
Merlin
The Master Wizard

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 591.4 |
Max Mana | 320 |
Health Per Time | 1.7 |
Mana Per Time | 2.34 |
Physical Protection | 17.6 |
Magical Protection | 27.4 |
Movement Speed | 375 |
Base Attack Speed | 0.93 |
Attack Speed Percent | 1.4 |
Inhand Power | 42 |
XP Requirement | 0 |
MERLIN PRO BUILDS
View allMERLIN COMMON ELITE BUILDS
View allThere is not enough data at this time to show builds from this God.

Merlin Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0

Overload
PASSIVE
Using an ability provides 1 stack of Overload. Firing a basic attack consumes 1 stack of Overload and deals 20 [20% Intelligence] Magical Damage to enemies hit.
NOTE 1: The damage from this ability can trigger ability item effects.
- Max Stacks: 3
- Buff Duration: 5s
- Cooldown: 0s
- Cost: 0

Eclipse
ABILITY 1
Conjure a celestial orb that grows in size as it travels, dealing 40 [55% Intelligence] Magical Damage repeatedly to enemies in an area and marking them. • Marked enemies take additional 5 [8% Intelligence] Magical Damage if they stay within the outer range of Eclipse
NOTE 1: Marked enemies take damage every 0.4s while within the outer range of Eclipse
- Damage: 40/60/80/100/120
- Damage Scaling: 55% Intelligence
- Damage Per Tick: 5/15/25/35/45
- Damage Scaling Per Tick: 8% Intelligence
- Range: 9.6m
- Radius: 0.8m
- Final Radius: 2.4m
- Cooldown: 14s
- Cost: 60
Channels a beam of intense fire for 2s that deals 8 [18% Intelligence] Magical Damage every 0.25s. • Each time Radiate hits an enemy, it also applies a Burn, dealing additional 4 [4% Intelligence] Magical Damage over time
NOTE 1: Burn does damage every 0.5s for 2s.
- Damage: 8/14/20/26/32
- Damage Scaling: 18% Intelligence
- Damage Per Tick: 4/8/12/16/20
- Damage Scaling Per Tick: 4% Intelligence
- Range: 7.2m
- Radius: 0.8m
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 60/65/70/75/80
Fire a Frostbolt that explodes when it hits an enemy, dealing 60 [55% Intelligence] Magical Damage in a small area. • This ability deals an additional 15% damage if the enemy hit is slowed
NOTE 1: Projectile stops on walls.
- Damage: 60/95/130/165/200
- Damage Scaling: 55% Intelligence
- Range: 11.2m
- Radius: 0.64m
- Explode Radius: 3.2m
- Cooldown: 6s
- Cost: 60

Vortex
ABILITY 2
Deploy a field of arcane energy. After a delay, the Vortex deals 50 [60% Intelligence] Magical Damage and Pulls enemies towards the center.
- Damage: 50/80/110/140/170
- Damage Scaling: 60% Intelligence
- Range: 9.6m
- Radius: 3.2m
- Cooldown: 16/15/14/13/12s
- Cost: 60/65/70/75/80
You summon forth two ethereal dragons deal 8 [15% Intelligence] Magical Damage to enemies every 0.25s. • If caught in the center of the area, enemies are affliced by the Radiate Burn and gods have their Protections reduced.
NOTE 1: The dragons persist for 3s.
- Damage: 8/11/14/17/20
- Damage Scaling: 15% Intelligence
- Protections Reduced: 4% Per Stack
- Max Debuff Stacks: 4
- Range: 8m
- Cone Angle: 80 degrees
- Cooldown: 19/18.5/18/17.5/17s
- Cost: 60/65/70/75/80
Create a Blizzard, dealing 10 [15% Intelligence] Magical Damage repeatedly to enemies in an area. • Enemies hit are debuffed with a stacking Slow
NOTE 1: This ability hits 8 times over 4s.
- Damage Per Tick: 10/25/40/55/70
- Damage Scaling Per Tick: 15% Intelligence
- Slow: 8% Per Stack
- Max Debuff Stacks: 5
- Slow Duration: 2s
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 6s
- Cost: 60

Flicker
ABILITY 3
You quickly Teleport a short distance. Depending on your current Stance, you gain different effects when using this ability. • Arcane: Heal 30% of the damage taken within the last 4s • Fire: For 4s, your basic attacks apply the Radiate Burn to enemies hit • Ice: Ability Cooldowns are reduced 5s
- Range: 4.8m
- Cooldown: 24/23/22/21/20s
- Cost: 70

Elemental Mastery
ABILITY 4
Tap into your inner potential, exploding with energy in your current stance dealing 0 [15% Intelligence] Magical Damage to enemies hit. • After the explosion reaches its apex, it collapses in on itself dealing Magical Damage again • Enemies suffer different effects depending on which stance's energy they are being hit by
NOTE 1: During the explosion time, you can choose which stance to enter into next
NOTE 2: Flicker will always remain however the effect it provides will be tied to the new Stance entered
NOTE 3: Arcane - Enemies hit are Knocked Up
NOTE 4: Fire - Enemies hit are afflicted by the Radiate Burn
NOTE 5: Ice - Enemies hit are Slowed
- Damage: 0/80/110/140/170/210
- Damage Scaling: 15% Intelligence
- Slow: 0/20/20/20/20/20%
- Slow Duration: 0/2/2/2/2/2s
- Radius: 4m
- Cooldown: 30/30/27.5/25/22.5/20s
- Cost: 40/40/50/60/70/80