Greek Greek

Achilles

Hero of the Trojan War

Level
Stat Name Stat Value
Max Health 622.5
Max Mana 296
Health Per Time 1.77
Mana Per Time 2.25
Physical Protection 19
Magical Protection 27.5
Movement Speed 375
Base Attack Speed 0.97
Attack Speed Percent 1.46
Inhand Power 44.4
XP Requirement 0

ACHILLES COMMUNITY GUIDES

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Rage of Achilles (Solo, Support) OB7

Open Beta 6

Final Build

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Achilles - Jungle

Open Beta 6

Final Build

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Aspect of Prowess Achilles
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Inbowned: Support Builds & Ratings

Open Beta 5

Final Build

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ACHILLES PRO BUILDS

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Solo
DEFEAT | 34m 52s |
2 / 6 / 1
Jungle
VICTORY | 40m 39s |
20 / 1 / 9
Jungle
DEFEAT | 57m 21s |
13 / 8 / 15
Aspect of Prowess Achilles
Solo
DEFEAT | 41m 27s |
5 / 1 / 13
Aspect of Prowess Achilles

ACHILLES COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Achilles Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

  • Cost: 0
  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 2.56m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Gift of the Gods

PASSIVE

Choose to wear armor or forgo it. Wearing armor grants bonus Health and Protections, while forgoing it grants bonus Strength and Movement Speed. • Swap between armor states by using Basic Attacks while the Passive targeter is active inside the Fountain.

NOTE 1: Your chosen armor state also adds effects of Radiant Glory and Combat Dodge.

NOTE 2: Your chosen armor state also adds effects of Radiant Glory and Combat Dodge.

  • Health: 25 + 10 Per Level
  • Protections: 5 + 2 Per Level
  • Strength: 3 + 150 Per Level
  • Movement Speed: 1% + 25% Per Level
  • Cooldown: 0s
  • Cost: 0

Shield of Achilles

ABILITY 1

Level

Punch forward with your shield, dealing 100 [80% Strength] Physical Damage and Stunning enemies in a short cone. The force of the shield radiates further, dealing reduced damage. • The radiated force deals 70% Damage. • Non-God targets take 115% Damage. • Increased Stun duration when Armored, increased Scaling when forgoing your Armor.

NOTE 1: This ability can hit through walls.

NOTE 2: This ability can hit through walls.

  • Damage: 100/155/210/265/320
  • Damage Scaling: 80% Strength
  • Stun Duration: 0.8s
  • Stun Duration: 0.8s
  • Bonus Stun Duration: 0.2s
  • Bonus Damage Scaling: 15% Strength
  • Stun Duration: 0.8s
  • Cone Angle: 80 degrees
  • Small Radius: 3.2m
  • Large Radius: 8m
  • Cooldown: 14s
  • Cost: 60/65/70/75/80

Radiant Glory

ABILITY 2

Aspect of Prowess

Combat Dodge can now be recast after striking a Jungle Monster or Boss, with Spear Strike gaining increased Scaling when forgoing your Armor. Radiant Glory no longer grants increased Protections or Crowd Control Reduction.

Level

You are blessed by the Gods, gaining bonus Strength, Protections, and Crowd Control Reduction for a short duration. Damaging enemies with abilities during this time Heals you. • When Armored, the Gods’ blessings also grant you a Physical Shield. • When forgoing your Armor, hitting an enemy god with your attacks from behind reduces their Protections.

NOTE 1: You may only heal up to 4 times per ability hit.

NOTE 2: Healing 12 times during the buff’s duration will cause the crowd to cheer for you.

NOTE 3: Healing 12 times during the buff’s duration will cause the crowd to cheer for you.

  • Strength: 6/7/8/9/10%
  • Protections: 10/12.5/15/17.5/20%
  • Crowd Control Reduction: 20%
  • Buff Duration: 6.1s
  • Heal: 18/21/24/27/30
  • Physical Shield Health: 50 + 10 Per Level
  • Physical Shield Health: 50 + 10 Per Level
  • Protections Reduced: 1 Per Level
  • Debuff Duration: 3s
  • Debuff Duration: 3s
  • Cooldown: 9s
  • Cost: 40/45/50/55/60

Combat Dodge

ABILITY 3

Level

Fatal Strike

ABILITY 4

Level

Prepare briefly, then Dash forward, dealing 180 [100% Strength] Physical Damage to enemies and Executing gods that are low health. Killing a god allows you to recast this ability up to five times. • Each kill exposes your heel, increasing your damage taken.

NOTE 1: The dash ends early upon hitting an enemy god.

NOTE 2: You are immune to Crowd Control during the preparation phase, and while Dashing.

NOTE 3: The preparation before the dash lasts 1 second.

NOTE 4: The preparation before the dash lasts 1 second.

  • Damage: 180/270/360/450/540
  • Damage Scaling: 100% Strength
  • Execute Health %: 35%
  • Increased Damage Taken: 5%
  • Debuff Duration: 10s
  • Dash Range: 5.6m
  • Dash Range: 5.6m
  • Dash Radius: 0.96m
  • Cooldown: 90s
  • Cost: 60/65/70/75/80
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