Bellona
Goddess of War
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Epic
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Epic
|
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Fabled
|
---|---|
Collection | Special |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 647.4 |
Max Mana | 281.2 |
Health Per Time | 1.77 |
Mana Per Time | 2.25 |
Physical Protection | 20.4 |
Magical Protection | 28.6 |
Movement Speed | 375 |
Base Attack Speed | 1.0 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
BELLONA COMMUNITY GUIDES
View allNo guides available yet.
BELLONA PRO BUILDS
View allVICTORY | ChrisTDickson
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Golden Blade
2300
- Strength: +25.0
- MaxHealth: +150.0
- AttackSpeedPercent: +20.0%
Passive: Basic attacks deal 25 + 10% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.
Shogun's Ofuda
2550
- MagicalProtection: +40.0
- MaxHealth: +200.0
- AttackSpeedPercent: +15.0%
Passive: You and allies within 8.8m gain 20% Attack Speed.
Berserker's Shield
2300
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- HP5: +5.0
- AttackSpeedPercent: +25.0%
Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.
Pharaoh's Curse
2400
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
- AttackSpeedPercent: +15.0%
Active: Enemies within 5.6m are affected by a 20% Slow and have 20% reduced Attack Speed for 6s. Cooldown: 60s.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Ruinous Ankh
2100
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
Passive: Enemies within 8.8m have 40% reduced healing.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
VICTORY | Karmic
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Golden Blade
2300
- Strength: +25.0
- MaxHealth: +150.0
- AttackSpeedPercent: +20.0%
Passive: Basic attacks deal 25 + 10% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.
Ruinous Ankh
2100
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
Passive: Enemies within 8.8m have 40% reduced healing.
Pharaoh's Curse
2400
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
- AttackSpeedPercent: +15.0%
Active: Enemies within 5.6m are affected by a 20% Slow and have 20% reduced Attack Speed for 6s. Cooldown: 60s.
Berserker's Shield
2300
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- HP5: +5.0
- AttackSpeedPercent: +25.0%
Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Spirit Robe
2650
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
Passive: When you are hit by a Hard CC effect you gain 40 Physical Protection and 40 Magical Protection for 4s.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
VICTORY | Mytharria
Unranked
War Banner
1800
- PhysicalProtection: +30.0
- MagicalProtection: +30.0
- MaxHealth: +200.0
Passive: You gain 1 bonus Gold per second. Getting the assist for an enemy minion or jungle monster will restore 1% Health and 1.25% mana to you and allied gods within 8.8m, and also also apply buff that gives 2% Movement Speed and 4% Attack Speed for 10. Stacks up to 10 times. Requires Level 15.
Berserker's Shield
2300
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- HP5: +5.0
- AttackSpeedPercent: +25.0%
Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.
Eros' Bow
2300
- MaxHealth: +300.0
- AttackSpeedPercent: +30.0%
Active: Mark an ally god for 10s. Each Basic Attack that hits an enemy heals the marked god for 2% of your Maximum Health, once per Basic Attack. Cooldown: 10s.
Stampede
2400
- PhysicalProtection: +55.0
- MaxHealth: +200.0
- HP5: +5.0
Active: You and allied gods within 6.4m gain Slow Immunity, 20% Attack Speed, and a burst of 60% Movement Speed that decays to 20% over 6s for 6s. Cooldown: 90s.
Yogi's Necklace
2150
- MaxHealth: +400.0
- MaxMana: +300.0
- HP5: +6.0
- MP5: +6.0
Passive: Heal 0.5% of your Maximum Health every second.
Manchu Bow
950
- Strength: +10.0
- AttackSpeedPercent: +8.0%
Passive: All targets hit by your basic attacks take 10 bonus Physical Damage.
Bow
300
- AttackSpeedPercent: +5.0%
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
VICTORY | nika
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Pharaoh's Curse
2400
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
- AttackSpeedPercent: +15.0%
Active: Enemies within 5.6m are affected by a 20% Slow and have 20% reduced Attack Speed for 6s. Cooldown: 60s.
Berserker's Shield
2300
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- HP5: +5.0
- AttackSpeedPercent: +25.0%
Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.
Dominance
2600
- Strength: +50.0
- MaxMana: +200.0
- MP5: +4.0
- AttackSpeedPercent: +15.0%
Passive: Your basic attacks Deal bonus damage as if your target had 20% less Protections.
