Izanami
Matron of the Dead
Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Heroic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Epic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type |
Epic
|
---|---|
Collection | Mastery Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Type | Default |
---|---|
Collection | Default Skin |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
---|---|
Collection | Default Skin |
Cost | Unknown |
Voice Pack | Click to Listen |
Type | Default |
---|---|
Collection | Default Skin |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 595 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 18.4 |
Magical Protection | 26.7 |
Movement Speed | 365 |
Base Attack Speed | 0.93 |
Attack Speed Percent | 1.44 |
Inhand Power | 40 |
XP Requirement | 0 |
IZANAMI POPULAR BUILDS
View allComing soon.
IZANAMI PRO BUILDS
View allVICTORY | Sheento
Leather Cowl
650
- Strength: +10.0
- AttackSpeedPercent: +10.0%
Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Bloodforge
2450
- Strength: +45.0
- AttackSpeedPercent: +15.0%
- Lifesteal: +10.0%
Active: You gain a 10% of your max HP + 100% Strength from items HP Shield for 6s. The shield grants 20% lifesteal and causes lifesteal heals to apply to nearby allied Gods. Killing a god reduces the current cooldown by 50%. Cooldown: 140.
Bracer of The Abyss
2600
- Intelligence: +60.0
- AttackSpeedPercent: +25.0%
- Cooldown Rate: +15.0
Passive: When you hit an enemy god or jungle boss with an ability you gain 15 Basic Attack Damage for 10s. Stacks up to 4 times.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 33% for 2s. Stacks up to 3 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Warchi
Leather Cowl
650
- Strength: +10.0
- AttackSpeedPercent: +10.0%
Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Serrated Edge
2500
- Strength: +40.0
- Lifesteal: +15.0%
Passive: For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Strength and 3% Lifesteal.
Dagger of Frenzy
2500
- Strength: +40.0
- AttackSpeedPercent: +15.0%
Active: You gain 40 Basic Attack Damage and 30% Attack Speed for 6s. Cooldown: 30s.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 33% for 2s. Stacks up to 3 times.
Kopesh
1250
- Strength: +10.0
- CritChance: +10.0%
Passive: When you Critically Strike an enemy god you gain 5% Movement Speed for 4s.
Hunter's Bow
750
- AttackSpeedPercent: +15.0%
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Warchi
Hunter's Cowl
2150
- Strength: +35.0
- AttackSpeedPercent: +25.0%
Passive: While you are within 8.8m of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed. Requires Level 20.
Serrated Edge
2500
- Strength: +40.0
- Lifesteal: +15.0%
Passive: For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Strength and 3% Lifesteal.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Demon Blade
2750
- Strength: +25.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Musashi's Dual Swords
2950
- Strength: +40.0
- CritChance: +30.0%
Passive: When you Critically Strike an enemy you gain 10% Movement Speed for 4s.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
VICTORY | Zapman
Leather Cowl
650
- Strength: +10.0
- AttackSpeedPercent: +10.0%
Passive: While you are within 8.8m of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Requires level 20 to upgrade.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 33% for 2s. Stacks up to 3 times.
Demon Blade
2750
- Strength: +25.0
- AttackSpeedPercent: +20.0%
- CritChance: +20.0%
Passive: When you Critically Strike an enemy you gain 15% Attack Speed for 4s.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
Blink Rune
0
Active: You are Teleported to a targeted location up to 5.6m away. This effect can be used during combat or while firing another ability. Cooldown: 240s
IZANAMI COMMON ELITE BUILDS
View allMOST COMMON | CONQUEST
Death's Embrace
2150
- Strength: +35.0
- MaxHealth: +150.0
- Lifesteal: +10.0%
Passive: Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Requires Level 20.
Devourer's Gauntlet
2350
- Strength: +30.0
- Lifesteal: +10.0%
Passive: You permanently gain 0.3 Strength, and 0.10% Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions and Jungle Monsters, with damage to Gods counting double. At 50 stacks this item Evolves, gaining 10 Penetration.
Hastened Fatalis
2500
- Strength: +20.0
- AttackSpeedPercent: +25.0%
Passive: When you hit an enemy god with a basic attack, the Basic Attack Movement Penalty is reduced by 33% for 2s. Stacks up to 3 times.
The Executioner
2650
- Strength: +30.0
- AttackSpeedPercent: +20.0%
Passive: When you damage an enemy god or jungle boss with a basic attack, gain the Piercing effect, granting you 7.5% Penetration for 4s. Stacks up to 4 times.
