Roman Roman

Bellona

Goddess of War

Level
Stat Name Stat Value
Max Health 647.4
Max Mana 281.2
Health Per Time 1.77
Mana Per Time 2.25
Physical Protection 20.4
Magical Protection 28.6
Movement Speed 375
Base Attack Speed 1.0
Attack Speed Percent 1.46
Inhand Power 44.4
XP Requirement 0

BELLONA COMMUNITY GUIDES

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BELLONA SOLO OP

Open Beta 5

Final Build

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by LeK 1 month, 2 weeks ago
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Inbowned: Support Builds & Ratings

Open Beta 5

Final Build

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by JFZoidberg 1 month, 2 weeks ago
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Inbowned: Jungle Builds & Ratings

Open Beta 5

Final Build

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BELLONA PRO BUILDS

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Support
VICTORY | 17m 15s |
2 / 3 / 4

Unranked

Aspect of Vindication Bellona
Esupport
VICTORY | 20m 39s |
3 / 4 / 5

Unranked

Aspect of Vindication Bellona
Esolo
DEFEAT | 36m 49s |
1 / 9 / 0
Aspect of Vindication Bellona
Esolo
DEFEAT | 32m 3s |
1 / 5 / 3
Aspect of Vindication Bellona

BELLONA COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

0

Level

Master Of War

PASSIVE

When you hit or are hit by basic attacks, you gain stacks of Movement Speed. • If using Sword and Shield, you also get Protection stacks • If using Scourge, you also get Attack Speed stacks • If using Hammer, you also get Strength stacks

NOTE 1: Sword and Shield gains Physical Protection and Magical Protection per stack.

NOTE 2: Hammer gains % Strength per stack.

NOTE 3: Scourge gains Attack Speed per stack.

NOTE 4: All basic attacks still gain the Movement Speed per stack.

NOTE 5: Sword and Shield gains Physical Protection and Magical Protection per stack.

  • Movement Speed: 1.5% Per Stack
  • Physical Protection : 4 Per Stack
  • Magical Protection : 4 Per Stack
  • Strength: 3% Per Stack
  • Attack Speed: 5% Per Stack
  • Buff Duration: 7s
  • Max Buff Stacks: 5
  • Cooldown: 0s
  • Cost: 0

Shield Bash

ABILITY 1

Aspect of Vindication

Bludgeon no longer deals bonus Final Slam Damage but whenever you gain Block stacks with Sword and Shield or gain Healing from Scourge, nearby allied gods also gain those benefits.

Level

Dash forward with your shield to deal 90 [50% Strength and 30% PhysicalProtection and 30% MagicalProtection] Physical Damage and Slow enemies in front of you. • Gain 1 Block stack for each enemy god hit • Change to Sword and Shield basic attacks • Every third successful basic attack grants a Block stack, reflecting damage

NOTE 1: Block absorbs all damage from one God's Basic Attack per stack.

NOTE 2: Blocks also reflect back a portion of the blocked damage to enemies around her.

  • Damage: 90/130/170/210/250
  • Damage Scaling: 50% Strength and 30% Physical Protection or Magical Protection
  • Reflect Damage: 25% of the damage blocked
  • Reflect Damage Scaling: 7% Physical Protection or Magical Protection
  • Slow: 20%
  • Slow Duration: 1.5s
  • Range: 2.8m
  • Radius: 4m
  • Cooldown: 14s
  • Cost: 50/55/60/65/70

Bludgeon

ABILITY 2

Level

Spin your hammer to deal 35 [25% Strength] Physical Damage to enemies around you, then slam to deal 70 [70% Strength] Physical Damage to enemies in a line. • Change to Hammer basic attacks • Your basic attacks now hit nearby enemies

NOTE 1: Final Slam damage increases by 0.35 for each enemy god hit by the Spin attack.

  • Spin Damage: 35/65/95/125/155
  • Spin Damage Scaling: 25% Strength
  • Slam Damage: 70/130/190/250/310
  • Slam Damage Scaling: 70% Strength
  • Spin Radius: 4m
  • Slam Range: 4.8m
  • Slam Radius: 1.92m
  • Cooldown: 14/13/12/11/10s
  • Cost: 40/50/60/70/80

Scourge

ABILITY 3

Aspect of Vindication

Bludgeon no longer deals bonus Final Slam Damage but whenever you gain Block stacks with Sword and Shield or gain Healing from Scourge, nearby allied gods also gain those benefits.

Level

Lash out with your Scourge to deal 80 [50% Strength] Physical Damage and Disarm enemies. • Change to Scourge basic attacks • Your basic attacks Heal you

  • Damage: 80/120/160/200/240
  • Damage Scaling: 50% Strength
  • Heal: 5/6/7/8/9
  • Heal Scaling: 10% Physical Protection
  • Disarmed Duration: 1.5/1.6/1.7/1.8/1.9s
  • Range: 8.8m
  • Radius: 1.6m
  • Cooldown: 14/13.5/13/12.5/12s
  • Cost: 40/50/60/70/80

Eagle's Rally

ABILITY 4

Level

Leap forward and plant your flag to deal 220 [60% Strength] Physical Damage and Stun enemies. • The flag empowers you and allied gods in the area, granting Strength, Intelligence, Physical Protection, and Magical Protection • You are CC Immune while Leaping

  • Damage: 220/305/390/475/560
  • Damage Scaling: 60% Strength
  • Stun Duration: 0.75s
  • Strength: 16/24/32/40/48 + 10% Protections
  • Intelligence: 30/38/46/54/62 + 10% Protections
  • Physical Protection: 15/20/25/30/35 + 10% Physical Protections
  • Magical Protection: 15/20/25/30/35 + 10% Magical Protections
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 90s
  • Cost: 100
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