Hindu Hindu

Ganesha

God of Success

Level
Stat Name Stat Value
Max Health 672.3
Max Mana 296
Health Per Time 1.84
Mana Per Time 2.25
Physical Protection 20.52
Magical Protection 29.7
Movement Speed 375
Base Attack Speed 0.97
Attack Speed Percent 1.33
Inhand Power 44.4
XP Requirement 0

GANESHA COMMUNITY GUIDES

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GANESHA PRO BUILDS

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GANESHA COMMON ELITE BUILDS

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Ganesha Basic Attack

BASIC

Deal 5 Magical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

NOTE 2: Has a 5 hit chain. Attacks in order of 1.05, 0.8, 0.8, 1.5, 0.95x damage and swing time.

  • Damage Scaling: 105% Strength or Inhand Power and 21% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Good Fortune

PASSIVE

Turn of Fate

ABILITY 1

Level

Send a curse forward dealing 90 [55% Intelligence]Magical Damage to enemies it passes through. For each enemy hit, all nearby allied gods gain Bonus Damage. • Enemy gods are marked for 5s. Any Hard Crowd Control effect consumes the mark to deal Magical Damage.

NOTE 1: Bonus Damage stacks up to 5 times. Minions grant 1 stack and Gods grant 2.

  • Cooldown: 14/13.5/13/12.5/12s
  • Cost: 65/70/75/80/85

Ohm

ABILITY 2

Level

Rise into the lotus postion Silencing enemies in front of you and increasing Protections of nearby allied gods. • Ganesha gains an additional 50% of the Protections he provides • You are Displacement Immune while channeling

NOTE 1: You are slowed by 15% while channeling

  • Cooldown: 10s
  • Cost: 10

Remove Obstacles

ABILITY 3

Level

Charge forward dealing 100 [45% Intelligence]Magical Damage to enemy minions you pass through and stopping on enemy gods, holding them in place before knocking them up. • While dashing you pass through ultimate player made walls and destroy non-ultimate player made walls.

  • Cooldown: 14/13.5/13/12.5/12s
  • Cost: 70

Dharmic Pillars

ABILITY 4

Level

Summon 4 Great Pillars to imprison your enemies. Enemies that pass the field between each pillar take 100 [45% Intelligence]Magical Damage, are Slowed, and have their Protections reduced for 3s.

  • Cooldown: 75s
  • Cost: 65/70/75/80/85
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