Chaac
God of Rain
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | None |
---|---|
Collection | Legacy |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Legendary
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 632 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 19.57 |
Magical Protection | 28.32 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.44 |
Inhand Power | 43.07 |
XP Requirement | 0 |
CHAAC POPULAR BUILDS
View allComing soon.
CHAAC PRO BUILDS
View allVICTORY | Sheento
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 + 7.5% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +15.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +20.0
Passive: When you use an ability you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Tekko-Kagi
2700
- Strength: +30.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Sheento
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 + 7.5% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +15.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +20.0
Passive: When you use an ability you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Tekko-Kagi
2700
- Strength: +30.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Sheento
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 + 7.5% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +15.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +20.0
Passive: When you use an ability you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Tekko-Kagi
2700
- Strength: +30.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Gem of Isolation
2500
- Intelligence: +50.0
- MaxHealth: +350.0
Passive: Enemy gods hit by your abilities are affected by a 15% Slow for 2s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Nika
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 + 7.5% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Tekko-Kagi
2700
- Strength: +30.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +20.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +20.0
Passive: When you use an ability you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
CHAAC COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 + 7.5% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Prophetic Cloak
2400
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Passive: Once every 5s, when you damage an enemy god, you gain a stack of 1 Protections that corresponds to the type of damage that god deals. Once you have reached 20 stacks of both Protections, this item Evolves, giving you additional 15 Protections and 6% Damage Mitigation, or 12% Damage Mitigation if your total Protection exceeds 350.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Tekko-Kagi
2700
- Strength: +30.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Ruinous Ankh
2100
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have 40% reduced healing.
Glorious Pridwen
2550
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- Cooldown Rate: +20.0
Active: Create an explosion dealing 55% of your Protections as Magical Damage and slowing targets by 25% for 3s in a 4.8m radius. Then you gain a Shield equal to 80% of your Protections for 5s. When destroyed, by timing out or being depleted, you explode again. Cooldown: 45s.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
INT | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 + 7.5% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Book of Thoth
2300
- Intelligence: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 10 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Intelligence equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration and increasing the Intelligence gained from Mana to 6%.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +20.0
Passive: When you use an ability you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Triton's Conch
2800
- Strength: +15.0
- Intelligence: +45.0
- MaxHealth: +300.0
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Soul Gem
2500
- Intelligence: +75.0
- Lifesteal: +15.0%
- Cooldown Rate: +15.0
Passive: On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 30% of your Intelligence to each God hit, and will heal yourself and allies within 3.2m for 15 +5 Per Level and will consume the 3 stacks.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Rod of Tahuti
3000
- Intelligence: +70.0
- MaxMana: +250.0
- MP5: +2.0
- Penetration: +10.0%
Passive: Gain additional Intelligence equal to 20% of your Intelligence from items.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
STR | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 + 7.5% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Transcendence
2400
- Strength: +35.0
- MaxMana: +400.0
- MP5: +4.0
Passive: You permanently gain 7 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. You gain Strength equal to 2% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Penetration.
Jotunn's Revenge
2600
- Strength: +35.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Tekko-Kagi
2700
- Strength: +30.0
- Cooldown Rate: +15.0
Passive: When you use an ability you gain 3% Movement Speed and 5 Cooldown Rate for 10s. Stacks up to 3 times.
Shifter's Shield
2650
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- MaxHealth: +150.0
- MaxMana: +200.0
PASSIVE: While over 75% Health, you gain 30 Strength and 40 Intelligence. While under 75% Health, you gain 20 Protections.
Triton's Conch
2800
- Strength: +15.0
- Intelligence: +45.0
- MaxHealth: +300.0
Passive: You and allies within 8.8m gain 7 + 0.5*Level Strength and 10 + 1*Level Intelligence.
Brawler's Ruin
2150
- Strength: +45.0
- Penetration: +5.0%
Passive: Enemy gods hit by your basic attacks or abilities have 40% reduced healing for 4s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
DEFENSIVEHYBRID | CONQUEST
Bluestone Brooch
2150
- Strength: +30.0
- MaxHealth: +200.0
- HP5: +7.0
- MP5: +5.0
Passive: Enemies hit by your damaging Abilities take an additional 120 + 7.5% of their current health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Requires Level 20.
