Mercury
Messenger of the Gods
| Type | Default |
|---|---|
| Collection | Default |
| Cost | Unknown |
| Voice Pack | Click to Listen |
| Stat Name | Stat Value |
|---|---|
| Max Health | 591.4 |
| Max Mana | 296 |
| Health Per Time | 1.7 |
| Mana Per Time | 2.25 |
| Physical Protection | 19 |
| Magical Protection | 27.5 |
| Movement Speed | 381 |
| Base Attack Speed | 0.97 |
| Attack Speed Percent | 1.46 |
| Inhand Power | 44 |
| XP Requirement | 0 |
MERCURY PRO BUILDS
View allMERCURY COMMON ELITE BUILDS
View allThere is not enough data at this time to show builds from this God.
Mercury Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.75, 1.25x damage and swing time.
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
Fastest God Alive
PASSIVE
For every 1cm traveled, gain 04% damage bonus on his next Basic Attack (max 20%). You also gains additional Strength equal to 25% of Movement Speed from items or abilities.
Made You Look
ABILITY 1
Move in the blink of an eye, dealing 80 [70% Strength] Physical Damage to every enemy within a target area. • This ability can Critically Hit, apply Ability Item effects, and apply Basic Attack item effects
- Damage: 80/115/150/185/220
- Damage Scaling: 70% Strength
- Range: 7.68m
- Radius: 1.4/1.6/1.8/2/2.2m
- Cooldown: 9s
- Cost: 50
Maximum Velocity
ABILITY 2
Passive: Gain increased Movement Speed. Active: Gain increased Attack Speed, cleans yourself of Slows, and becomes immune to Slows for the duration.
NOTE 1: Movement Speed from ranking this ability contributes power due to Fastest God Alive
- Movement Speed: 2/4/6/8/10%
- Attack Speed: 30/40/50/60/70%
- Buff Duration: 5s
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 60/65/70/75/80
Special Delivery
ABILITY 3
You dash forward. Knock minions aside and deal 70 [64% Strength] Physical Damage to them. Grab the first enemy god encountered, spinning them. The enemy god takes 15 [20% Strength] Physical Damage every 0.25s until the effect ends. They are then thrown in the direction you are facing.
NOTE 1: Can be cancelled after hitting a god to throw them early
- Damage: 15/20/25/30/35
- Damage Scaling: 20% Strength
- Minion Damage: 70/115/160/205/250
- Minion Damage Scaling: 64% Strength
- Stun Duration: 1s
- Range: 0m
- Cooldown: 15s
- Cost: 60/65/70/75/80
Sonic Boom
ABILITY 4
Gather energy for a powerful Dash. The range increases as you charge. Dash forward, dealing 200 [100% Strength] Physical Damage and spinning enemies hit along the dash. • Gain Movement Speed for 5s after the dash that scales based on the energy gathered.
NOTE 1: The spin is treated as a stun
- Damage: 200/275/350/425/500
- Damage Scaling: 100% Strength
- Stun Duration: 1.25s
- Minimum Speed Buff: 15%
- Maximum Speed Buff: 30%
- Range: 0m
- Range: 0m
- Cooldown: 90/85/80/75/70s
- Cost: 80/85/90/95/100