Maya Maya

Chaac

God of Rain

Level
Stat Name Stat Value
Max Health 647.4
Max Mana 296
Health Per Time 1.77
Mana Per Time 2.25
Physical Protection 20.4
Magical Protection 28.6
Movement Speed 375
Base Attack Speed 1
Attack Speed Percent 1.46
Inhand Power 44.4
XP Requirement 0

CHAAC COMMUNITY GUIDES

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Chaac support - late game Bruiser

Closed Alpha 6

Final Build

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CHAAC PRO BUILDS

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Solo

VICTORY | ChrisTDickson

Solo

VICTORY | Variety

Solo

VICTORY | Seagyll

Solo

VICTORY | Inbowned

CHAAC COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

Open Build

INT | CONQUEST

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STR | CONQUEST

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DEFENSIVEHYBRID | CONQUEST

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Chaac Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit

NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.5, 1.5x damage and swing time.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Overflow

PASSIVE

After 5 successful basic attacks, the next ability you use: • Costs 0 Mana • Has lower CooldownHeals you for 10 [20% Intelligence]

  • Cooldown: -2s
  • Heal: 10
  • Heal Scaling: 20% Intelligence
  • Cooldown: 0s
  • Cost: 0

Thunder Strike

ABILITY 1

Level

Throw your Axe forward, dealing 100 [75% Strength and 60% Intelligence] Physical Damage to enemies in the area where it lands. • The Axe remains deployed to empower Torrent or Rain Dance • Reactivate to destroy the Axe early

NOTE 1: Reactivate to destroy the Axe.

  • Damage: 100/160/220/280/340
  • Damage Scaling: 75% Strength and 60% Intelligence
  • Range: 9.6m
  • Radius: 3.2m
  • Cooldown: 10/9.5/9/8.5/8s
  • Cost: 45/50/55/60/65

Torrent

ABILITY 2

Level

Swing your Axe around you, dealing Physical Damage to enemies and gaining Physical Protection and Magical Protection for each enemy hit. • If the Axe is deployed, first Dash to it and deal Physical Damage to enemies that you pass through

NOTE 1: This Dash passes through walls.

NOTE 2: If you Dash, you will still do the area attack upon reaching the Axe.

NOTE 3: Minions Provide 1 1|plural(one=Stack, other=Stacks), Gods Provide 2 2|plural(one=Stack, other=Stacks)

  • Damage: 100/160/220/280/340
  • Damage Scaling: 70% Strength
  • Dash Damage: 35/57.5/80/102.5/125
  • Dash Damage Scaling: 30% Strength
  • Physical Protection : 5/7/9/11/13 Per Stack
  • Magical Protection : 5/7/9/11/13 Per Stack
  • Protection Buff Scaling: 6% Intelligence
  • Buff Duration: 6s
  • Max Buff Stacks: 4
  • Attack Radius: 3.2m
  • Dash Radius: 1.28m
  • Cost: 50/60/70/80/90
  • Cooldown: 10/9.5/9/8.5/8s

Rain Dance

ABILITY 3

Aspect of Fulmination

Rain Dance no longer heals but damages enemies in the area instead.

Level

Create a rainstorm that Heals you over time for 8 [4% Intelligence] Health. • Enemies caught in the rain are Slowed and have reduced Attack Speed • If the Axe is deployed, create a second rainstorm there

NOTE 1: Heals 8 times over 6 seconds.

NOTE 2: If the Axe is deployed, create a Rain Storm at the Axe's location as well.

NOTE 3: Enemies in both Rain Storms are Slowed and Debuffed for twice as much.

  • Heal Per Tick: 8/13/18/23/28
  • Heal Scaling Per Tick: 4% Intelligence
  • Slow: 15/17.5/20/22.5/25%
  • Attack Speed Slow: 10/12.5/15/17.5/20%
  • Radius: 6.4m
  • Axe Radius: 9.6m
  • Cooldown: 13s
  • Cost: 55/65/75/85/95

Storm Call

ABILITY 4

Level

Charge up your lightning axe, then unleash a blast dealing 300 [120% Strength and 100% Intelligence] Physical Damage, Knocking Up, and Silencing in an area around you. • You are CC Immune and gain Damage Mitigation while charging

NOTE 1: Enemies are Displaced straight up.

  • Damage: 300/360/420/480/540
  • Damage Scaling: 120% Strength and 100% Intelligence
  • Damage Mitigation: 50/55/60/65/70%
  • Silence Duration: 1.5s
  • Radius: 5.6m
  • Cooldown: 90s
  • Cost: 80/90/100/110/120