Izanami
Matron of the Dead
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type | None |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | No Voicepack |
Type | None |
---|---|
Collection | Unknown |
Cost | Unknown |
Voice Pack | No Voicepack |
Type | Default |
---|---|
Collection | Default Skin |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 591.38 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.14 |
Physical Protection | 18.05 |
Magical Protection | 26.12 |
Movement Speed | 365 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.51 |
Inhand Power | 41.04 |
XP Requirement | 0 |
IZANAMI COMMUNITY GUIDES
View allNo guides available yet.
IZANAMI PRO BUILDS
View allVICTORY | FerreRlz
Bumba's Spear
2150
- Cooldown Rate: +20.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% Strength and Intelligence buff for 30s and are healed for 10% of your Health, 10% of your Mana. Requires Level 20.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Lucerne Hammer
950
- Strength: +15.0
- Penetration: +5.0%
Void Shard
750
- Penetration: +10.0%
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Tubahh
Bumba's Hammer
2150
- MaxHealth: +200.0
- Cooldown Rate: +10.0
Passive: If you have more Intelligence than Strength from items, gain 60 INT, otherwise, gaine 35 STR. Your Basic Attacks deal +75 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. After casting an ability your next Basic Attack deals an additional 40 True Damage. hitting this basic attack reduces your active cooldowns by 0.75s and you are healed for 60 health.. Requires Level 20.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Sun Beam Bow
2400
- Strength: +25.0
- Intelligence: +25.0
- MP5: +5.0
- AttackSpeedPercent: +15.0%
Active: Toggle to fire 2 ranged projectiles with each of your basic attacks. These travel 8.8m and deal 10 + 20% of your basic attack damage as magical damage. Item drains 5% max mana per second while active.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
Dominance
2600
- Strength: +50.0
- MaxMana: +200.0
- MP5: +4.0
- AttackSpeedPercent: +15.0%
Passive: Your basic attacks Deal bonus damage as if your target had 20% less Protections.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Hastened Fatalis
2650
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 25% for 2s. Stacks up to 3 times.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
VICTORY | Zapman
Leather Cowl
650
- Strength: +10.0
- AttackSpeedPercent: +10.0%
Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Demon Blade
2750
- Strength: +35.0
- AttackSpeedPercent: +20.0%
- CritChance: +25.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Lucerne Hammer
950
- Strength: +15.0
- Penetration: +5.0%
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
The player had no item equipped in this slot during the match.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Kiakuh
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Demon Blade
2750
- Strength: +35.0
- AttackSpeedPercent: +20.0%
- CritChance: +25.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Kopesh
1250
- Strength: +10.0
- CritChance: +10.0%
Passive: When you Critically Strike an enemy god you gain 5% Movement Speed for 4s.
Aegis of Acceleration
0
Active: You become invulnerable to damage and healing for 1.5s, and prevented from taking any actions except moving. Each instance of damage prevented provides you 7% Movement Speed for 6s, stacking up to 3 times. Cooldown: 140s.
IZANAMI COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Bragi's Harp
2550
- Strength: +35.0
- Intelligence: +25.0
- AttackSpeedPercent: +15.0%
Passive: All targets hit by your basic attacks take 10 + 3 per level bonus Magical Damage.
The Executioner
2650
- Strength: +40.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 3.5% of their Max HP and an additional damage equal to 4% of the difference between the user's and target's Maximum Health.
Deathbringer
2900
- Strength: +55.0
- CritChance: +30.0%
Passive: You gain 25% increased Critical Strike Damage.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 150s.
Izanami Basic Attack
BASIC
Throw a piercing projectile that deals 0 Physical Damage to all enemies hit. The projectile returns to you after reaching its max range or hitting a wall, dealing 0 Physical Damage to any enemies hit on its way back.
- Cooldown: 0s
- Cooldown: 0s
- Initial Damage Scaling: 75% Strength or Inhand Power and 15% Intelligence
- Return Damage Scaling: 35% Strength or Inhand Power and 7% Intelligence
- Return Damage Scaling: 35% Strength or Inhand Power and 7% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0
Death Draws Nigh
PASSIVE
Gain Physical Penetration and Intelligence for each 1% of your Max Health taken as damage. • Each stack fades 10 seconds after the damage was taken. • Stack count cannot drop below the percentage of your current missing health.
- Physical Penetration: 0.4% Per Stack
- Intelligence: 0.5 Per Stack
- Intelligence Per Level: 0.05 Per Stack
- Max Stacks: 50
- Cooldown: 0s
- Cost: 0
Sickle Storm
ABILITY 1
Significantly increases your Attack Speed for 6 seconds, but your Basic Attacks no longer pierce enemies or return to you. • Basic Attacks deal Bonus Damage to Structures. • Applies a stacking Bleed effect to enemies hit.
- Cooldown: 11s
- Cooldown: 11s
- Cooldown: 11s
- Cooldown: 11s
- Cooldown: 11s
- Attack Speed: 30/35/40/45/50%
- Damage Scaling: 100% Strength and 20% Intelligence
- Bonus Structure Damage: 5/10/15/20/25
- Bleed Damage: 5/10/15/20/25 +
30% Intelligence over 4 ticks. - Max Debuff Stacks: 3
- Debuff Duration: 2s
- Cooldown: 11s
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 11s
- Cost: 60/65/70/75/80
Spectral Projection
ABILITY 2
Send forth a spectral projection of yourself, dealing Physical Damage and Slowing all Enemies in a line.
NOTE 1: Spectral Projection passes through enemies and walls.
NOTE 2: Can be cast without breaking Stealth from Fade Away.
NOTE 3: Can be cast without breaking Stealth from Fade Away.
- Damage: 50/90/130/170/210
- Damage Scaling: 80% Strength and 60% Intelligence
- Slow: 20/22.5/25/27.5/30%
- Slow Duration: 2s
- Range: 11.2m
- Radius: 0.8m
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 50/55/60/65/70
Fade Away
ABILITY 3
Descend into the underworld, becoming Stealthed, and leap away from your current position. • Gain Movement Speed while in Stealth.
- Sickle Storm and Spectral Projection can be used without breaking Stealth.
- Movement Speed: 15/20/25/30/35%
- Movement Speed: 15/20/25/30/35%
- Buff Duration: 3/3.5/4/4.5/5s
- Range: 8.8m
- Cooldown: 15s
- Cost: 50/55/60/65/70
Dark Portal
ABILITY 4
Summon a dark portal which deals instant Physical Damage and Physical Damage over time. • Damaged enemies are also Silenced and Slowed.
NOTE 1: Slowing and Damage over time effects start strong, and fade away over 2s.
NOTE 2: Slow is not affected by diminishing returns.
NOTE 3: Slow is not affected by diminishing returns.
- Damage: 180/260/340/420/500
- Damage Scaling: 100% Strength and 30% Intelligence
- Bleed Damage: 50/80/110/140/170 over 4 ticks.
- Bleed Damage Scaling: 70% Intelligence over 4 ticks.
- Silence Duration: 2s
- Initial Slow Amount: 60%
- Cooldown: 90s
- Range: 9.6m
- Radius: 2.4m
- Cooldown: 90s
- Cost: 100