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Yemoja
Goddess of Rivers
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Type | Default |
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Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 672.3 |
Max Mana | 296 |
Health Per Time | 1.77 |
Mana Per Time | 2.25 |
Physical Protection | 20.52 |
Magical Protection | 29.7 |
Movement Speed | 375 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.33 |
Inhand Power | 42.18 |
XP Requirement | 0 |
YEMOJA COMMUNITY GUIDES
View allYEMOJA PRO BUILDS
View allYEMOJA COMMON ELITE BUILDS
View allThere is not enough data at this time to show builds from this God.
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Yemoja Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls
NOTE 2: Yemoja basic attacks can hit allies with an increased radius, applying Omi Healing.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Ally Radius: 0.8m
- Cooldown: 0s
- Cost: 0
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Omi
PASSIVE
Yemoja uses Omi to cast spells instead of Mana. • Starting with 7, earning up to 10 Yemoja's water based attacks and abilities can hit allies, providing them a Heal for 1 + 0.2 per Level every 0.5s for 6s.
NOTE 1: Additional Omi is gained at levels 5, 10 and 15.
NOTE 2: Cooldown Reduction increases Omi regeneration.
- Cooldown: 0s
- Cost: 0
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Bouncing Bubble (Moonstrike)
ABILITY 1
Toss a bubble that bounces twice, dealing 55 [30% Intelligence] Magical Damage and Slows enemies before exploding into smaller bubbles. • Small bubbles deal 27.5 [15% Intelligence] Magical Damage
NOTE 1: Enemies take reduced damage if hit by both large bubbles.
NOTE 2: Allies hit will also gain Omi Healing.
NOTE 3: This ability changes to Moonstrike when used.
- Damage: 55/90/125/160/195
- Damage Scaling: 30% Intelligence
- Small Bubble Damage: 27.5/45/62.5/80/97.5
- Small Bubble Damage Scaling: 15% Intelligence
- Slow: 30%
- Slow Duration: 1s
- Range: 5.6m
- Radius: 2.24m
- Small Bubble Radius: 1m
- Cooldown: 0s
- Cost: 2
The Moon strikes multiple times at a location dealing 40 [20% Intelligence] Magical Damage before a final strike dealing 65 [40% Intelligence] Magical Damage and Stunning enemies hit for 1s. • Allies in the final strike have their Omi Healing replaced with a buff providing increased Attack Speed and Basic Attack Damage.
NOTE 1: Enemy structures hit by the final strike are stunned for 2s.
NOTE 2: This ability changes to Bouncing Bubble when used.
- Final Damage: 65/105/145/185/225
- Final Damage Scaling: 40% Intelligence
- Damage: 40/65/90/115/140
- Damage Scaling: 20% Intelligence
- Attack Speed: 30%
- Basic Attack Damage: 20/25/30/35/40
- Buff Duration: 4s
- Range: 10.4m
- Final Radius: 2.4m
- Radius: 1.6m
- Cooldown: 0s
- Cost: 2
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Mending Waters
ABILITY 2
Fire a water wave, dealing 65 [40% Intelligence] Magical Damage to enemies. This wave stops and bounces between allied gods, Healing them for 20 Health and providing them a 30 [2% MaxHealth] Health Shield. • This ability also does bonus damage to enemy Health Shields.
NOTE 1: Projectile stops on walls or first allied god hit
NOTE 2: Allies hit will also gain Omi Healing.
- Damage: 65/95/125/155/180
- Damage Scaling: 40% Intelligence
- Heal: 20/40/60/80/100
- Shield Health: 30/55/80/105/130
- Shield Health Scaling: 2% Max Health
- Bonus Damage to Shields: 2/2/2/2/3x
- Range: 9.6m
- Radius: 1.12m
- Cooldown: 0s
- Cost: 3
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Riptide
ABILITY 3
Create a water ring that Knock Backs anyone entering it. • Allies travel further and gain Movement Speed and Protections for 3s. • Enemies are Slowed for 2s. • Placing the ring at the maximum distance reverses it's direction.
NOTE 1: Allies that use the ring also gain Omi Healing.
- Movement Speed: 10/12.5/15/17.5/20%
- Protections: 20/25/30/35/40
- Slow: 10%
- Range: 9.6m
- Radius: 2.24m
- Cooldown: 0s
- Cost: 3
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River's Rebuke
ABILITY 4
Conjure two large walls of water that block enemy movement and projectiles. After a delay they crash down dealing 250 [70% Intelligence] Magical Damage, Trembling and Slowing enemies hit. • Allies impacted by the crashing waves gain Omi Healing and Moonstrike's buff • You gain a buff of increased Omi over time on using this ability
NOTE 1: Enemies are slowed by 60%, decreasing to normal over 2s.
NOTE 2: You gain half of your missing Omi immediately but the duration of the regeneration buff is decreased based on the amount restored.
- Damage: 250/320/390/460/530
- Damage Scaling: 70% Intelligence
- Range: 15m
- Radius: 4.5m
- Cooldown: 140/135/130/125/120s
- Cost: 0