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Ares
God of War
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Type | Default |
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Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type | None |
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Collection | Classic |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
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Max Health | 672.3 |
Max Mana | 296 |
Health Per Time | 1.84 |
Mana Per Time | 2.25 |
Physical Protection | 20.52 |
Magical Protection | 29.7 |
Movement Speed | 375 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.33 |
Inhand Power | 42.3 |
XP Requirement | 0 |
ARES COMMUNITY GUIDES
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Ares Basic Attack
BASIC
Deal 0 Magical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
NOTE 2: Has a 4 hit chain. Attacks in order of 1, 0.75, 1, 1.25x damage and swing time.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
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Blessed Armaments
PASSIVE
Provide Strength and Intelligence in an Aura. • Build Protections to increase Strength Aura • Build Cooldown Rate to increase Intelligence Aura • Both Auras increase with Level • Allies gain 50% of the buff
- Intelligence & Strength: 1 per Level
- Strength: 12.5% of Protections from Items
- Int: 125% of Cooldown Rate
- Cooldown: 0s
- Cost: 0
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Shackles
ABILITY 1
Fire a Shackle projectile that deals 40 [25% Strength] Magical Damage and Slows. • You can refire after hitting an enemy god • Three Shackles may be out at one time • Gain Movement Speed for each Shackled god • Shackled gods take repeating 20 [15% Intelligence] Magical Damage and are Crippled
NOTE 1: This projectile passes through and damages non-god enemies, and passes through walls. It stops on gods.
NOTE 2: Movement Speed buff stacks for each uniquely shackled god.
NOTE 3: You have 2 seconds to fire another Shackle after successfully hitting an enemy god.
- Initial Damage: 40/65/90/115/140
- Initial Damage Scaling: 25% Strength
- Damage Per Tick: 20/40/60/80/100
- Damage Scaling Per Tick: 15% Intelligence
- Slow: 15%
- Slow Duration: 4s
- Cripple Duration: 4s
- Movement Speed: 15%
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 15s
- Cost: 70/75/80/85/90
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Call To Arms
ABILITY 2
You and nearby allied gods gain Magical and Physical Protections and Basic Attack Damage. • Damaging enemy gods increases the duration and the effects of this buff
NOTE 1: The buff is extended by 4 seconds after hitting an enemy god 3 times.
NOTE 2: Damage can apply Basic Attack Item Effects.
- Physical Protection: 20/25/30/35/40
- Magical Protection: 20/25/30/35/40
- Basic Attack Damage: 8/16/24/30/36
- Buff Duration: 6s
- Stun Duration: 0.75s
- Radius: 5.6m
- Cooldown: 15/14.5/14/13.5/13s
- Cost: 40/45/50/55/60
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Searing Flesh
ABILITY 3
Flames pour from your shield, dealing 15 [7% Intelligence and 1% MaxHealth] Magical Damage repeatedly to enemies in front of you. • This is a Channeled ability, but you can fire Shackles • Deals bonus damage based on the enemies' maximum Health • You are Displacement Immune while Channeling
NOTE 1: You can fire your Shackles ability while channeling this ability, but no other attacks.
- Damage Per Tick: 15/20/25/30/35
- Damage Scaling Per Tick: 7% Intelligence and 1/1/2/2/3% Max Health
- Minion Damage Per Tick: 15/20/25/30/35
- Minion Damage Scaling Per Tick: 7% Intelligence and 4% Max Health
- Range: 5.6m
- Cone Angle: 45 degrees
- Cooldown: 12s
- Cost: 55/60/65/70/75
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No Escape
ABILITY 4
Attach a chain to nearby gods, then Pull the gods toward you, and finally Stun enemies around you. • Deal 60 [30% Strength] Magical Damage when Chains attach • Deal 250 [55% Strength] Magical Damage to nearby enemies while Stunning • You are CC Immune and gain Damage Mitigation while using this ability
NOTE 1: Channel lasts 2.5 seconds. Enemy gods are Displaced toward you after 2.17 seconds of channeling.
- Initial Damage: 60/80/100/120/140
- Initial Damage Scaling: 30% Strength
- Final Damage: 250/325/400/475/550
- Final Damage Scaling: 55% Strength
- Stun Duration: 0.75s
- Damage Mitigation: 40/45/50/55/60%
- Range: 5.6m
- Final Range: 2.8m
- Cooldown: 90s
- Cost: 80/85/90/95/100