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Updated by Inbowned - 1 week, 5 days ago | Closed Alpha 8
S
Athena
Fenrir
Hecate
Mordred
Ra
Thanatos
A
Cernunnos
Cupid
Danzaburou
Khepri
Loki
Nemesis
B
Bacchus
Bellona
Geb
Neith
The Morrigan
C
Anhur
Chaac
Hercules
NO ASPECT YET
Agni
Aladdin
Amaterasu
Anubis
Aphrodite
Ares
Baron Samedi
Hades
Izanami
Jing Wei
Kukulkan
Medusa
Hua Mulan
Nu Wa
Odin
Pele
Poseidon
Sobek
Sol
Susano
Thor
Ullr
Yemoja
Ymir
Zeus
Unranked gods:
TIER LIST EXPANDED INFO
The author has not added any extra info for this tierlist.
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Aladdin Lamp
0
Passive: Aladdin gains 2% (+0.75% Per Level) of all stats from items. Active: Toggle to gain access to 3 wishes; Wealth, Immortality, and Power. Each wish can only be used once per match.
Archmage's Gem
2150
Passive: Your next ability that damages a god deals bonus Magical Damage equal to 40% your Intelligence. Cooldown: 20s. Requires Level 20.
Baron's Brew
100
Active: Consume a charge to heal 18 Health and 18 Mana per second for 14 seconds. After it is used it can be thrown at enemies to deal 40 + 13 Per Level Magic Damage and apply 30 Hysteria. It is replenished when you return to base.
Bluestone Broo…
Bluestone Brooch
Passive: Enemies hit by your damaging Abilities take an additional 120 Physical Damage over 2s. Gods take additional damage equal to 7.5% of their current health. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Bluestone Pend…
Bluestone Pendant
650
Passive: Enemies hit by your damaging Abilities take an additional 32 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires level 20 to upgrade.
Bumba's Cudgel
Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but deal -25% Damage versus Minions from all sources. After casting an ability your next Basic Attack deals an additional 20 True Damage. hitting this basic attack reduces your active cooldowns by 0.5s. Requires level 20 to upgrade.
Bumba's Golden…
Bumba's Golden Dagger
Passive: If you have more Intelligence than Strength from items, gain 20 INT, otherwise, gaine 15 STR. Your Basic Attacks deal +50 True Damage and your Abilities deal +50% Damage versus Jungle Monsters, but deal -25% Damage versus Minions from all sources. Basic attacks deal 15% bonus physical damage to additional enemies within 1.5m of the target. Requires level 20 to upgrade.
Bumba's Hammer
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Bumba's Spear
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Captain's Ring
800
Conduit Gem
Passive: Every 0.5 seconds you gain a stack. Your next damaging ability deals 3 True Damage per stack (half for gods) and removes all stacks. Stacks up to 20 Times. Requires level 20 to upgrade.
Death's Embrace
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Death's Toll
Passive: Hitting an enemy with a Basic Attack Heals you for 2 +0.3% of your Max Health and 1 +1% of your Max Mana. Requires level 20 to upgrade.
Elixir of Inte…
Elixir of Intelligence
3000
Active: Item is Consumed, then gain 120 Intelligence permanently. These can stack.
Elixir of Stre…
Elixir of Strength
Active: Item is Consumed, then gain 75 Strength permanently. These can stack.
Engraved Guard
Health Chalice
300
Active: Consume a charge to heal 15 health per second for 14 seconds. Starts with 3 charges. Charges are replenished when you return to base.
Health Potion
50
Active: Item is Consumed, then Heals 15 health per tick, 14 ticks over 14s. Can carry up to 3 of this item.
Heroism
1800
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Hunter's Cowl
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Leather Cowl
Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Mana Potion
Active: Item is Consumed, then Restores 12 mana per tick, 14 ticks over 14s. Can carry up to 3 of this item.
Medal of Defen…
Medal of Defense
850
Medal of Disru…
Medal of Disruption
Multi Potion
Active: Item is Consumed, then Heals 9 health per tick and 8 mana per tick, 14 ticks over 14s. Can carry up to 3 of this item.
Pendulum Of Th…
Pendulum Of The Ages
Passive: This item grants 4 Mana per second per 10% of your missing Mana. This item grants 7 Intelligence per 10% of your available Mana.
Sage's Ring
Sands Of Time
Passive: This item grants 0.6 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 10 true damage to minions. Requires level 20 to upgrade.
Screeching Gar…
Screeching Gargoyle
2400
Active: Enemy gods in front of you are Silenced for 2s and lose 20% Magical and Physical Protections for 4s. Cooldown: 90s.
