Greek Greek

Ares

God of War

Level
Stat Name Stat Value
Max Health 672.3
Max Mana 296
Health Per Time 1.84
Mana Per Time 2.25
Physical Protection 20.52
Magical Protection 29.7
Movement Speed 375
Base Attack Speed 0.97
Attack Speed Percent 1.33
Inhand Power 42.3
XP Requirement 0

ARES COMMUNITY GUIDES

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Inbowned: Support Builds & Ratings

Open Beta 5

Final Build

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by JFZoidberg 1 week ago
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ares solo

Open Beta 3

Final Build

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by iggatzlafripouille 1 month ago
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JFZoidberg: STANDARD BUILD - Support

Open Beta 4

Final Build

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ARES PRO BUILDS

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Support
VICTORY | 33m 28s |
6 / 1 / 15
Support
DEFEAT | 32m 4s |
8 / 10 / 7
Middle
DEFEAT | 28m 53s |
1 / 2 / 1
Support
DEFEAT | 30m 28s |
2 / 5 / 4

ARES COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Ares Basic Attack

BASIC

Deal 0 Magical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

NOTE 2: Has a 4 hit chain. Attacks in order of 1, 0.75, 1, 1.25x damage and swing time.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Blessed Armaments

PASSIVE

Provide Strength and Intelligence in an Aura. • Build Protections to increase Strength Aura • Build Cooldown Rate to increase Intelligence Aura • Both Auras increase with Level • Allies gain 50% of the buff

  • Intelligence & Strength: 1 per Level
  • Strength: 12.5% of Protections from Items
  • Int: 125% of Cooldown Rate
  • Cooldown: 0s
  • Cost: 0

Shackles

ABILITY 1

Level

Fire a Shackle projectile that deals 40 [25% Strength] Magical Damage and Slows. • You can refire after hitting an enemy god • Three Shackles may be out at one time • Gain Movement Speed for each Shackled god • Shackled gods take repeating 20 [15% Intelligence] Magical Damage and are Crippled

NOTE 1: This projectile passes through and damages non-god enemies, and passes through walls. It stops on gods.

NOTE 2: Movement Speed buff stacks for each uniquely shackled god.

NOTE 3: You have 2 seconds to fire another Shackle after successfully hitting an enemy god.

  • Initial Damage: 40/65/90/115/140
  • Initial Damage Scaling: 25% Strength
  • Damage Per Tick: 20/40/60/80/100
  • Damage Scaling Per Tick: 15% Intelligence
  • Slow: 15%
  • Slow Duration: 4s
  • Cripple Duration: 4s
  • Movement Speed: 15%
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 15s
  • Cost: 70/75/80/85/90

Call To Arms

ABILITY 2

Call to Arms no longer grants Protections, Regen, or affects allies. Instead, Ares empowers his Shield for his next Basic Attack, stunning the target and spreading damage to nearby enemies.

Level

You and nearby allied gods gain Magical and Physical Protections and Basic Attack Damage. Ares gains bonus Health Regen. • Damaging enemy gods increases the duration and the effects of this buff

NOTE 1: The buff is extended by 4 seconds after hitting an enemy god 3 times.

NOTE 2: Damage can apply Basic Attack Item Effects.

  • Physical Protection: 20/25/30/35/40
  • Magical Protection: 20/25/30/35/40
  • Basic Attack Damage: 8/16/24/30/36
  • Health Regen: 10/15/20/25/30
  • Buff Duration: 6s
  • Stun Duration: 0.75s
  • Radius: 5.6m
  • Cooldown: 15/14.5/14/13.5/13s
  • Cost: 40/45/50/55/60

Searing Flesh

ABILITY 3

Level

Flames pour from your shield, dealing 15 [7% Intelligence and 1% MaxHealth] Magical Damage repeatedly to enemies in front of you. • This is a Channeled ability, but you can fire Shackles • Deals bonus damage based on the enemies' maximum Health • You are Displacement Immune while Channeling

NOTE 1: You can fire your Shackles ability while channeling this ability, but no other attacks.

  • Damage Per Tick: 15/20/25/30/35
  • Damage Scaling Per Tick: 7% Intelligence and 1/1/2/2/3% Max Health
  • Minion Damage Per Tick: 15/20/25/30/35
  • Minion Damage Scaling Per Tick: 7% Intelligence and 4% Max Health
  • Range: 5.6m
  • Cone Angle: 45 degrees
  • Cooldown: 12s
  • Cost: 55/60/65/70/75

No Escape

ABILITY 4

Level

Attach a chain to nearby gods, then Pull the gods toward you, and finally Stun enemies around you. • Deal 60 [30% Strength] Magical Damage when Chains attach • Deal 250 [55% Strength] Magical Damage to nearby enemies while Stunning • You are CC Immune and gain Damage Mitigation while using this ability

NOTE 1: Channel lasts 2.5 seconds. Enemy gods are Displaced toward you after 2.17 seconds of channeling.

  • Initial Damage: 60/80/100/120/140
  • Initial Damage Scaling: 30% Strength
  • Final Damage: 250/325/400/475/550
  • Final Damage Scaling: 55% Strength
  • Stun Duration: 0.75s
  • Damage Mitigation: 40/45/50/55/60%
  • Range: 5.6m
  • Final Range: 2.8m
  • Cooldown: 90s
  • Cost: 80/85/90/95/100
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