Roman Roman

Mercury

Messenger of the Gods

Level
Stat Name Stat Value
Max Health 591.4
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 19
Magical Protection 27.5
Movement Speed 381
Base Attack Speed 0.97
Attack Speed Percent 1.46
Inhand Power 44
XP Requirement 0

MERCURY COMMUNITY GUIDES

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No guides available yet.

MERCURY PRO BUILDS

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Jungle
VICTORY | 39m 41s |
11 / 5 / 11
Carry
VICTORY | 57m 3s |
19 / 9 / 14
Jungle
DEFEAT | 22m 30s |
2 / 1 / 0
Solo
DEFEAT | 44m 51s |
7 / 7 / 4

MERCURY COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Mercury Basic Attack

BASIC

Fastest God Alive

PASSIVE

For every 1cm traveled, gain 04% damage bonus on his next Basic Attack (max 20%). You also gains additional Strength equal to 25% of Movement Speed from items or abilities.

Made You Look

ABILITY 1

Level

Move in the blink of an eye, dealing 80 [70% Strength] Physical Damage to every enemy within a target area. • This ability can Critically Hit, apply Ability Item effects, and apply Basic Attack item effects

  • Damage: 80/115/150/185/220
  • Damage Scaling: 70% Strength
  • Range: 7.68m
  • Range: 1.4/1.6/1.8/2/2.2m
  • Cooldown: 9s
  • Cost: 50

Maximum Velocity

ABILITY 2

Level

Passive: Gain increased Movement Speed. Active: Gain increased Attack Speed, cleans yourself of Slows, and becomes immune to Slows for the duration.

NOTE 1: Movement Speed from ranking this ability contributes power due to Fastest God Alive

  • Movement Speed: 2/4/6/8/10%
  • Attack Speed: 30/40/50/60/70%
  • Buff Duration: 5s
  • Cooldown: 14/13.5/13/12.5/12s
  • Cost: 60/65/70/75/80

Special Delivery

ABILITY 3

Level

You dash forward. Knock minions aside and deal 70 [64% Strength] Physical Damage to them. Grab the first enemy god encountered, spinning them. The enemy god takes 15 [20% Strength] Physical Damage every 0.25s until the effect ends. They are then thrown in the direction you are facing.

NOTE 1: Can be cancelled after hitting a god to throw them early

  • Damage: 15/20/25/30/35
  • Damage Scaling: 20% Strength
  • Minion Damage: 70/115/160/205/250
  • Minion Damage Scaling: 64% Strength
  • Stun Duration: 1s
  • Range: 0m
  • Cooldown: 15s
  • Cost: 60/65/70/75/80

Sonic Boom

ABILITY 4

Level

Gather energy for a powerful Dash. The range increases as you charge. Dash forward, dealing 200 [100% Strength] Physical Damage and spinning enemies hit along the dash. Gain Movement Speed after the dash that scales based on the energy gathered.

NOTE 1: The spin is treated as a stun

  • Damage: 200/275/350/425/500
  • Damage Scaling: 100% Strength
  • Range: 0m
  • Range: 0m
  • Cooldown: 90s
  • Cost: 80/85/90/95/100
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