Selflessness
550
Passive: Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 8% of your Maximum Health. This effect can only occur once every 30s. Requires level 15 to upgrade.
Sentry Ward
120
Active: Place a ward that reveals enemies and enemy wards within an 10.4m area. Lasts for 120s or until killed.
Sundering Axe
Passive: Damaging an enemy god deals 150 +10% Of your Protections from Items True damage and restores 100 Health. This effect can only hit one god per activation. 10s Cooldown. Requires Level 20.
Training Groun…
Training Grounds Banner
Active: Plant a banner granting allies within 8m 5% Increased XP and 5% Movement Speed. Allies outside the area gain up to 20% Movement Speed when looking toward the banner, scaling down as they get closer. Lasts 45 seconds or until destroyed.
Vision Ward
Active: Place a ward that reveals enemies within an 10.4m area. Lasts for 120s or until killed. Can carry up to 2 of this item.
War Banner
Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also also apply buff that gives 2% Movement Speed and 4% Attack Speed for 10. Stacks up to 10 times. Requires Level 15.
War Flag
Passive: Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and allied gods within 8.8m also receive a buff that gives 0.25% Movement Speed and 0.5% Attack Speed for 10s. Stacks up to 10 times. Requires level 15 to upgrade.
Warrior's Axe
Passive: Damaging an enemy god deals 40 +2 per level True damage and restores 20 +1 per level Health. This effect can only hit one god per activation. 10s Cooldown. Requires level 20 to upgrade.
Axe
450
Bow
Circlet
Gem
Medallion
Reliquary
Ring
400
Ruinous Poison
Passive: Enemy gods hit by your basic attacks or abilities have 20% reduced healing for 4s.
Rune
Sabre
Sash
Scythe
Shield
Adamantine Sic…
Adamantine Sickle
1100
Passive: While you are below 50% HP you gain 15 Strength.
Adroit Ring
Battle Axe
900
Caestus
1000
Passive: When you are hit by a Hard CC effect you gain 15 Physical Protection and 15 Magical Protection for 4s.
Circle of Prot…
Circle of Protection
750
Cursed Sickle
Evil Eye
Fencer's Buckl…
Fencer's Buckler
Flaming Pearl
950
Hooked Sword
Hunter's Bow
Infused Axe
1050
Passive: When you get a Kill or Assist on an enemy god you instantly restore 25% of your Mana.
Killing Stone
Kopesh
1250
Passive: When you Critically Strike an enemy god you gain 5% Movement Speed for 4s.
Legionnaire Ar…
Legionnaire Armor
Lucerne Hammer
Mana Tome
500
Manchu Bow
Passive: All targets hit by your basic attacks take 10 bonus Physical Damage.
Odigba
Passive: When you get a Kill or Assist on an enemy god you restore 5% of your max HP over 6s.
Olmec Blue
700
Oracle Staff
Ring of Dispel
Passive: Enemy gods hit by your Hard CC effects lose 10 Strength and 16 Intelligence for 4s.
Ruinous Venom
600
Passive: Enemy gods hit by your basic attacks or abilities have 30% reduced healing for 4s.
Skeggox
Soul Reliquary
Survivor's Sash
Veve Charm
Active: You and allied gods within 6.4m gain a 100 HP Shield for 6s. Cooldown: 60s.
Void Shard
Zither
Aegis of Accel…
Aegis of Acceleration
Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
Amanita Charm
2450
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Avatar's Paras…
Avatar's Parashu
3700
Active: You gain 25% increased Strength and become Displacement Immune for 10s. Cooldown: 120s.
Avenging Blade
2600
Passive: Damaging an enemy God with a basic attack while in the jungle slows their movement speed by 5% and reduces their protections by 5% for 3 seconds. Stacks up to 3 times.
Berserker's Sh…
Berserker's Shield
2300
Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.
Blink Rune
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
Blood-Bound Bo…
Blood-Bound Book
2550
Active: You gain a 10% of your max HP + 80% Intelligence from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 50% Cooldown: 140.
Bloodforge
Active: You gain a 10% of your max HP + 100% Strength from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 50%. Cooldown: 140.
Book of Thoth
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Bracer of The …
Bracer of The Abyss
Passive: When you hit an enemy god or jungle boss with an ability or basic attack you gain 10 Basic Attack Damage for 10s. Stacks up to 6 times.
Bragi's Harp
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Brawler's Ruin
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Breastplate of…
Breastplate of Valor
Passive: When you lose 500 + 25*Level HP, your ability cooldowns are reduced by 1s.
