Yoruba Yoruba

Yemoja

Goddess of Rivers

Level
Stat Name Stat Value
Max Health 672.3
Max Mana 296
Health Per Time 1.77
Mana Per Time 2.25
Physical Protection 20.52
Magical Protection 29.7
Movement Speed 375
Base Attack Speed 0.97
Attack Speed Percent 1.33
Inhand Power 42.18
XP Requirement 0

YEMOJA COMMUNITY GUIDES

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Inbowned: Support Builds & Ratings

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Final Build

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Inters3ct: Top 3 Gods for EVERY ROLE (w/ Builds)

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Final Build

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Inters3ct: Yemoja - Support

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YEMOJA PRO BUILDS

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YEMOJA COMMON ELITE BUILDS

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Yemoja Basic Attack

BASIC

Fire a projectile that deals 0 Magical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

NOTE 2: Yemoja basic attacks can hit allies with an increased radius, applying Omi Healing.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Ally Radius: 0.8m
  • Cooldown: 0s
  • Cost: 0

Omi

PASSIVE

Yemoja uses Omi to cast spells instead of Mana. • Starting with 7, earning up to 10 Yemoja's water based attacks and abilities can hit allies, providing them a Heal for 1 + 0.2 per Level every 0.5s for 6s.

NOTE 1: Additional Omi is gained at levels 5, 10 and 15.

NOTE 2: Cooldown Reduction increases Omi regeneration.

  • Cooldown: 0s
  • Cost: 0

Bouncing Bubble

ABILITY 1

Level

Mending Waters

ABILITY 2

Mending Waters no longer affects allies but stops and bounces on enemy gods, dealing damage, shield damage and providing Yemoja stacking Intelligence per hit. Additionally Moonstrike no longer stuns gods but has increased Intelligence scaling.

Level

Fire a water wave, dealing 65 [50% Intelligence] Magical Damage to enemies. This wave stops and bounces between allied gods, Healing them for 20 Health and providing them a 30 [2% MaxHealth] Health Shield. • This ability also does bonus damage to enemy Health Shields.

NOTE 1: Projectile stops on walls or first allied god hit

NOTE 2: Projectile stops on walls or first enemy god hit

NOTE 3: This ability can bounce to the same god once and hit the same target twice

NOTE 4: Allies hit will also gain Omi Healing.

  • Damage: 65/95/125/155/180
  • Damage Scaling: 50% Intelligence
  • Heal: 20/40/60/80/100
  • Shield Health: 30/55/80/105/130
  • Shield Health Scaling: 2% Max Health
  • Bonus Damage to Shields: 2/2/2/2/3x
  • Range: 9.6m
  • Radius: 1.12m
  • Cooldown: 0s
  • Cost: 3

Riptide

ABILITY 3

Level

Create a water ring that Knock Backs anyone entering it. • Allies travel further and gain Movement Speed and Protections for 3s. • Enemies are Slowed for 2s. • Placing the ring at the maximum distance reverses it's direction.

NOTE 1: Allies that use the ring also gain Omi Healing.

  • Movement Speed: 10/12.5/15/17.5/20%
  • Protections: 20/25/30/35/40
  • Slow: 10%
  • Range: 9.6m
  • Radius: 2.24m
  • Cooldown: 0s
  • Cost: 3

River's Rebuke

ABILITY 4

Level

Conjure two large walls of water that block enemy movement and projectiles. After a delay they crash down dealing 250 [70% Intelligence] Magical Damage, Trembling and Slowing enemies hit. • Allies impacted by the crashing waves gain Omi Healing and Moonstrike's buff • You gain a buff of increased Omi over time on using this ability

NOTE 1: Enemies are slowed by 60%, decreasing to normal over 2s.

NOTE 2: You gain half of your missing Omi immediately but the duration of the regeneration buff is decreased based on the amount restored.

  • Damage: 250/320/390/460/530
  • Damage Scaling: 70% Intelligence
  • Range: 15m
  • Radius: 4.5m
  • Cooldown: 140/135/130/125/120s
  • Cost: 0
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