Yemoja
Goddess of Rivers
Type | Default |
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Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
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Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
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Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
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Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type | Default |
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Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 651 |
Max Mana | 296 |
Health Per Time | 1.8 |
Mana Per Time | 2.25 |
Physical Protection | 20.14 |
Magical Protection | 29.15 |
Movement Speed | 375 |
Base Attack Speed | 0.93 |
Attack Speed Percent | 1.4 |
Inhand Power | 43.07 |
XP Requirement | 0 |
YEMOJA POPULAR BUILDS
View allComing soon.
YEMOJA PRO BUILDS
View allVICTORY | Inbowned
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Sun Beam Bow
2400
- Strength: +30.0
- Intelligence: +25.0
- MP5: +5.0
- AttackSpeedPercent: +25.0%
Active: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 20 + 25% of your basic attack damage as magical damage. Item drains 5% max mana per second while active.
Bragi's Harp
2550
- Strength: +25.0
- Intelligence: +35.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 33% for 2s. Stacks up to 3 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
The Reaper
2650
- Strength: +30.0
- Lifesteal: +25.0%
Passive: When you hit an enemy god below 30% HP, you gain 10 Strength and 5% Lifesteal for 4s. Killing a god provides a stack, increasing the HP Threshold by 10% and an additional 10 Strength and 5% Lifesteal when triggered. Stacks up to 3 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Cherry
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Void Stone
2650
- Intelligence: +40.0
- MagicalProtection: +45.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have their Magical Protections reduced by 10%
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Circe's Hexstone
2600
- MaxHealth: +400.0
- HP5: +4.0
- Cooldown Rate: +10.0
Active: You are Polymorphed and begin a short Charge forwards, damaging enemies hit for 50 Physical Damage. Hitting a god ends the Charge, Knocking them Up and dealing 10% of their Current HP as bonus Physical Damage. While Polymorphed you gain CC Immunity and 60 Protections. Cooldown: 90s.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Adroit Ring
650
- Cooldown Rate: +15.0
Evil Eye
1000
- Intelligence: +25.0
- Penetration: +5.0%
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
VICTORY | Heeed
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Gauntlet of Thebes
2200
- MaxHealth: +150.0
- MaxMana: +150.0
Passive: Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical Protection and 1 Magical Protection. Stacks up to 30 times. At max stacks this item evolves providing you an additional 10 of each Protection.
Genji's Guard
2550
- MagicalProtection: +45.0
- MaxMana: +300.0
- MP5: +5.0
- Cooldown Rate: +20.0
PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 45s.
Breastplate of Valor
2600
- PhysicalProtection: +35.0
- MaxMana: +250.0
- MP5: +2.0
- Cooldown Rate: +25.0
Passive: When you lose 500 + 25*Level HP, your ability cooldowns are reduced by 1s.
Spirit Robe
2650
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 4s.
Hussar's Wings
2150
- PhysicalProtection: +25.0
- MagicalProtection: +25.0
- MaxHealth: +200.0
Active: You are Cleansed of all Slows, gain Slow Immunity, and 20% Movement Speed for 6s. Cooldown: 30s.
Amanita Charm
2450
- PhysicalProtection: +25.0
- MagicalProtection: +15.0
- MaxHealth: +300.0
- HP5: +2.0
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 80 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 160s.
VICTORY | Cherry
Sands Of Time
650
- Intelligence: +20.0
- MP5: +1.0
- Cooldown Rate: +15.0
Passive: This item grants 0.5 Mana per second per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Requires level 20 to upgrade.