Chronos' Penda…
Chronos' Pendant
Passive: Your ability cooldowns are reduced by 1s every 10s.
Circe's Hexsto…
Circe's Hexstone
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Dagger of Fren…
Dagger of Frenzy
2500
Active: You gain 10+2 per level Basic Attack Damage and 30% Attack Speed for the next 5 basic attacks. Killing a god refreshes the current cooldown. Cooldown: 15s.
Death Metal
2850
Active: You and allied gods within 6.4m gain 10 + 1*Level Strength, 15 + 2*Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.
Deathbringer
2900
Passive: You gain 25% increased Critical Strike Damage.
Demon Blade
2750
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Demonic Grip
2650
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Devourer's Gau…
Devourer's Gauntlet
2350
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Divine Ruin
Dominance
Passive: Your basic attacks Deal bonus damage as if your target had 20% less Protections.
Doom Orb
PASSIVE: Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Intelligence per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.
Dreamer's Idol
Active: You gain 25% increased Intelligence and become Displacement Immune for 10s. Cooldown: 120s.
Eros' Bow
Active: Mark an ally god for 10s. Each Basic Attack that hits an enemy heals the marked god for 2% of your Maximum Health, once per Basic Attack. Cooldown: 10s.
Eye of Provide…
Eye of Providence
Passive: Gain an additional 50 Gold when destroying a ward that provides gold. Active: Create a ward that Reveals enemies and enemy wards within 10.4m. Lasts for 120s or until killed. Cooldown: 60s.
Eye of the Sto…
Eye of the Storm
Active: Toggle to Vortex enemies around you toward you, damaging you for 3% of your Max Health as Magical Damage per second while active. Automatically deactivates at 200 Health remaining.
Gauntlet of Th…
Gauntlet of Thebes
2200
Passive: Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical Protection and 1 Magical Protection. Stacks up to 40 times. At max stacks this item evolves providing you an additional 10 of each Protection.
Gem of Focus
Passive: Every time you activate an ability that costs mana you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Gem of Isolati…
Gem of Isolation
Passive: Enemy gods hit by your abilities are affected by a 15% Slow for 2s.
Genji's Guard
Passive: When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 45s.
Gladiator's Sh…
Gladiator's Shield
Passive: Enemies hit by your abilities take 15 + 25% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Glorious Pridw…
Glorious Pridwen
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Golden Blade
Passive: Basic attacks deal 25 + 10% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.
Hastened Fatal…
Hastened Fatalis
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 25% for 2s. Stacks up to 3 times.
Heartseeker
Passive: Your abilities deal bonus physical damage as a % of the target's max HP. The %HP damage is equal to 2.5% of your Strength.
Helm of Darkne…
Helm of Darkness
2800
Active: You become Stealthed and pass through players and player-made walls for 6s. Cannot be activated while firing an ability. Cooldown: 90s.
Helm of Radian…
Helm of Radiance
Passive: When you take Physical Damage you gain 5 Physical Protection for 6s. Stacks up to 5 times.
Hide of the Ne…
Hide of the Nemean Lion
Passive: Reflects 15% of all Basic Attack damage back to the attacker as Physical Damage. Active: Reflects 30% of all damage back to attackers as Physical Damage for 3 seconds. Cooldown: 120s.
Hussar's Wings
Passive: You are immune to slows.
Hydra's Lament
Passive: When you use an ability you gain 30% increased Basic Attack Damage on your next basic attack for 8s.
Jade Scepter
Active: Enemy gods in front of you are Displaced away from you and lose 25% Strength and Intelligence for 4s. Cooldown: 60s.
Jotunn's Reven…
Jotunn's Revenge
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Lernaean Bow
Active: Fire a poisonous arrow that pierces all enemies 8.8m in front of you, dealing 130% of your Basic Attack Damage as Physical Damage and inflicting them with 40% reduced healing for 4s. This arrow can Critically Strike and passes through walls. Cooldown: 20s.
Leviathan's Hi…
Leviathan's Hide
Passive: Enemies who hit you with Basic Attacks lose 10% Strength for 4s. Stacks up to 2 times.
Lifebinder
Active: Send out a wave of living energy dealing 130 + 5 per level magic damage and marking enemy Gods for 6 seconds. The first Ally who damages a marked target will gain a shield and heal for 130 + 5 per level and consume the Mark. Kills and Assists will reduce the current cooldown by 20%. Cooldown 15s.
