Merlin
The Master Wizard
| Type | Default |
|---|---|
| Collection | Default |
| Cost | Unknown |
| Voice Pack | Click to Listen |
| Stat Name | Stat Value |
|---|---|
| Max Health | 591.4 |
| Max Mana | 320 |
| Health Per Time | 1.7 |
| Mana Per Time | 2.34 |
| Physical Protection | 17.6 |
| Magical Protection | 27.4 |
| Movement Speed | 375 |
| Base Attack Speed | 0.93 |
| Attack Speed Percent | 1.4 |
| Inhand Power | 42 |
| XP Requirement | 0 |
MERLIN COMMUNITY GUIDES
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View allMERLIN COMMON ELITE BUILDS
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Merlin Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0
Overload
PASSIVE
Using an ability provides 1 stack of Overload. Firing a basic attack consumes 1 stack of Overload and deals 20 [20% Intelligence] Magical Damage to enemies hit.
NOTE 1: The damage from this ability can trigger ability item effects.
- Max Stacks: 3
- Buff Duration: 5s
- Cooldown: 0s
- Cost: 0
Radiate
ABILITY 1B
Channel a beam of intense fire for 2s that deals 10 [20% Intelligence] Magical Damage every 0.25s. • Each time Radiate hits an enemy, it also applies a Burn, dealing additional 5 [5% Intelligence] Magical Damage over time
NOTE 1: Burn does damage every 0.5s for 2s.
- Damage: 10/17/24/31/38
- Damage Scaling: 20% Intelligence
- Damage Per Tick: 5/10/15/20/25
- Damage Scaling Per Tick: 5% Intelligence
- Range: 7.2m
- Radius: 0.8m
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 60/65/70/75/80
Fire a Frostbolt that explodes when it hits an enemy, dealing 60 [55% Intelligence] Magical Damage in a small area. • This ability deals an additional 15% damage if the enemy hit is slowed
NOTE 1: Projectile stops on walls.
- Damage: 60/95/130/165/200
- Damage Scaling: 55% Intelligence
- Range: 11.2m
- Radius: 0.64m
- Explode Radius: 3.2m
- Cooldown: 6s
- Cost: 60
Dragonfire
ABILITY 2B
Summon forth two ethereal dragons deal 8 [15% Intelligence] Magical Damage to enemies every 0.25s. • If caught in the center of the area, enemies are affliced by the Radiate Burn and gods have their Protections reduced.
NOTE 1: The dragons persist for 3s.
- Damage: 8/11/14/17/20
- Damage Scaling: 15% Intelligence
- Protections Reduced: 4% Per Stack
- Max Debuff Stacks: 4
- Range: 8m
- Cone Angle: 80 degrees
- Cooldown: 16s
- Cost: 60/65/70/75/80
Create a Blizzard, dealing 10 [15% Intelligence] Magical Damage repeatedly to enemies in an area. • Enemies hit are debuffed with a stacking Slow
NOTE 1: This ability hits 8 times over 4s.
- Damage Per Tick: 10/25/40/55/70
- Damage Scaling Per Tick: 15% Intelligence
- Slow: 8% Per Stack
- Max Debuff Stacks: 5
- Slow Duration: 2s
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 6s
- Cost: 60
Flicker
ABILITY 3
You quickly Teleport a short distance. Depending on your current Stance, you gain different effects when using this ability. • Arcane: Heal 22.5% of the damage taken within the last 4s • Fire: For 4s, your basic attacks apply the Radiate Burn to enemies hit • Ice: Ability Cooldowns are reduced 5s
NOTE 1: Ice stance ability cooldown reduction does not apply to Flicker
- Range: 4.8m
- Cooldown: 24/23/22/21/20s
- Cost: 70
Elemental Mastery
ABILITY 4
Tap into your inner potential, exploding with energy in your current stance dealing 0 [15% Intelligence] Magical Damage to enemies hit. • After the explosion reaches its apex, it collapses in on itself dealing Magical Damage again • Enemies suffer different effects depending on which stance's energy they are being hit by
NOTE 1: During the explosion time, you can choose which stance to enter into next
NOTE 2: Flicker will always remain however the effect it provides will be tied to the new Stance entered
NOTE 3: Arcane - Enemies hit are Knocked Up
NOTE 4: Fire - Enemies hit are afflicted by the Radiate Burn
NOTE 5: Ice - Enemies hit are Slowed
- Damage: 0/80/110/140/170/210
- Damage Scaling: 15% Intelligence
- Slow: 0/20/20/20/20/20%
- Slow Duration: 0/2/2/2/2/2s
- Radius: 4m
- Cooldown: 30/30/27.5/25/22.5/20s
- Cost: 40/40/50/60/70/80