Amanita Charm
2450
- PhysicalProtection: +25.0
- MagicalProtection: +15.0
- MaxHealth: +300.0
- HP5: +2.0
Active: Create a Mushroom that Heals allied gods within 6.4m for 3.5% HP every 1s. Lasts for 5s. Cooldown: 60s.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +20.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Ruinous Ankh
2100
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have 40% reduced healing.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Scepter of Dominion
2700
- Intelligence: +30.0
- MaxHealth: +200.0
- MaxMana: +300.0
- MP5: +3.0
Active: After 2s an area is created causing any gods that enter into it or are already within it to become affected by Stasis. Lasts for 2s. Cooldown: 90s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
YEMOJA COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +20.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Ruinous Ankh
2100
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +150.0
Passive: Enemies within 8.8m have 40% reduced healing.
Spirit Robe
2650
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 4s.
Stone of Binding
2700
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
- MaxHealth: +100.0
Passive: Enemy gods hit by your Hard CC effects lose 15 Physical Protection and 15 Magical Protection for 4s.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 80 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 160s.
INT | CONQUEST
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +20.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Spear of Desolation
2450
- Intelligence: +90.0
- Penetration: +5.0%
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Scepter of Dominion
2700
- Intelligence: +30.0
- MaxHealth: +200.0
- MaxMana: +300.0
- MP5: +3.0
Active: After 2s an area is created causing any gods that enter into it or are already within it to become affected by Stasis. Lasts for 2s. Cooldown: 90s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Soul Reaver
3000
- Intelligence: +50.0
- MaxMana: +300.0
- MP5: +5.0
Passive: Enemy gods hit by your abilities take 10% of their Current HP as bonus Magical Damage over 2s. This effect will always deal at least 2.5% of the god's Max HP over time and only triggers once per ability per god.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 80 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 160s.
COOLDOWN | CONQUEST
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +20.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Spear of Desolation
2450
- Intelligence: +90.0
- Penetration: +5.0%
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Jotunn's Revenge
2600
- Strength: +35.0
- Cooldown Rate: +25.0
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Shield of the Phoenix
2400
- PhysicalProtection: +25.0
- MaxHealth: +200.0
- Cooldown Rate: +15.0
Passive: Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per ability.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 80 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 160s.
DEFENSIVEHYBRID | CONQUEST
Heroism
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. When an ally god within 8.8m of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s. Requires Level 15.
Talisman of Purification
2500
- MagicalProtection: +45.0
- MaxHealth: +200.0
- Cooldown Rate: +20.0
Active: You and allied gods within 6.4m are Cleansed of all CC and gain CC Immunity for 1s. Cooldown: 180s.
Gladiator's Shield
2350
- PhysicalProtection: +40.0
- MaxHealth: +150.0
- Cooldown Rate: +20.0
Passive: Enemies hit by your abilities take 15 + 30% of your Item Protections as bonus Physical Damage. This effect only triggers once per ability per god.
Spear of Desolation
2450
- Intelligence: +90.0
- Penetration: +5.0%
Passive: When you get a Kill or Assist on an enemy god your Non-ultimate Cooldowns are reduced by 1s and your Ultimate Cooldown is reduced by 5s.
Totem of Death
2800
- Intelligence: +40.0
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Death Metal
2850
- Strength: +35.0
- Intelligence: +45.0
- CritChance: +20.0%
Active: You and allied gods within 6.4m gain 10 + 1*Level Strength, 15 + 2*Level Intelligence, and 20% Attack Speed for 6s. Cooldown: 60s.
Phantom Shell
0
Active: Shield yourself and allies within 5.6m for 80 Health + 15 per level for 4 seconds. Gods take 20% + 1% per level reduced damage from basic attacks and pass through players and player-made walls for the duration. Cooldown: 160s.
Yemoja Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
NOTE 2: Yemoja basic attacks can hit allies with an increased radius, applying Omi Healing.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 8.8m
- Radius: 0.5m
- Ally Radius: 0.8m
Omi
PASSIVE
Yemoja uses Omi to cast spells instead of Mana. • Starting with 7, earning up to 10 Yemoja's water based attacks and abilities can hit allies, providing them a Heal for 1 + 0.2 per Level every 0.5s for 6s.
