
---|---|
Collection | Standard |
Cost | Unknown |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 651 |
Max Mana | 296 |
Health Per Time | 2 |
Mana Per Time | 3 |
Physical Protection | 21 |
Magical Protection | 30 |
Movement Speed | 442 |
Base Attack Speed | 1 |
Attack Speed Percent | 2 |
Strength | 43 |
Intelligence | 0 |
XP Requirement | 0 |
ARES POPULAR BUILDS
View allComing soon.
ARES PRO BUILDS
View allVICTORY | ELLEONTTV
Mystical Mail
2650
- PhysicalProtection: +40.0
- MaxHealth: +350.0
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Wish-Granting Pearl
2250
- Intelligence: +80.0
- MaxHealth: +250.0
- MaxMana: +150.0
Glorious Pridwen
2800
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +15.0
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Hide of the Nemean Lion
2550
- PhysicalProtection: +50.0
- MaxHealth: +200.0
- HP5: +2.0
Passive: Reflects 12.5% of all Basic Attack damage back to the attacker as Physical Damage. Active: Reflects 25% of all damage back to attackers as Physical Damage for 3 seconds. Cooldown: 120s.
Gem of Focus
2600
- Intelligence: +45.0
- Cooldown Rate: +20.0
Passive: When you use an ability you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Scepter of Dominion
2700
- Intelligence: +15.0
- MaxMana: +150.0
- MP5: +2.0
- Cooldown Rate: +15.0
Active: After 2s an area is created causing any gods that enter into it or are already within it to become affected by Stasis. Lasts for 2s. Cooldown: 120s.
VICTORY | SoloOrTroll
Gauntlet of Thebes
2200
- MaxHealth: +150.0
- MaxMana: +150.0
Passive: Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical Protection and 1 Magical Protection. Stacks up to 30 times. At max stacks this item evolves providing you an additional 10 of each Protection.
Hussar's Wings
2150
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- MaxHealth: +200.0
Active: You are Cleansed of all Slows, gain Slow Immunity, and 20% Movement Speed for 6s. Cooldown: 30s.
Circe's Hexstone
2600
- MaxHealth: +200.0
- HP5: +2.0
- Cooldown Rate: +15.0
- MovementSpeed: +5.0%
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 120s.
Glorious Pridwen
2800
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +15.0
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Void Stone
2650
- Intelligence: +35.0
- MagicalProtection: +45.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have their Magical Protections reduced by 10%
Captain's Ring
800
- PhysicalProtection: +10.0
- Cooldown Rate: +7.0
DEFEAT | Sheento
Amanita Charm
2450
- PhysicalProtection: +25.0
- MagicalProtection: +15.0
- MaxHealth: +200.0
- HP5: +2.0
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Sphere of Negation
2350
- Intelligence: +70.0
- MagicalProtection: +40.0
Triton's Conch
2800
- Strength: +15.0
- Intelligence: +45.0
- MaxHealth: +300.0
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Chronos' Pendant
2300
- Intelligence: +60.0
- Cooldown Rate: +20.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Stone of Binding
2700
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
- MaxHealth: +100.0
Passive: Enemy gods hit by your Hard CC effects lose 15 Physical Protection and 15 Magical Protection for 4s.
VICTORY | Warchi
Tekko-Kagi
2700
- Strength: +40.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Bloodforge
2450
- Strength: +40.0
- Lifesteal: +10.0%
Active: You gain a 10% of your max HP + 100% Strength from items HP Shield for 6s. Killing a god reduces the current cooldown by 50%. Cooldown: 140.
Hydra's Lament
2350
- Strength: +50.0
- MaxMana: +250.0
- MP5: +5.0
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Oath-Sworn Spear
2750
- Strength: +40.0
- Physical Penetration: +5.0%
Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.
Jotunn's Revenge
2600
- Strength: +40.0
- Cooldown Rate: +20.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 2s and your Ultimate Cooldown is reduced by 6s.
ARES COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Gauntlet of Thebes
2200
- MaxHealth: +150.0
- MaxMana: +150.0
Passive: Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical Protection and 1 Magical Protection. Stacks up to 30 times. At max stacks this item evolves providing you an additional 10 of each Protection.
Amanita Charm
2450
- PhysicalProtection: +25.0
- MagicalProtection: +15.0
- MaxHealth: +200.0
- HP5: +2.0
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +15.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Glorious Pridwen
2800
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +15.0
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Spectral Armor
2300
- PhysicalProtection: +60.0
- Cooldown Rate: +10.0
Passive: Enemies within 8.8m lose 20% Attack Speed and 20% Critical Strike Chance.
Ruinous Ankh
2300
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have 40% reduced healing.
INT | CONQUEST
Gauntlet of Thebes
2200
- MaxHealth: +150.0
- MaxMana: +150.0
Passive: Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical Protection and 1 Magical Protection. Stacks up to 30 times. At max stacks this item evolves providing you an additional 10 of each Protection.
Triton's Conch
2800
- Strength: +15.0
- Intelligence: +45.0
- MaxHealth: +300.0
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Gem of Isolation
2500
- Intelligence: +50.0
- MaxHealth: +350.0
Passive: Enemy gods hit by your abilities are affected by a 15% Slow for 2s.
Void Stone
2650
- Intelligence: +35.0
- MagicalProtection: +45.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have their Magical Protections reduced by 10%
Helm of Darkness
2900
- Intelligence: +80.0
- PhysicalProtection: +15.0
- MagicalProtection: +20.0
Active: You become Stealthed for 6s. Cannot be activated while firing an ability. Cooldown: 120s.
