Arthurian Arthurian

Merlin

The Master Wizard

Level
Stat Name Stat Value
Max Health 591.4
Max Mana 320
Health Per Time 1.7
Mana Per Time 2.34
Physical Protection 17.6
Magical Protection 27.4
Movement Speed 375
Base Attack Speed 0.93
Attack Speed Percent 1.4
Inhand Power 42
XP Requirement 0

MERLIN COMMUNITY GUIDES

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Merlin - Mid

Open Beta 6

Final Build

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Aspect of Pandemonium Merlin
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Merlin Mid - DMG Calced

Open Beta 7

Final Build

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MERLIN PRO BUILDS

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Esolo
DEFEAT | 22m 55s |
0 / 2 / 0

Unranked

Aspect of Pandemonium Merlin
Solo
DEFEAT | 13m 36s |
0 / 1 / 0
Aspect of Pandemonium Merlin
Emiddle
DEFEAT | 46m 21s |
8 / 10 / 13
Aspect of Pandemonium Merlin
Esolo
VICTORY | 22m 59s |
7 / 3 / 0

Unranked

Aspect of Pandemonium Merlin

MERLIN COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Merlin Basic Attack

BASIC

Fire a projectile that deals 0 Magical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Overload

PASSIVE

Using an ability provides 1 stack of Overload. Firing a basic attack consumes 1 stack of Overload and deals 20 [20% Intelligence] Magical Damage to enemies hit.

NOTE 1: The damage from this ability can trigger ability item effects.

  • Max Stacks: 3
  • Buff Duration: 5s
  • Cooldown: 0s
  • Cost: 0

Eclipse

ABILITY 1

Level

Vortex

ABILITY 2

Level

Flicker

ABILITY 3

Level

You quickly Teleport a short distance. Depending on your current Stance, you gain different effects when using this ability. • Arcane: Heal 30% of the damage taken within the last 4s • Fire: For 4s, your basic attacks apply the Radiate Burn to enemies hit • Ice: Ability Cooldowns are reduced 5s

NOTE 1: Ice stance ability cooldown reduction does not apply to Flicker

  • Range: 4.8m
  • Cooldown: 24/23/22/21/20s
  • Cost: 70

Elemental Mastery

ABILITY 4

Aspect of Pandemonium

Elemental Mastery has a reduced cooldown and each time it is used, a random Stance is selected with 2 random primary abilities, Flicker will always persist. Using Elemental Mastery provides an Intelligence buff for a short duration.

Level

Tap into your inner potential, exploding with energy in your current stance dealing 0 [15% Intelligence] Magical Damage to enemies hit. • After the explosion reaches its apex, it collapses in on itself dealing Magical Damage again • Enemies suffer different effects depending on which stance's energy they are being hit by

NOTE 1: During the explosion time, you can choose which stance to enter into next

NOTE 2: Flicker will always remain however the effect it provides will be tied to the new Stance entered

NOTE 3: Arcane - Enemies hit are Knocked Up

NOTE 4: Fire - Enemies hit are afflicted by the Radiate Burn

NOTE 5: Ice - Enemies hit are Slowed

  • Damage: 0/80/110/140/170/210
  • Damage Scaling: 15% Intelligence
  • Slow: 0/20/20/20/20/20%
  • Slow Duration: 0/2/2/2/2/2s
  • Radius: 4m
  • Cooldown: 30/30/27.5/25/22.5/20s
  • Cost: 40/40/50/60/70/80
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