Musashi's Dual…
Musashi's Dual Swords
2950
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Mystical Mail
Passive: All enemies within 4m are dealt 20 + 1.5 per level Magical Damage per second.
Necronomicon
2700
Passive: When you get a Kill or Assist on an enemy god you gain 1 stack of 50 Intelligence but you also lose 10 Physical Protection and 10 Magical Protection per stack. Stacks up to 3 times. All stacks are removed on your death.
Oath-Sworn Spe…
Oath-Sworn Spear
Passive: Enemy gods hit by your abilities lose 1 per level Physical Protection for 4s.
Obsidian Shard
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Odysseus' Bow
Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.
Oni Hunter's G…
Oni Hunter's Garb
Passive: For each enemy god within 8.8m of you, gain a stack of 4% damage mitigation. This caps at 3 stacks.
Pendulum Blade
Active: Reduce your ability cooldowns by 3s. Cooldown: 50s.
Phantom Shell
Active: Shield yourself and allies within 5.6m for 100 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 120s.
Pharaoh's Curse
Active: Enemies within 5.6m are affected by a 20% Slow and have 20% reduced Attack Speed for 6s. Cooldown: 60s.
Phoenix Feather
Active: You are Healed for 300 HP + 30% of your Missing HP and deal True Damage equal to 10% of your Max Health to enemies within 3.2m around you. Cooldown: 180s.
Polynomicon
Passive: When you use an ability you gain 65% of your Intelligence as bonus Magical Damage on your next basic attack.
Prophetic Cloak
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Purification B…
Purification Beads
Active: You become CC Immune for 2s. Cooldown: 150s.
Qin's Blade
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Rod Of Asclepi…
Rod Of Asclepius
Passive: Allies within 8.8m have 15% increased Healing. Active: Remove and prevent all Anti Heal effects for 3s for all allies within 7m. Cooldown: 90s.
Rod of Tahuti
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Ruinous Ankh
2100
Passive: Enemies within 8.8m have 40% reduced healing.
Scepter of Dom…
Scepter of Dominion
Active: After 2s an area is created causing any gods that enter into it or are already within it to become affected by Stasis. Lasts for 2s. Cooldown: 90s.
Serrated Edge
Passive: For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Strength and 3% Lifesteal.
Shield Splitter
Active: Throw Shield Splitter 8.8m in front of you, dealing 40 + 5 per level True Damage to the first enemy god hit. If they have a Shield, it is reduced by 50% and you gain a Shield equal to the amount reduced. Cooldown: 15s.
Shield of the …
Shield of the Phoenix
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Shifter's Shie…
Shifter's Shield
Passive: While over 75% Health, you gain 40 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
Shogun's Ofuda
Passive: You and allies within 8.8m gain 20% Attack Speed.
Soul Gem
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Soul Reaver
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Spear of Desol…
Spear of Desolation
Spectral Armor
Passive: Enemies within 8.8m lose 20% Attack Speed and 20% Critical Strike Chance.
Sphere of Nega…
Sphere of Negation
3250
Spirit Robe
Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 4s.
Staff of Myrdd…
Staff of Myrddin
Active: Your next non-Ultimate Ability used will have no cooldown. Cooldown: 150s.
Stampede
Active: You and allied gods within 6.4m gain Slow Immunity, 20% Attack Speed, and a burst of 60% Movement Speed that decays to 20% over 6s for 6s. Cooldown: 90s.
Stone of Bindi…
Stone of Binding
Passive: Enemy gods hit by your Hard CC effects lose 15 Physical Protection and 15 Magical Protection for 4s.
Sun Beam Bow
Active: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 10 + 20% of your basic attack damage as magical damage. Item drains 5% max mana per second while active.
Sundering Arc
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Talisman of Pu…
Talisman of Purification
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Tekko-Kagi
Passive: Every time you activate an ability that costs mana you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
The Cosmic Hor…
The Cosmic Horror
Passive: If you have more than 275 Item Intelligence you gain 10 Cooldown Rate.
The Crusher
Passive: Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Strength over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.
The Executioner
The Reaper
Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.
The World Stone
Passive: Your Ultimate Cooldown is reduced by 20%.
Titan's Bane
Totem of Death
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Transcendence
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Triton's Conch
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Typhon's Fang
Void Shield
Passive: Enemies within 8.8m have their Physical Protections reduced by 15%
Void Stone
Passive: Enemies within 8.8m have their Magical Protections reduced by 15%
Wish-Granting …
Wish-Granting Pearl
3550
Yogi's Necklace
Passive: Heal 0.5% of your Maximum Health every second.
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