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Bellona
Goddess of War
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Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type | Default |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
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---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
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---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Cross-Gen |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
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Collection | Special |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
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Max Health | 647.4 |
Max Mana | 281.2 |
Health Per Time | 1.77 |
Mana Per Time | 2.25 |
Physical Protection | 20.4 |
Magical Protection | 28.6 |
Movement Speed | 375 |
Base Attack Speed | 1.0 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
BELLONA COMMUNITY GUIDES
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Bellona Basic Attack
STANDARD
Deal 0 Physical Damage to an enemy in front of you. You have 4 different weapons to attack with, depending on the most recent ability used.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
NOTE 2: Bellona remains in her current basic attacks. until she goes 7 seconds without dealing or taking damage.
NOTE 3: Greatsword has a 3 hit chain. Attacks in order of 1, 1, 1.5x damage and swing time, with no special effects.
NOTE 4: Sword and Shield has a 3 hit chain. Attacks in order of 0.5, 1, 1x damage and swing time and provides 1 block stack every enemy god hit. Max 3 Stacks.
NOTE 5: Hammer has a 3 hit chain. Attacks in order of 1.5, 1, 1.5x damage and 1.5, 1, 1.25x swing time. Hits all enemies in range of each attack.
NOTE 6: Scourge has a 3 hit chain. Attacks in order of 1, 0.5, 1x damage and swing time and heals you on every successful hit.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Scourge Heal Per Hit: 5/6/7/8/9
- Scourge Heal Scaling Per Hit: 7% Physical Protection
- Range: 1.92m
- Scourge Range: 2.56m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
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Master Of War
PASSIVE
When you hit or are hit by basic attacks, you gain stacks of Movement Speed. • If using Sword and Shield, you also get Protection stacks • If using Scourge, you also get Attack Speed stacks • If using Hammer, you also get Strength stacks
NOTE 1: Sword and Shield gains Physical Protection and Magical Protection per stack.
NOTE 2: Hammer gains % Strength per stack.
NOTE 3: Scourge gains Attack Speed per stack.
NOTE 4: All basic attacks still gain the Movement Speed per stack.
NOTE 5: Sword and Shield gains Physical Protection and Magical Protection per stack.
- Movement Speed: 1.5% Per Stack
- Physical Protection : 4 Per Stack
- Magical Protection : 4 Per Stack
- Strength: 3% Per Stack
- Attack Speed: 5% Per Stack
- Buff Duration: 7s
- Max Buff Stacks: 5
- Cooldown: 0s
- Cost: 0
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Shield Bash
ABILITY 1
Dash forward with your shield to deal 90 [50% Strength and 30% PhysicalProtection and 30% MagicalProtection] Physical Damage and Slow enemies in front of you. • Gain 1 Block stack for each enemy god hit • Change to Sword and Shield basic attacks • Every third successful basic attack grants a Block stack, reflecting damage
NOTE 1: Block absorbs all damage from one God's Basic Attack per stack.
NOTE 2: Blocks also reflect back a portion of the blocked damage to enemies around her.
- Damage: 90/130/170/210/250
- Damage Scaling: 50% Strength and 30% Physical Protection or Magical Protection
- Reflect Damage: 25% of the damage blocked
- Reflect Damage Scaling: 7% Physical Protection or Magical Protection
- Slow: 20%
- Slow Duration: 1.5s
- Range: 2.8m
- Radius: 4m
- Cooldown: 14s
- Cost: 50/55/60/65/70
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Bludgeon
ABILITY 2
Spin your hammer to deal 35 [25% Strength] Physical Damage to enemies around you, then slam to deal 80 [70% Strength] Physical Damage to enemies in a line. • Change to Hammer basic attacks • Your basic attacks now hit nearby enemies
NOTE 1: Final Slam damage increases by 0.35 for each enemy god hit by the Spin attack.
- Spin Damage: 35/65/95/125/155
- Spin Damage Scaling: 25% Strength
- Slam Damage: 80/145/210/275/340
- Slam Damage Scaling: 70% Strength
- Spin Radius: 4m
- Slam Range: 4.8m
- Slam Radius: 1.92m
- Cooldown: 14/13/12/11/10s
- Cost: 40/50/60/70/80
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Scourge
ABILITY 3
Lash out with your Scourge to deal 80 [50% Strength] Physical Damage and Disarm enemies. • Change to Scourge basic attacks • Your basic attacks Heal you
- Damage: 80/120/160/200/240
- Damage Scaling: 50% Strength
- Disarmed Duration: 1.5/1.6/1.7/1.8/1.9s
- Range: 8.8m
- Radius: 1.6m
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 40/50/60/70/80
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Eagle's Rally
ABILITY 4
Leap forward and plant your flag to deal 150 [60% Strength] Physical Damage and Stun enemies. • The flag empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection • You are CC Immune while Leaping
- Damage: 150/250/350/450/550
- Damage Scaling: 60% Strength
- Stun Duration: 0.75s
- Strength: 16/24/32/40/48 +
10% Protections - Intelligence: 30/38/46/54/62 +
10% Protections - Physical Protection: 15/20/25/30/35 +
10% Physical Protections - Magical Protection: 15/20/25/30/35 +
10% Magical Protections - Range: 8.8m
- Radius: 2.4m
- Cooldown: 90s
- Cost: 100