
Chaac
God of Rain

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 647.4 |
Max Mana | 296 |
Health Per Time | 1.77 |
Mana Per Time | 2.25 |
Physical Protection | 20.4 |
Magical Protection | 28.6 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
CHAAC COMMUNITY GUIDES
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Chaac Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.5, 1.5x damage and swing time.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0

Overflow
PASSIVE
After 5 successful basic attacks, the next ability you use: • Costs 0 Mana • Has lower Cooldown • Heals you for 10 [20% Intelligence]
- Cooldown: -2s
- Heal: 10
- Heal Scaling: 20% Intelligence
- Cooldown: 0s
- Cost: 0

Thunder Strike
ABILITY 1
Throw your Axe forward, dealing 100 [75% Strength and 60% Intelligence] Physical Damage to enemies in the area where it lands. • The Axe remains deployed to empower Torrent or Rain Dance • Reactivate to destroy the Axe early
NOTE 1: Reactivate to destroy the Axe.
- Damage: 100/160/220/280/340
- Damage Scaling: 75% Strength and 60% Intelligence
- Range: 9.6m
- Radius: 3.2m
- Cooldown: 10/9.5/9/8.5/8s
- Cost: 45/50/55/60/65

Torrent
ABILITY 2
Swing your Axe around you, dealing Physical Damage to enemies and gaining Physical Protection and Magical Protection for each enemy hit. • If the Axe is deployed, first Dash to it and deal Physical Damage to enemies that you pass through
NOTE 1: This Dash passes through walls.
NOTE 2: If you Dash, you will still do the area attack upon reaching the Axe.
NOTE 3: Minions Provide
- Damage: 100/160/220/280/340
- Damage Scaling: 70% Strength
- Dash Damage: 35/57.5/80/102.5/125
- Dash Damage Scaling: 30% Strength
- Physical Protection : 5/7/9/11/13 Per Stack
- Magical Protection : 5/7/9/11/13 Per Stack
- Protection Buff Scaling:
6% Intelligence - Buff Duration: 6s
- Max Buff Stacks: 4
- Attack Radius: 3.2m
- Dash Radius: 1.28m
- Cost: 50/60/70/80/90
- Cooldown: 10/9.5/9/8.5/8s

Rain Dance
ABILITY 3
Create a rainstorm that Heals you over time for 10 [5% Intelligence] Health. • Enemies caught in the rain are Slowed and have reduced Attack Speed • If the Axe is deployed, create a second rainstorm there
NOTE 1: Heals 8 times over 6 seconds.
NOTE 2: If the Axe is deployed, create a Rain Storm at the Axe's location as well.
NOTE 3: Enemies in both Rain Storms are Slowed and Debuffed for twice as much.
- Heal Per Tick: 10/15/20/25/30
- Heal Scaling Per Tick: 5% Intelligence
- Slow: 15/17.5/20/22.5/25%
- Attack Speed Slow: 10/12.5/15/17.5/20%
- Radius: 6.4m
- Axe Radius: 9.6m
- Cooldown: 13s
- Cost: 55/65/75/85/95

Storm Call
ABILITY 4
Charge up your lightning axe, then unleash a blast dealing 300 [120% Strength and 100% Intelligence] Physical Damage, Knocking Up, and Silencing in an area around you. • You are CC Immune and gain Damage Mitigation while charging
NOTE 1: Enemies are Displaced straight up.
- Damage: 300/360/420/480/540
- Damage Scaling: 120% Strength and 100% Intelligence
- Damage Mitigation: 50/55/60/65/70%
- Silence Duration: 1.5s
- Radius: 5.6m
- Cooldown: 90s
- Cost: 80/90/100/110/120