Qin's Blade
2600
- Strength: +30.0
- AttackSpeedPercent: +25.0%
Passive: Your basic attacks deal bonus Physical Damage to gods equal to 4% of their Max HP.
Deathbringer
2900
- Strength: +40.0
- CritChance: +20.0%
Passive: You gain 25% increased Critical Strike Damage.
Titan's Bane
2450
- Strength: +45.0
Passive: You gain the Shattering effect, granting you 20% Penetration. This effect does not stack with itself.
Purification Beads
0
Active: You become CC Immune for 2s. Cooldown: 180s.
Izanami Basic Attack
BASIC
Throw a piercing projectile that deals 0 Physical Damage to all enemies hit. The projectile returns to you after reaching its max range or hitting a wall, dealing 0 Physical Damage to any enemies hit on its way back.
- Initial Damage Scaling: 75% Strength and 15% Intelligence
- Return Damage Scaling: 35% Strength and 7% Intelligence
- Return Damage Scaling: 35% Strength and 7% Intelligence
- Range: 8.8m
- Radius: 0.5m
Death Draws Nigh
PASSIVE
Gain Physical Penetration and Intelligence for each 1% of your Max Health taken as damage. • Each stack fades 10 seconds after the damage was taken. • Stack count cannot drop below the percentage of your current missing health.
- Physical Penetration: 0.4% Per Stack
- Intelligence: 0.5 Per Stack
- Intelligence Per Level: 0.1 Per Stack
- Max Stacks: 50
Sickle Storm
ABILITY 1
Significantly increases your Attack Speed for 6 seconds, but your Basic Attacks no longer pierce enemies or return to you. • Basic Attacks deal Bonus Damage to Structures. • Applies a stacking Bleed effect to enemies hit.
- Cooldown: 11s
- Cooldown: 11s
- Cooldown: 11s
- Cooldown: 11s
- Cooldown: 11s
- Attack Speed: 30/35/40/45/50%
- Damage Scaling: 100% Strength and 20% Intelligence
- Bonus Structure Damage: 5/10/15/20/25
- Bleed Damage: 5/10/15/20/25 + 30% Intelligence over 4 ticks.
- Max Debuff Stacks: 3
- Debuff Duration: 2s
- Cooldown: 11s
- Range: 8.8m
- Radius: 0.5m
- Cooldown: 11s
- Cost: 60/65/70/75/80
Spectral Projection
ABILITY 2
Send forth a spectral projection of yourself, dealing Physical Damage and Slowing all Enemies in a line.
NOTE 1: Spectral Projection passes through enemies and walls.
NOTE 2: Can be cast without breaking Stealth from Fade Away.
NOTE 3: Can be cast without breaking Stealth from Fade Away.
- Damage: 50/90/130/170/210
- Damage Scaling: 80% Strength and 60% Intelligence
- Slow: 20/22.5/25/27.5/30%
- Slow Duration: 2s
- Range: 11.2m
- Radius: 0.8m
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 50/55/60/65/70
Fade Away
ABILITY 3
Descend into the underworld, becoming Stealthed, and leap away from your current position. • Gain Movement Speed while in Stealth.
- Sickle Storm and Spectral Projecation can be used without breaking Stealth.
- Movement Speed: 15/20/25/30/35%
- Movement Speed: 15/20/25/30/35%
- Buff Duration: 3/3.5/4/4.5/5s
- Range: 8.8m
- Cooldown: 15s
- Cost: 50/55/60/65/70
Dark Portal
ABILITY 4
Summon a dark portal which deals instant Physical Damage and Physical Damage over time. • Damaged enemies are also Silenced and Slowed.
NOTE 1: Slowing and Damage over time effects start strong, and fade away over 2s.
NOTE 2: Slow is not affected by diminishing returns.
NOTE 3: Slow is not affected by diminishing returns.
- Damage: 180/260/340/420/500
- Damage Scaling: 100% Strength and 30% Intelligence
- Bleed Damage: 50/80/110/140/170 over 4 ticks.
- Bleed Damage Scaling: 70% Intelligence over 4 ticks.
- Silence Duration: 2s
- Initial Slow Amount: 60%
- Cooldown: 90s
- Range: 9.6m
- Radius: 2.4m
- Cooldown: 90s
- Cost: 100