NOTE 1: Additional Omi is gained at levels 5, 10 and 15.
NOTE 2: Cooldown Reduction increases Omi regeneration.
Bouncing Bubble (Moonstrike)
ABILITY 1
Toss a bubble that bounces twice, dealing 55 [30% INT] Magical Damage and Slows enemies before exploding into smaller bubbles. • Small bubbles deal 27.5 [15% INT] Magical Damage
NOTE 1: Enemies take reduced damage if hit by both large bubbles.
NOTE 2: Allies hit will also gain Omi Healing.
NOTE 3: This ability changes to Moonstrike when used.
- Damage: 55/90/125/160/195
- Damage Scaling: 30% Intelligence
- Small Bubble Damage: 27.5/45/62.5/80/97.5
- Small Bubble Damage Scaling: 15% Intelligence
- Slow: 30%
- Slow Duration: 1s
- Range: 5.6m
- Radius: 2.2m
- Small Bubble Radius: 1m
- Cooldown: 0s
- Cost: 2
The Moon strikes multiple times at a location dealing 40 [20% INT] Magical Damage before a final strike dealing 65 [40% INT] Magical Damage and Stunning enemies hit for 1s. • Allies in the final strike have their Omi Healing replaced with a buff providing increased Attack Speed and Basic Attack Damage.
NOTE 1: Enemy structures hit by the final strike are stunned for 2s.
NOTE 2: This ability changes to Bouncing Bubble when used.
- Final Damage: 65/105/145/185/225
- Final Damage Scaling: 40% Intelligence
- Damage: 40/65/90/115/140
- Damage Scaling: 20% Intelligence
- Attack Speed: 30%
- Basic Attack Damage: 20/25/30/35/40
- Buff Duration: 4s
- Range: 10.4m
- Final Radius: 2.4m
- Radius: 1.6m
- Cooldown: 0s
- Cost: 2
Mending Waters
ABILITY 2
Fire a water wave, dealing 65 [40% INT] Magical Damage to enemies. This wave stops and bounces between allied gods, Healing them for {Heal} Health and providing them a 30 [15% INT] Health Shield. • This ability also does bonus damage to enemy Health Shields.
NOTE 1: Projectile stops on walls or first allied god hit
NOTE 2: Allies hit will also gain Omi Healing.
- Damage: 65/95/125/155/180
- Damage Scaling: 40% Intelligence
- Heal: 20/40/60/80/100
- Shield Health: 30/60/90/120/150
- Shield Health Scaling: 5% Max Health
- Bonus Damage to Shields: 2/2/2/2/3x
- Range: 9.6m
- Radius: 1.1m
- Cooldown: 0s
- Cost: 3
Riptide
ABILITY 3
Create a water ring that Knock Backs anyone entering it. • Allies travel further and gain Movement Speed and Protections for 3s. • Enemies are Slowed for 2s. • Placing the ring at the maximum distance reverses it's direction.
NOTE 1: Allies that use the ring also gain Omi Healing.
- Movement Speed: 10/12.5/15/17.5/20%
- Protections: 20/25/30/35/40
- Slow: 10%
- Range: 9.6m
- Radius: 2.2m
- Cooldown: 0s
- Cost: 3
River's Rebuke
ABILITY 4
Conjure two large walls of water that block enemy movement and projectiles. After a delay they crash down dealing 250 [70% INT] Magical Damage, Trembling and Slowing enemies hit. • Allies impacted by the crashing waves gain Omi Healing and Moonstrike's buff • You gain a buff of increased Omi over time on using this ability
NOTE 1: Enemies are slowed by 60%, decreasing to normal over 2s.
NOTE 2: You gain half of your missing Omi immediately but the duration of the regeneration buff is decreased based on the amount restored.
- Damage: 250/320/390/460/530
- Damage Scaling: 70% Intelligence
- Range: 15m
- Radius: 4.5m
- Cooldown: 140/135/130/125/120s