
Mercury
Messenger of the Gods

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 591.4 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 19 |
Magical Protection | 27.5 |
Movement Speed | 381 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.46 |
Inhand Power | 44 |
XP Requirement | 0 |
MERCURY COMMUNITY GUIDES
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MERCURY PRO BUILDS
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Mercury Basic Attack
BASIC

Fastest God Alive
PASSIVE
For every 1cm traveled, gain 04% damage bonus on his next Basic Attack (max 20%). You also gains additional Strength equal to 25% of Movement Speed from items or abilities.

Made You Look
ABILITY 1
Move in the blink of an eye, dealing 80 [70% Strength] Physical Damage to every enemy within a target area. • This ability can Critically Hit, apply Ability Item effects, and apply Basic Attack item effects
- Damage: 80/115/150/185/220
- Damage Scaling: 70% Strength
- Range: 7.68m
- Range: 1.4/1.6/1.8/2/2.2m
- Cooldown: 9s
- Cost: 50

Maximum Velocity
ABILITY 2
Passive: Gain increased Movement Speed. Active: Gain increased Attack Speed, cleans yourself of Slows, and becomes immune to Slows for the duration.
NOTE 1: Movement Speed from ranking this ability contributes power due to Fastest God Alive
- Movement Speed: 2/4/6/8/10%
- Attack Speed: 30/40/50/60/70%
- Buff Duration: 5s
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 60/65/70/75/80

Special Delivery
ABILITY 3
You dash forward. Knock minions aside and deal 70 [64% Strength] Physical Damage to them. Grab the first enemy god encountered, spinning them. The enemy god takes 15 [20% Strength] Physical Damage every 0.25s until the effect ends. They are then thrown in the direction you are facing.
NOTE 1: Can be cancelled after hitting a god to throw them early
- Damage: 15/20/25/30/35
- Damage Scaling: 20% Strength
- Minion Damage: 70/115/160/205/250
- Minion Damage Scaling: 64% Strength
- Stun Duration: 1s
- Range: 0m
- Cooldown: 15s
- Cost: 60/65/70/75/80

Sonic Boom
ABILITY 4
Gather energy for a powerful Dash. The range increases as you charge. Dash forward, dealing 200 [100% Strength] Physical Damage and spinning enemies hit along the dash. Gain Movement Speed after the dash that scales based on the energy gathered.
NOTE 1: The spin is treated as a stun
- Damage: 200/275/350/425/500
- Damage Scaling: 100% Strength
- Range: 0m
- Range: 0m
- Cooldown: 90s
- Cost: 80/85/90/95/100