Stampede
2400
- PhysicalProtection: +55.0
- MaxHealth: +200.0
- HP5: +5.0
Active: You and allied gods within 6.4m gain Slow Immunity, 20% Attack Speed, and a burst of 60% Movement Speed that decays to 20% over 6s for 6s. Cooldown: 90s.
The player had no item equipped in this slot during the match.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
BELLONA COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Golden Blade
2300
- Strength: +25.0
- MaxHealth: +150.0
- AttackSpeedPercent: +20.0%
Passive: Basic attacks deal 25 + 10% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.
Berserker's Shield
2300
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- HP5: +5.0
- AttackSpeedPercent: +25.0%
Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Shogun's Ofuda
2550
- MagicalProtection: +40.0
- MaxHealth: +200.0
- AttackSpeedPercent: +15.0%
Passive: You and allies within 8.8m gain 20% Attack Speed.
Pharaoh's Curse
2400
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
- AttackSpeedPercent: +15.0%
Active: Enemies within 5.6m are affected by a 20% Slow and have 20% reduced Attack Speed for 6s. Cooldown: 60s.
Hussar's Wings
3000
- PhysicalProtection: +40.0
- MagicalProtection: +30.0
- MaxHealth: +400.0
Passive: You are immune to slows.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
STR | CONQUEST
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Golden Blade
2300
- Strength: +25.0
- MaxHealth: +150.0
- AttackSpeedPercent: +20.0%
Passive: Basic attacks deal 25 + 10% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Hastened Fatalis
2650
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 25% for 2s. Stacks up to 3 times.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Void Shield
2600
- Strength: +20.0
- PhysicalProtection: +45.0
- MaxHealth: +100.0
Passive: Enemies within 8.8m have their Physical Protections reduced by 15%
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
ATTACKSPEED | CONQUEST
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Golden Blade
2300
- Strength: +25.0
- MaxHealth: +150.0
- AttackSpeedPercent: +20.0%
Passive: Basic attacks deal 25 + 10% of your Item Protections as bonus Physical Damage to all enemies within 2.5m of the target.
Berserker's Shield
2300
- PhysicalProtection: +20.0
- MagicalProtection: +20.0
- HP5: +5.0
- AttackSpeedPercent: +25.0%
Passive: While below 60% Health you become Berserk for 8s. While Berserk, you gain 30 Protections and 15% Attack Speed. This effect can only occur once every 8 seconds.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Shogun's Ofuda
2550
- MagicalProtection: +40.0
- MaxHealth: +200.0
- AttackSpeedPercent: +15.0%
Passive: You and allies within 8.8m gain 20% Attack Speed.
Pharaoh's Curse
2400
- PhysicalProtection: +40.0
- MagicalProtection: +40.0
- AttackSpeedPercent: +15.0%
Active: Enemies within 5.6m are affected by a 20% Slow and have 20% reduced Attack Speed for 6s. Cooldown: 60s.
Odysseus' Bow
2200
- AttackSpeedPercent: +45.0%
Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
DEFENSIVEHYBRID | CONQUEST
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Odysseus' Bow
2200
- AttackSpeedPercent: +45.0%
Passive : Every 4th Successful Basic Attack arcs lightning to 4 targets, dealing 15 + 60% Standard Basic Attack damage.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Hastened Fatalis
2650
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 25% for 2s. Stacks up to 3 times.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
The Reaper
2650
- Strength: +30.0
- Lifesteal: +25.0%
Passive: When you damage an enemy god, you gain 5 Strength and 2.5% Lifesteal for 4s. Killing a god provides a stack, increasing the buff by another 5 Strength and 2.5% Lifesteal when triggered. Stacks up to 6 times.
Sundering Arc
0
Active: Instantly deals 175 + 25 per level true damage to Jungle Monsters and Jungle Bosses. Deals 500 damage at level 13 and above. Hits Gods, dealing 25 + 4 per level True Damage 3 times over 2s. Cooldown: 120s.
Bellona Basic Attack
STANDARD
Deal 0 Physical Damage to an enemy in front of you. You have 4 different weapons to attack with, depending on the most recent ability used.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
NOTE 2: Bellona remains in her current basic attacks. until she goes 7 seconds without dealing or taking damage.
NOTE 3: Greatsword has a 3 hit chain. Attacks in order of 1, 1, 1.5x damage and swing time, with no special effects.
NOTE 4: Sword and Shield has a 3 hit chain. Attacks in order of 0.5, 1, 1x damage and swing time and provides 1 block stack every enemy god hit. Max 3 Stacks.
