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Hua Mulan
The Ascendant Warrior
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Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | No Voicepack |
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Type | None |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 647.4 |
Max Mana | 296 |
Health Per Time | 1.77 |
Mana Per Time | 2.25 |
Physical Protection | 20.4 |
Magical Protection | 28.6 |
Movement Speed | 375 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.46 |
Inhand Power | 44 |
XP Requirement | 0 |
HUA MULAN COMMUNITY GUIDES
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Hua Mulan Basic Attack
BASIC
Deal 41 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 1, 1.25x damage and swing time.
NOTE 3: Final swing hits all enemies within its range.
- Cost: 0
- Damage: 41 +
3 per Level - Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
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Training Arc
PASSIVE
Utilize your Sword, Spear, and Bow with your abilities to gain Skill towards them by damaging enemies. Your expertise in each weapon enhances their respective abilities. Additionally, gain two unique benefits: • Training Arc reduces the cooldown of your next non-ultimate ability. • Training Grounds, a consumable which provides team-wide utility.
- Cooldown: 0s
- Cooldown: 0s
- Cooldown: 0s
- Cooldown: 0s
- Cooldown: 0s
- Cooldown Reduction: -2s
- Training Grounds:
5% Bonus XP + up to 20% Movement Speed - Training Grounds:
5% Bonus XP + up to 20% Movement Speed - Training Arc Cooldown: 10s
- Training Grounds Cooldown: 180s
- Cost: 0
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Cross Strike
ABILITY 1
Strike twice with your sword, dealing 75 [30% Strength] Physical Damage to all enemies hit. • Skilled: Gain an Attack Speed increase after using this ability. • Adept: Perform a third strike in an extended cone in front of you, dealing 75 [30% Strength] Physical Damage. • Mastered: Permanently gain Attack Speed.
- Damage: 75/95/115/135/155
- Damage Scaling: 30% Strength
- Adept Strike Damage: 75/95/115/135/155
- Adept Strike Damage Scaling: 30% Strength
- Attack Speed: 25%
- Buff Duration: 6s
- Mastered Attack Speed: 10%
- Mastered Attack Speed: 10%
- Cone Range: 4m
- Extended Cone Range: 4.8m
- Cone Angle: 100 degrees
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 60/65/70/75/80
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Spear Thrust
ABILITY 2
Thrust your spear forward, striking enemies in front of you, Slowing them and dealing 100 [35% Strength] Physical Damage. • Skilled: Heal for up to 3 enemies hit. • Adept: Strike a second time with increased range, dealing bonus 20 [10% Strength] Physical Damage if the same enemy is hit twice. • Mastered: Permanently gain Strength.
- Damage: 100/135/170/205/240
- Damage Scaling: 35% Strength
- Adept Strike Damage: 20/30/40/50/60
- Adept Strike Damage Scaling: 10% Strength
- Slow: 25%
- Slow Duration: 3s
- Heal: 12/23/34/45/56
- Permanent Strength: 5%
- Heal: 5
- Range: 4m
- Adept Range: 5.6m
- Radius: 0.8m
- Cooldown: 14s
- Cost: 50/55/60/65/70
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Grapple
ABILITY 3
Fire an arrow with a rope attached. If it hits an enemy god, Stun them, deal 90 [50% Strength] Physical Damage, and pull them toward you while dashing at them and following up with a slash for 50 [20% Strength] Physical Damage. • Skilled: Gain a Protections buff after hitting an enemy god. • Adept: Dash can now target walls. • Mastered: Permanently gain Movement Speed and Protections.
NOTE 1: Stun is unaffected by diminishing returns.
NOTE 2: You are immune to crowd control while pulling a God.
NOTE 3: You are immune to crowd control while pulling a God.
- Damage: 90/135/180/225/270
- Damage Scaling: 50% Strength
- Adept Slash Damage: 50/50/60/70/80
- Adept Slash Damage Scaling: 20% Strength
- Stun Duration: 1s
- Protections: 25/30/35/40/45
- Protection Buff Duration: 6s
- Permanent Protections: 5%
- Permanent Movement Speed: 5%
- Permanent Movement Speed: 5%
- Range: 9.6m
- Radius: 0.8m
- Cooldown: 16/15.5/15/14.5/14s
- Cost: 60
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Divine Mastery
ABILITY 4
Unleash your entire arsenal, dashing forward with sword slashes that deal 80 [60% Strength] Physical Damage and Root enemies. • Follow up by using divine energy to Knock Up enemies with your spear, dealing 100 [40% Strength] Physical Damage. • Finish with a powerful projectile attack from your bow, dealing 175 [60% Strength] Physical Damage.
NOTE 1: Mastered Sword: Turn up to 90° during the forward dash.
NOTE 2: Mastered Spear: Knocking up enemies adds 3 seconds to their active cooldowns.
NOTE 3: Mastered Bow: Arrow travels 40% faster.
NOTE 4: Dealing damage with any part of this ability grants Skill towards the corresponding weapon.
NOTE 5: Gain Protections for the duration of this ability.
NOTE 6: This ability can be cancelled early.
NOTE 7: This ability can be cancelled early.
- Sword Damage: 80/130/180/230/280
- Sword Damage Scaling: 60% Strength
- Spear Damage: 100/140/180/220/260
- Spear Damage Scaling: 40% Strength
- Arrow Damage: 175/225/275/325/375
- Arrow Damage Scaling: 60% Strength
- Protections: 30%
- Root Duration: 1s
- Root Duration: 1s
- Dash Range: 10.4m
- Spear Attack Range: 10.4m
- Bow Shot Range: 13.6m
- Dash Radius: 2.4m
- Spear Attack Radius: 1.6m
- Bow Shot Radius: 0.88m
- Cooldown: 90s
- Cost: 60/65/70/75/80