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Achilles
Hero of the Trojan War
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Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
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Max Health | 622.5 |
Max Mana | 296 |
Health Per Time | 1.77 |
Mana Per Time | 2.25 |
Physical Protection | 19 |
Magical Protection | 27.5 |
Movement Speed | 375 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
ACHILLES COMMUNITY GUIDES
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Achilles Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
- Cost: 0
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 2.56m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
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Gift of the Gods
PASSIVE
Choose to wear armor or forgo it. Wearing armor grants bonus Health and Protections, while forgoing it grants bonus Strength and Movement Speed. • Swap between armor states by using Basic Attacks while the Passive targeter is active inside the Fountain.
NOTE 1: Your chosen armor state also adds effects of Radiant Glory and Combat Dodge.
NOTE 2: Your chosen armor state also adds effects of Radiant Glory and Combat Dodge.
- Health:
25 + 15 Per Level - Protections:
5 + 2 Per Level - Strength:
3 + 150 Per Level - Movement Speed:
1% + 25% Per Level - Cooldown: 0s
- Cost: 0
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Shield of Achilles
ABILITY 1
Punch forward with your shield, dealing 100 [80% STR] Physical Damage and Stunning enemies in a short cone. The force of the shield radiates further, dealing reduced damage. • The radiated force deals 70% Damage. • Non-God targets take 115% Damage. • Increased Stun duration when Armored, increased Scaling when forgoing your Armor.
NOTE 1: This ability can hit through walls.
NOTE 2: This ability can hit through walls.
- Damage: 100/155/210/265/320
- Damage Scaling: 80% Strength
- Stun Duration: 0.8s
- Stun Duration: 0.8s
- Bonus Stun Duration: 0.2s
- Bonus Damage Scaling: 15% Strength
- Stun Duration: 0.8s
- Cone Angle: 80 degrees
- Small Radius: 3.2m
- Large Radius: 8m
- Cooldown: 14s
- Cost: 60/65/70/75/80
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Radiant Glory
ABILITY 2
You are blessed by the Gods, gaining bonus Strength, Protections, and Crowd Control Reduction for a short duration. Damaging enemies with abilities during this time Heals you. • When Armored, the Gods’ blessings also grant you a Physical Shield. • When forgoing your Armor, hitting an enemy god with your attacks from behind reduces their Protections.
NOTE 1: You may only heal up to 4 times per ability hit.
NOTE 2: Healing 12 times during the buff’s duration will cause the crowd to cheer for you.
NOTE 3: Healing 12 times during the buff’s duration will cause the crowd to cheer for you.
- Strength: 6/7/8/9/10%
- Protections: 10/12.5/15/17.5/20%
- Crowd Control Reduction: 20%
- Buff Duration: 6.1s
- Heal: 18/21/24/27/30
- Physical Shield Health:
50 + 10 Per Level - Physical Shield Health:
50 + 10 Per Level - Protections Reduced: 1 Per Level
- Debuff Duration: 3s
- Debuff Duration: 3s
- Cooldown: 9s
- Cost: 40/45/50/55/60
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Combat Dodge
ABILITY 3
Dodge in your current direction and ready your spear to strike enemies for 65 [45% Strength] Physical Damage. Hitting an enemy god with the strike allows you to recast the ability once before it goes on cooldown. • When Armored, striking an enemy god with your spear Slows them, stacking up to 2 times. • When forgoing your Armor, the speed of your dodge is doubled.
NOTE 1: You can use Abilities and Basic Attacks between dashes.
NOTE 2: After readying your spear, you have 4 seconds to strike before the ability ends.
NOTE 3: After readying your spear, you have 4 seconds to strike before the ability ends.
- Damage: 65/100/135/170/205
- Damage Scaling: 45% Strength
- Slow: 7.5%
- Slow: 7.5% Per Stack
- Slow Duration: 3s
- Dodge Range: 3.2m
- Dodge Range: 3.2m
- Spear Strike Range: 5.6m
- Spear Strike Radius: 0.96m
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 22/24/26/28/30
Dodge in your current direction and ready your spear to strike enemies for 65 [45% Strength] Physical Damage. Hitting an enemy god with the strike allows you to recast the ability once before it goes on cooldown. • When Armored, striking an enemy god with your spear Slows them, stacking up to 2 times. • When forgoing your Armor, the speed of your dodge is doubled.
NOTE 1: You can use Abilities and Basic Attacks between dashes.
NOTE 2: After readying your spear, you have 4 seconds to strike before the ability ends.
NOTE 3: After readying your spear, you have 4 seconds to strike before the ability ends.
- Damage: 65/100/135/170/205
- Damage Scaling: 45% Strength
- Slow: 7.5%
- Slow: 7.5% Per Stack
- Slow Duration: 3s
- Dodge Range: 3.2m
- Dodge Range: 3.2m
- Spear Strike Range: 5.6m
- Spear Strike Radius: 0.96m
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 22/24/26/28/30
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Fatal Strike
ABILITY 4
Prepare briefly, then Dash forward, dealing 180 [100% Strength] Physical Damage to enemies and Executing gods that are low health. Killing a god allows you to recast this ability up to five times. • Each kill exposes your heel, increasing your damage taken.
NOTE 1: The dash ends early upon hitting an enemy god.
NOTE 2: You are immune to Crowd Control during the preparation phase, and while Dashing.
NOTE 3: The preparation before the dash lasts 1 second.
NOTE 4: The preparation before the dash lasts 1 second.
- Damage: 180/270/360/450/540
- Damage Scaling: 100% Strength
- Execute Health %: 35%
- Increased Damage Taken: 5%
- Debuff Duration: 10s
- Dash Range: 5.6m
- Dash Range: 5.6m
- Dash Radius: 0.96m
- Cooldown: 90s
- Cost: 60/65/70/75/80