NOTE 5: Hammer has a 3 hit chain. Attacks in order of 1.5, 1, 1.5x damage and 1.5, 1, 1.25x swing time. Hits all enemies in range of each attack.
NOTE 6: Scourge has a 3 hit chain. Attacks in order of 1, 0.5, 1x damage and swing time and heals you on every successful hit.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Scourge Heal Per Hit: 5/6/7/8/9
- Scourge Heal Scaling Per Hit: 7% Physical Protection
- Range: 1.92m
- Scourge Range: 2.56m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
Master Of War
PASSIVE
When you hit or are hit by basic attacks, you gain stacks of Movement Speed. • If using Sword and Shield, you also get Protection stacks • If using Scourge, you also get Attack Speed stacks • If using Hammer, you also get Strength stacks
NOTE 1: Sword and Shield gains Physical Protection and Magical Protection per stack.
NOTE 2: Hammer gains % Strength per stack.
NOTE 3: Scourge gains Attack Speed per stack.
NOTE 4: All basic attacks still gain the Movement Speed per stack.
NOTE 5: Sword and Shield gains Physical Protection and Magical Protection per stack.
- Movement Speed: 1.5% Per Stack
- Physical Protection : 4 Per Stack
- Magical Protection : 4 Per Stack
- Strength: 3% Per Stack
- Attack Speed: 5% Per Stack
- Buff Duration: 7s
- Max Buff Stacks: 5
- Cooldown: 0s
- Cost: 0
Shield Bash
ABILITY 1
Dash forward with your shield to deal 90 [50% Strength and 30% PhysicalProtection and 30% MagicalProtection] Physical Damage and Slow enemies in front of you. • Gain 1 Block stack for each enemy god hit • Change to Sword and Shield basic attacks • Every third successful basic attack grants a Block stack, reflecting damage
NOTE 1: Block absorbs all damage from one basic attack per stack.
NOTE 2: Bellona's Blocks also reflect back a portion of the blocked damage to enemies around her, this effect scales off her Physical Protection and Magical Protection.
- Damage: 90/130/170/210/250
- Damage Scaling: 50% Strength and 30% Physical Protection or Magical Protection
- Reflect Damage: 25% of the damage blocked
- Reflect Damage Scaling: 7% Physical Protection or Magical Protection
- Slow: 20%
- Slow Duration: 1.5s
- Range: 2.8m
- Radius: 4m
- Cooldown: 14s
- Cost: 50/55/60/65/70
Bludgeon
ABILITY 2
Spin your hammer to deal 35 [25% Strength] Physical Damage to enemies around you, then slam to deal 80 [70% Strength] Physical Damage to enemies in a line. • Change to Hammer basic attacks • Your basic attacks now hit nearby enemies
NOTE 1: Final Slam damage increases by 0.35 for each enemy god hit by the Spin attack.
- Spin Damage: 35/65/95/125/155
- Spin Damage Scaling: 25% Strength
- Slam Damage: 80/145/210/275/340
- Slam Damage Scaling: 70% Strength
- Spin Radius: 4m
- Slam Range: 4.8m
- Slam Radius: 1.92m
- Cooldown: 14/13/12/11/10s
- Cost: 40/50/60/70/80
Scourge
ABILITY 3
Lash out with your Scourge to deal 80 [50% Strength] Physical Damage and Disarm enemies. • Change to Scourge basic attacks • Your basic attacks Heal you
- Damage: 80/120/160/200/240
- Damage Scaling: 50% Strength
- Disarmed Duration: 1.5/1.6/1.7/1.8/1.9s
- Range: 8.8m
- Radius: 1.6m
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 40/50/60/70/80
Eagle's Rally
ABILITY 4
Leap forward and plant your flag to deal 150 [60% Strength] Physical Damage and Stun enemies. • The flag empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection • You are CC Immune while Leaping
- Damage: 150/250/350/450/550
- Damage Scaling: 60% Strength
- Stun Duration: 0.75s
- Strength: 16/24/32/40/48 +
10% Protections - Intelligence: 30/38/46/54/62 +
10% Protections - Physical Protection: 15/20/25/30/35 +
10% Physical Protections - Magical Protection: 15/20/25/30/35 +
10% Magical Protections - Range: 8.8m
- Radius: 2.4m
- Cooldown: 90s
- Cost: 100