Greek Greek

Artemis

Goddess of the Hunt

Level
Stat Name Stat Value
Max Health 591.38
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.14
Physical Protection 18.05
Magical Protection 26.12
Movement Speed 375
Base Attack Speed 1
Attack Speed Percent 1.51
Inhand Power 47.95
XP Requirement 0

ARTEMIS COMMUNITY GUIDES

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omnom

Open Beta 6

Final Build

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by elena.anbasket 1 week, 5 days ago
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ADC Optimal Build Order & Power Curve - @SmiteMaths

Open Beta 7

Final Build

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by SpyGaz 2 weeks, 1 day ago
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Inbowned: Support Builds & Ratings

Open Beta 5

Final Build

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ARTEMIS PRO BUILDS

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Carry
VICTORY | 16m 35s |
8 / 2 / 11

Unranked

Carry
VICTORY | 34m 11s |
6 / 4 / 9
Carry
DEFEAT | 41m 8s |
5 / 9 / 12
Carry
DEFEAT | 25m 26s |
3 / 8 / 8

Unranked

ARTEMIS COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Artemis Basic Attack

BASIC

Fire a projectile that deals 0 Physical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Still Target

PASSIVE

Artemis deals 15% increased Basic Attack Damage to gods and 30% to minions that are afflicted by Crowd Control.

NOTE 1: You are able to detect nearby enemy Gods in stealth grass.

  • Cooldown: 0s
  • Cost: 0

Transgressor's Fate

ABILITY 1

Aspect of the Wild

Transgressor's Fate no longer roots or cripples gods but can now target minions. Triggered traps now also heal Artemis and deal damage to enemies in a larger area.

Level

Place a trap on the ground. Enemy gods that come in contact with it activate it, Rooting, Crippling, and repeatedly dealing 26 [30% Strength] Physical Damage over 3s.

NOTE 1: A max of 4 traps can be placed at the same time.

NOTE 2: The trap deals damage every 1s second for 3s.

NOTE 3: The trap deals damage every 0.5s for 3s.

NOTE 4: You are Healed 3 times over 3s when a trap is triggered

  • Damage Per Tick: 26/36/46/56/66
  • Damage Scaling Per Tick: 30% Strength
  • Root Duration: 1.75s
  • Cripple Duration: 1.75s
  • Heal Per Tick: 15/23/30/37/45
  • Heal Scaling Per Tick: 5% Strength
  • Range: 6.4m
  • Trap Radius: 0.8m
  • Cooldown: 14/13/12/11/10s
  • Cost: 45

Vengeful Assault

ABILITY 2

Level

Greatly increase your Movement Speed and Attack Speed. • On activation you are cleansed of slows and become Slow Immune for 0.6s. • While the buff is active, gain a charge each time you hit an enemy god with a basic attack. • After reaching 4 charges they are consumed, extending the duration of the buff by 3s.

  • Movement Speed: 25%
  • Attack Speed: 25/35/45/55/65%
  • Buff Duration: 3/3.5/4/4.5/5s
  • Cooldown: 14s
  • Cost: 60/65/70/75/80

Suppress the Insolent

ABILITY 3

Level

Fire a volley at a target area dealing 100 [75% Strength] Physical Damage and Slowing enemies.

  • Damage: 100/150/200/250/300
  • Damage Scaling: 75% Strength
  • Slow: 25%
  • Slow Duration: 2s
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 9s
  • Cost: 50/55/60/65/70

Calydonian Boar

ABILITY 4

Level

Summon the great Calydonian Boar that charges the nearest enemy god. • Deals 150 [90% Strength] Physical Damage and Stuns enemies. • The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. • You are CC Immune for 1.5s after activating this ability.

NOTE 1: The boar will basic attack minions if there are no nearby gods.

  • Dash Damage: 150/220/290/360/430
  • Dash Damage Scaling: 90% Strength
  • Stun Duration: 0.9/1/1.1/1.2/1.3s
  • Boar HP: 350/450/550/650/750
  • Range: 9.6m
  • Radius: 9.6m
  • Cooldown: 90s
  • Cost: 45
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