Totem of Death
2700
- Intelligence: +20.0
- Magical Penetration: +5.0%
- Cooldown Rate: +20.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 10% Penetration for 4s. Stacks up to 3 times.
STR | CONQUEST
Gauntlet of Thebes
2200
- MaxHealth: +150.0
- MaxMana: +150.0
Passive: Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical Protection and 1 Magical Protection. Stacks up to 30 times. At max stacks this item evolves providing you an additional 10 of each Protection.
Triton's Conch
2800
- Strength: +15.0
- Intelligence: +45.0
- MaxHealth: +300.0
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +100.0
PASSIVE: While over 75% Health, you gain 30 Strength. While under 75% Health, you gain 20 Protections.
Amanita Charm
2450
- PhysicalProtection: +25.0
- MagicalProtection: +15.0
- MaxHealth: +200.0
- HP5: +2.0
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Void Shield
2600
- Strength: +15.0
- PhysicalProtection: +45.0
- MaxHealth: +100.0
Passive: Enemies within 8.8m have their Physical Protections reduced by 10%
Jotunn's Revenge
2600
- Strength: +40.0
- Cooldown Rate: +20.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 2s and your Ultimate Cooldown is reduced by 6s.
DEFENSIVEHYBRID | CONQUEST
Gauntlet of Thebes
2200
- MaxHealth: +150.0
- MaxMana: +150.0
Passive: Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical Protection and 1 Magical Protection. Stacks up to 30 times. At max stacks this item evolves providing you an additional 10 of each Protection.
Amanita Charm
2450
- PhysicalProtection: +25.0
- MagicalProtection: +15.0
- MaxHealth: +200.0
- HP5: +2.0
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +15.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Glorious Pridwen
2800
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +15.0
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Spectral Armor
2300
- PhysicalProtection: +60.0
- Cooldown Rate: +10.0
Passive: Enemies within 8.8m lose 20% Attack Speed and 20% Critical Strike Chance.
Hastened Fatalis
2750
- Strength: +20.0
- AttackSpeedPercent: +20.0%
- Physical Penetration: +5.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 50% for 2s. Stacks up to 2 times.
Ares Basic Attack
BASIC
Deal 43 Magical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 4 hit chain. Attacks in order of 1, 0.75, 1, 1.25x damage and swing time.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 1.9m
- Cone Angle: 120 degrees
Blessed Armaments
PASSIVE
Provide Strength and Intelligence in an Aura. • Build Protections to increase Strength Aura • Build Cooldown Rate to increase Intelligence Aura • Both Auras increase with Level • Allies gain 50% of the buff
- Intelligence & Strength: 1 per Level
Shackles
ABILITY 1
Fire a Shackle projectile that deals 43 [30% STR] Magical Damage and Slows. • You can refire after hitting an enemy god • Three Shackles may be out at one time • Gain Movement Speed for each Shackled god • Shackled gods take repeating 20 [15% INT] Magical Damage and are Crippled
NOTE 1: This projectile passes through and damages non-god enemies, and passes through walls. It stops on gods.
NOTE 2: Movement Speed buff stacks for each uniquely shackled god.
NOTE 3: You have 2 seconds to fire another Shackle after successfully hitting an enemy god.
- Initial Damage: 30/55/80/105/130
- Initial Damage Scaling: 30% Strength
- Damage Per Tick: 20/40/60/80/100
- Damage Scaling Per Tick:
- Slow: 15%
- Slow Duration: 4s
- Cripple Duration: 4s
- Movement Speed: 15%
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 15s
- Cost: 70/75/80/85/90
Call To Arms
ABILITY 2
You and nearby allied gods gain Magical and Physical Protections and Basic Attack Damage. • Damaging enemy gods increases the duration and the effects of this buff
NOTE 1: The buff is extended by 4 seconds after hitting an enemy god 3 times.
- Physical Protection: 10/15/20/25/30
- Magical Protection: 10/15/20/25/30
- Basic Attack Damage: 8/12/16/20/24
- Buff Duration: 6s
- Radius: 5.6m
- Cooldown: 15s
- Cost: 40/45/50/55/60
Searing Flesh
ABILITY 3
Flames pour from your shield, dealing 22 [7% INT] Magical Damage repeatedly to enemies in front of you. • This is a Channeled ability, but you can fire Shackles • Deals bonus damage based on the enemies' maximum Health • You are Displacement Immune while Channeling
NOTE 1: You can fire your Shackles ability while channeling this ability, but no other attacks.
- Damage Per Tick: 15/20/25/30/35
- Damage Scaling Per Tick: 7% Intelligence and 1/1/2/2/3% Max Health
- Minion Damage Per Tick: 15/20/25/30/35
- Minion Damage Scaling Per Tick:
- Range: 5.6m
- Cone Angle: 45 degrees
- Cooldown: 12s
- Cost: 55/60/65/70/75
No Escape
ABILITY 4
Attach a chain to nearby gods, then Pull the gods toward you, and finally Stun enemies around you. • Deal 73 [30% STR] Magical Damage when Chains attach • Deal 226 [60% STR] Magical Damage to nearby enemies while Stunning • You are CC Immune and gain Damage Mitigation while using this ability
NOTE 1: Channel lasts 2.5 seconds. Enemy gods are Displaced toward you after 2.17 seconds of channeling.
- Initial Damage: 60/80/100/120/140
- Initial Damage Scaling: 30% Strength
- Final Damage: 200/275/350/425/500
- Final Damage Scaling:
- Stun Duration: 0.8s
- Damage Mitigation: 20/22.5/25/27.5/30%
- Range: 5.6m
- Final Range: 2.8m
- Cooldown: 90s
- Cost: 80/85/90/95/100