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Izanami

Matron of the Dead

Level
Stat Name Stat Value
Max Health 595
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 18.4
Magical Protection 26.7
Movement Speed 365
Base Attack Speed 0.93
Attack Speed Percent 1.44
Inhand Power 40
XP Requirement 0

IZANAMI POPULAR BUILDS

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IZANAMI PRO BUILDS

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Middle

VICTORY | Sheento

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Carry

VICTORY | Warchi

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Carry

VICTORY | Warchi

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Carry

VICTORY | Zapman

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IZANAMI COMMON ELITE BUILDS

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MOST COMMON | CONQUEST

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Izanami Basic Attack

BASIC

Throw a piercing projectile that deals 0 Physical Damage to all enemies hit. The projectile returns to you after reaching its max range or hitting a wall, dealing 0 Physical Damage to any enemies hit on its way back.

  • Initial Damage Scaling: 75% Strength and 15% Intelligence
  • Return Damage Scaling: 35% Strength and 7% Intelligence
  • Return Damage Scaling: 35% Strength and 7% Intelligence
  • Range: 8.8m
  • Radius: 0.5m

Death Draws Nigh

PASSIVE

Gain Physical Penetration and Intelligence for each 1% of your Max Health taken as damage. • Each stack fades 10 seconds after the damage was taken. • Stack count cannot drop below the percentage of your current missing health.

  • Physical Penetration: 0.4% Per Stack
  • Intelligence: 0.5 Per Stack
  • Intelligence Per Level: 0.1 Per Stack
  • Max Stacks: 50

Sickle Storm

ABILITY 1

Level

Significantly increases your Attack Speed for 6 seconds, but your Basic Attacks no longer pierce enemies or return to you. • Basic Attacks deal Bonus Damage to Structures. • Applies a stacking Bleed effect to enemies hit.

  • Cooldown: 11s
  • Cooldown: 11s
  • Cooldown: 11s
  • Cooldown: 11s
  • Cooldown: 11s
  • Attack Speed: 30/35/40/45/50%
  • Damage Scaling: 100% Strength and 20% Intelligence
  • Bonus Structure Damage: 5/10/15/20/25
  • Bleed Damage: 5/10/15/20/25 + 30% Intelligence over 4 ticks.
  • Max Debuff Stacks: 3
  • Debuff Duration: 2s
  • Cooldown: 11s
  • Range: 8.8m
  • Radius: 0.5m
  • Cooldown: 11s
  • Cost: 60/65/70/75/80

Spectral Projection

ABILITY 2

Level

Send forth a spectral projection of yourself, dealing Physical Damage and Slowing all Enemies in a line.

NOTE 1: Spectral Projection passes through enemies and walls.

NOTE 2: Can be cast without breaking Stealth from Fade Away.

NOTE 3: Can be cast without breaking Stealth from Fade Away.

  • Damage: 50/90/130/170/210
  • Damage Scaling: 80% Strength and 60% Intelligence
  • Slow: 20/22.5/25/27.5/30%
  • Slow Duration: 2s
  • Range: 11.2m
  • Radius: 0.8m
  • Cooldown: 14/13.5/13/12.5/12s
  • Cost: 50/55/60/65/70

Fade Away

ABILITY 3

Level

Descend into the underworld, becoming Stealthed, and leap away from your current position. • Gain Movement Speed while in Stealth.

  • Sickle Storm and Spectral Projecation can be used without breaking Stealth.
  • Movement Speed: 15/20/25/30/35%
  • Movement Speed: 15/20/25/30/35%
  • Buff Duration: 3/3.5/4/4.5/5s
  • Range: 8.8m
  • Cooldown: 15s
  • Cost: 50/55/60/65/70

Dark Portal

ABILITY 4

Level

Summon a dark portal which deals instant Physical Damage and Physical Damage over time. • Damaged enemies are also Silenced and Slowed.

NOTE 1: Slowing and Damage over time effects start strong, and fade away over 2s.

NOTE 2: Slow is not affected by diminishing returns.

NOTE 3: Slow is not affected by diminishing returns.

  • Damage: 180/260/340/420/500
  • Damage Scaling: 100% Strength and 30% Intelligence
  • Bleed Damage: 50/80/110/140/170 over 4 ticks.
  • Bleed Damage Scaling: 70% Intelligence over 4 ticks.
  • Silence Duration: 2s
  • Initial Slow Amount: 60%
  • Cooldown: 90s
  • Range: 9.6m
  • Radius: 2.4m
  • Cooldown: 90s
  • Cost: 100