
Cerberus
Warden of the Underworld

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 672.3 |
Max Mana | 296 |
Health Per Time | 1.84 |
Mana Per Time | 2.25 |
Physical Protection | 20.5 |
Magical Protection | 29.7 |
Movement Speed | 375 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.33 |
Inhand Power | 44 |
XP Requirement | 0 |
CERBERUS PRO BUILDS
View allCERBERUS COMMON ELITE BUILDS
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Cerberus Basic Attack
BASIC
Deal 0 Magical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.8, 0.8x damage and swing time.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0

Spirit of Death
PASSIVE
Any time a nearby enemy god is Healed, that Heal is reduced by 40% and you receive 60% + 1% per level of the Heal. • The amount stolen is based off of the base heal effect and does not include any increase or reduction applied • Severing an enemy's soul increases Healing stolen from them by 20% for 5s

Paralyzing Spit
ABILITY 1
Spit venom with your snake tail that passes through enemies dealing 50 [20% Intelligence] Magical Damage. •If your dog heads are alert, they also spit venom •Each head is alerted by landing a basic attack and all are alerted after Ghastly Breath is used •When all heads are alert the snake tail projectile Stuns targets. The stun is 75% less effective within 2.5 meters.
NOTE 1: Each projectile that hits the same target deals 20% less damage
- Damage: 50/75/100/125/150
- Damage Scaling: 20% Intelligence
- Stun Duration: 1.1/1.2/1.3/1.4/1.5s
- Range: 8m
- Radius: 0.56m
- Cooldown: 13/12.5/12/11.5/11s
- Cost: 60/65/70/75/80

Ghastly Breath
ABILITY 2
Your heads release a cone of noxious breath dealing 20 [12% Intelligence] Magical Damage repeatedly to enemies in front of you. • Enemies hit have their Magical Protection reduced up to 3 times • Enemies in the center of the breath are Slowed up to 3 times • Firing this ability immediately alerts all of your heads • Killing souls with this ability enhances its damage by 15% for the remaining duration up to 3 times. At 3 stacks the entire area immediately applies 3 stacks of the Slow
NOTE 1: Every 3 God Soul kills causes this ability to tick an additional time
- Damage Per Tick: 20/30/40/50/60
- Damage Scaling Per Tick: 12.5% Intelligence
- Slow: 8/9/10/11/12%
- Slow Duration: 2s
- Magical Protection Reduced: 5/8/11/14/17
- Debuff Duration: 2s
- Range: 5.6m
- Cone Angle: 90 degrees
- Slow Cone Angle: 30 degrees
- Cooldown: 14s
- Cost: 60/65/70/75/80

Soul Expulsion
ABILITY 3
Leap forward dealing 80 [60% Intelligence] Magical Damage to enemies and severing their souls when you land. •Killing a soul Heals you and reduces Soul Expulsion's cooldown by 2s
- Damage: 80/120/160/200/240
- Damage Scaling: 60% Intelligence
- Heal From Gods: 20/40/60/80/100
- Heal From Minions: 12/19/26/33/40
- Soul Health: 50/75/100/125/150
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 16s
- Cost: 55

Stygian Torment
ABILITY 4
Raise all enemy Gods into the air, severing their souls and dealing 180 [55% Intelligence] Magical Damage to them before pulling them in front of you. • Using this ability alerts all of your heads
NOTE 1: This ability can be cleansed
- Damage: 180/255/330/405/480
- Damage Scaling: 55% Intelligence
- Radius: 4.8m
- Displacement Distance: 3.6m
- Cooldown: 100s
- Cost: 60/65/70/75/80