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Cerberus

Warden of the Underworld

Level
Stat Name Stat Value
Max Health 672.3
Max Mana 296
Health Per Time 1.84
Mana Per Time 2.25
Physical Protection 20.5
Magical Protection 29.7
Movement Speed 375
Base Attack Speed 0.97
Attack Speed Percent 1.33
Inhand Power 44
XP Requirement 0

CERBERUS COMMUNITY GUIDES

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support cerb

Open Beta 7

Final Build

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CERB TANK WITH DMG OP

Open Beta 7

Final Build

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by LeK 5 days, 15 hours ago
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CERBERUS PRO BUILDS

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Solo
VICTORY | 41m 18s |
7 / 3 / 9
Solo
DEFEAT | 25m 1s |
6 / 10 / 11

Unranked

Support
VICTORY | 31m 55s |
4 / 2 / 16
Support
DEFEAT | 33m 37s |
3 / 10 / 4

CERBERUS COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Cerberus Basic Attack

BASIC

Deal 0 Magical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.8, 0.8x damage and swing time.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Spirit of Death

PASSIVE

Any time a nearby enemy god is Healed, that Heal is reduced by 40% and you receive 60% + 1% per level of the Heal. • The amount stolen is based off of the base heal effect and does not include any increase or reduction applied • Severing an enemy's soul increases Healing stolen from them by 20% for 5s

Paralyzing Spit

ABILITY 1

Level

Spit venom with your snake tail that passes through enemies dealing 50 [20% Intelligence] Magical Damage. •If your dog heads are alert, they also spit venom •Each head is alerted by landing a basic attack and all are alerted after Ghastly Breath is used •When all heads are alert the snake tail projectile Stuns targets. The stun is 75% less effective within 2.5 meters.

NOTE 1: Each projectile that hits the same target deals 20% less damage

  • Damage: 50/75/100/125/150
  • Damage Scaling: 20% Intelligence
  • Stun Duration: 1.1/1.2/1.3/1.4/1.5s
  • Range: 8m
  • Radius: 0.56m
  • Cooldown: 13/12.5/12/11.5/11s
  • Cost: 60/65/70/75/80

Ghastly Breath

ABILITY 2

Level

Your heads release a cone of noxious breath dealing 20 [12% Intelligence] Magical Damage repeatedly to enemies in front of you. • Enemies hit have their Magical Protection reduced up to 3 times • Enemies in the center of the breath are Slowed up to 3 times • Firing this ability immediately alerts all of your heads • Killing souls with this ability enhances its damage by 15% for the remaining duration up to 3 times. At 3 stacks the entire area immediately applies 3 stacks of the Slow

NOTE 1: Every 3 God Soul kills causes this ability to tick an additional time

  • Damage Per Tick: 20/30/40/50/60
  • Damage Scaling Per Tick: 12.5% Intelligence
  • Slow: 8/9/10/11/12%
  • Slow Duration: 2s
  • Magical Protection Reduced: 5/8/11/14/17
  • Debuff Duration: 2s
  • Range: 5.6m
  • Cone Angle: 90 degrees
  • Slow Cone Angle: 30 degrees
  • Cooldown: 14s
  • Cost: 60/65/70/75/80

Soul Expulsion

ABILITY 3

Aspect of Souls

Ghastly Breath ticks an additional time for every 3 god souls you have killed but souls no longer heal. Stygian Torment now only knocks up targets.

Level

Leap forward dealing 80 [60% Intelligence] Magical Damage to enemies and severing their souls when you land. •Killing a soul Heals you and reduces Soul Expulsion's cooldown by 2s

  • Damage: 80/120/160/200/240
  • Damage Scaling: 60% Intelligence
  • Heal From Gods: 20/40/60/80/100
  • Heal From Minions: 12/19/26/33/40
  • Soul Health: 50/75/100/125/150
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 16s
  • Cost: 55

Stygian Torment

ABILITY 4

Aspect of Souls

Ghastly Breath ticks an additional time for every 3 god souls you have killed but souls no longer heal. Stygian Torment now only knocks up targets.

Level

Raise all enemy Gods into the air, severing their souls and dealing 180 [55% Intelligence] Magical Damage to them before pulling them in front of you. • Using this ability alerts all of your heads

NOTE 1: This ability can be cleansed

  • Damage: 180/255/330/405/480
  • Damage Scaling: 55% Intelligence
  • Radius: 4.8m
  • Displacement Distance: 3.6m
  • Cooldown: 100s
  • Cost: 60/65/70/75/80
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