Chronos' Pendant
2500
- Intelligence: +50.0
- Cooldown Rate: +25.0
Passive: Your ability cooldowns are reduced by 1s every 10s.
Gem of Focus
2600
- Intelligence: +40.0
- Cooldown Rate: +20.0
Passive: When you use an ability you gain 15 Intelligence and 3% Movement Speed for 10s. Stacks up to 3 times.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Polynomicon
2450
- Intelligence: +80.0
- MaxMana: +200.0
- MP5: +3.0
Passive: When you use an ability you gain 65% of your Intelligence as bonus Magical Damage on your next basic attack.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Chaac Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.5, 1.5x damage and swing time.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 1.9m
- Cone Angle: 120 degrees
Overflow
PASSIVE
After 5 successful basic attacks, the next ability you use: • Costs 0 Mana • Has lower Cooldown • Heals you for 10 [20% INT]
- Cooldown: -2s
- Heal: 10
- Heal Scaling: 20% Intelligence
Thunder Strike
ABILITY 1
Throw your Axe forward, dealing 100 [80% STR + 60% INT] Physical Damage to enemies in the area where it lands. • The Axe remains deployed to empower Torrent or Rain Dance • Reactivate to destroy the Axe early
NOTE 1: Reactivate to destroy the Axe.
- Damage: 100/160/220/280/340
- Damage Scaling: 75% Strength and 60% Intelligence
- Range: 9.6m
- Radius: 3.2m
- Cooldown: 10/9.5/9/8.5/8s
- Cost: 45/50/55/60/65
Torrent
ABILITY 2
Swing your Axe around you, dealing Physical Damage to enemies and gaining Physical Protection and Magical Protection for each enemy hit. • If the Axe is deployed, first Dash to it and deal Physical Damage to enemies that you pass through
NOTE 1: This Dash passes through walls.
NOTE 2: If you Dash, you will still do the area attack upon reaching the Axe.
NOTE 3: Minions Provide 1 1|plural(one=Stack, other=Stacks), Gods Provide 2 2|plural(one=Stack, other=Stacks)
- Damage: 100/160/220/280/340
- Damage Scaling: 70% Strength
- Dash Damage: 35/57.5/80/102.5/125
- Dash Damage Scaling: 30% Strength
- Physical Protection: 5/7/9/11/13 Per Stack
- Magical Protection: 5/7/9/11/13 Per Stack
- Protection Buff Scaling: 6% Intelligence
- Buff Duration: 6s
- Max Buff Stacks: 4
- Attack Radius: 3.2m
- Dash Radius: 1.3m
- Cost: 50/60/70/80/90
- Cooldown: 10/9/8/7/6s
Rain Dance
ABILITY 3
Create a rainstorm that Heals you over time for 10 [5% INT] Health. • Enemies caught in the rain are Slowed and have reduced Attack Speed • If the Axe is deployed, create a second rainstorm there
NOTE 1: Heals 8 times over 6 seconds.
NOTE 2: If the Axe is deployed, create a Rain Storm at the Axe's location as well.
NOTE 3: Enemies in both Rain Storms are Slowed and Debuffed for twice as much.
- Heal Per Tick: 10/15/20/25/30
- Heal Scaling Per Tick: 5% Intelligence
- Slow: 15/17.5/20/22.5/25%
- Attack Speed Slow: 10/12.5/15/17.5/20%
- Radius: 6.4m
- Axe Radius: 9.6m
- Cooldown: 13s
- Cost: 55/65/75/85/95
Storm Call
ABILITY 4
Charge up your lightning axe, then unleash a blast dealing 300 [110% STR + 100% INT] Physical Damage, Knocking Up, and Silencing in an area around you. • You are CC Immune and gain Damage Mitigation while charging
NOTE 1: Enemies are Displaced straight up.
- Damage: 300/360/420/480/540
- Damage Scaling: 120% Strength and 100% Intelligence
- Damage Mitigation: 50/55/60/65/70%
- Silence Duration: 1.5s
- Radius: 5.6m
- Cooldown: 90s
- Cost: 80/90/100/110/120