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Amaterasu
The Shining Light
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Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
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---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type | None |
---|---|
Collection | Classic |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Wandering Market |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 647.4 |
Max Mana | 296 |
Health Per Time | 1.77 |
Mana Per Time | 2.25 |
Physical Protection | 20.4 |
Magical Protection | 28.6 |
Movement Speed | 365 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
AMATERASU COMMUNITY GUIDES
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Amaterasu Basic Attack
BASIC
Deal 44 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.5, 1x damage and swing time.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
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Illuminating Strike
PASSIVE
Basic attack an enemy 3 times to illuminate their weaknesses, causing them and other nearby enemies to take more damage from all sources.
- Increased Damage Taken: 10%
- Debuff Duration: 6s
- Radius: 4.8m
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Divine Presence
ABILITY 1
Heal yourself for 15 [5% Intelligence] over 4s, and alternate between the Gold and Red buff effects. • Gold buff provides a Health Shield for 6s on activation, and a persistent Movement Speed Buff • Red buff provides an Attack Speed buff for 6s on activation, and a persistent 14 [5% Intelligence] Strength and 18 [3% Intelligence] Intelligence Buff
- Heal Per Tick: 15/25/35/45/55
- Heal Scaling Per Tick: 5% Intelligence
- Shield Health: 4/5/6/7/8% of your HP
- Movement Speed: 5/7/9/11/13%
- Attack Speed: 10/14/18/22/26%
- Strength: 14/18/22/26/30
- Strength Scaling: 5% Intelligence
- Intelligence: 18/22/26/30/34
- Intelligence Scaling: 3% Intelligence
- Radius: 5.6m
- Cooldown: 12s
- Cost: 30
Heal yourself for 15 [5% Intelligence] over 4s, and alternate between the Gold and Red buff effects. • Gold buff provides a Health Shield for 6s on activation, and a persistent Movement Speed Buff • Red buff provides an Attack Speed buff for 6s on activation, and a persistent 14 [5% Intelligence] Strength and 18 [3% Intelligence] Intelligence Buff
- Heal Per Tick: 15/25/35/45/55
- Heal Scaling Per Tick: 5% Intelligence
- Shield Health: 4/5/6/7/8% of your HP
- Movement Speed: 5/7/9/11/13%
- Attack Speed: 10/14/18/22/26%
- Strength: 14/18/22/26/30
- Strength Scaling: 5% Intelligence
- Intelligence: 18/22/26/30/34
- Intelligence Scaling: 3% Intelligence
- Radius: 5.6m
- Cooldown: 12s
- Cost: 30
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Heavenly Reflection
ABILITY 2
Charge your Mirror for 5s and decrease all damage you take while charging by 7% [5% Intelligence]. Reactivate the ability to fire a projectile that deals 70 [60% Strength and 60% Intelligence] Physical Damage to enemies, increased by the Mirror's charge amount. • Deal and take damage to charge the Mirror • Base Damage is doubled when Mirror is fully charged
NOTE 1: Projectile passes through and damages all enemies, and passes through walls.
NOTE 2: Projectile passes through and damages all enemies, and passes through walls.
- Damage: 70/105/140/175/210
- Damage Scaling: 60% Strength or Intelligence
- Damage Taken Reduction: 7/9/11/13/15%
- Damage Reduction Scaling: 5% Intelligence
- Buff Duration: 5s
- Projectile Range: 8.8m
- Projectile Radius: 0.8m
- Cooldown: 12s
- Cost: 60/65/70/75/80
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Glorious Charge
ABILITY 3
Silence enemies in front of you for 1s, then dash forward and deal 80 [60% Strength] Physical Damage. • Pierces through and damages minions but stops on first god hit
- Damage: 80/135/190/245/300
- Damage Scaling: 60% Strength
- Silence Duration: 1s
- Range: 8.8m
- Range: 3.2m
- Cost: 60
- Cooldown: 15s
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Dazzling Offensive
ABILITY 4
Become CC Immune and then attack 3 times to deal 100 [45% Strength and 35% Intelligence] Physical Damage to enemies in front of you each time. • Attacks deal more damage and have bonus effects on each subsequent successful hit • 2nd hit deals 1.2x damage and Slows by 30% for 2s • 3rd hit deals 1.4x damage and Stuns for 1.5s
- Damage: 100/140/180/220/260
- Damage Scaling: 45% Strength and 35% Intelligence
- Slow: 30%
- Slow Duration: 2s
- Stun Duration: 1.2s
- Radius: 5.6m
- Cone Angle: 110 degrees
- Cooldown: 110/105/100/95/90s
- Cost: 100