Hindu Hindu

Rama

Seventh Avatar of Vishnu

Level
Stat Name Stat Value
Max Health 591.38
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.14
Physical Protection 18.05
Magical Protection 26.12
Movement Speed 365
Base Attack Speed 0.95
Attack Speed Percent 1.7
Inhand Power 47.95
XP Requirement 0

RAMA COMMUNITY GUIDES

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ADC Optimal Build Order & Power Curve - @SmiteMaths

Open Beta 7

Final Build

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by SpyGaz 2 weeks, 1 day ago
3866 5

JFZoidberg: STANDARD AA BUILD - Jungle

Open Beta 4

Final Build

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by JFZoidberg 2 months ago
3583 1

JFZoidberg: STANDARD BUILD - Carry

Open Beta 4

Final Build

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by JFZoidberg 2 months ago
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RAMA PRO BUILDS

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Middle
DEFEAT | 29m 38s |
5 / 7 / 33

Unranked

Carry
VICTORY | 23m 44s |
7 / 0 / 7
Aspect of Precision Rama

RAMA COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Rama Basic Attack

BASIC

Fire a projectile that deals 0 Physical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Damage Scaling: 0
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Astral Quiver

PASSIVE

Aspect of Precision

Astral Strike is always active, but you have severely decreased Attack Speed and no longer regen Astral Arrows. When out of Astral Arrows, reload. While Infinite Arrows is active, Astral Arrows are not consumed.

Your Astral Quiver generates an Astral Arrow every 12s. • Each Basic Attack hit reduces the time to generate an Astral Arrow by 2s. • The first time a fired Astral Arrow hits an enemy, it has a chance to drop to the ground. • Dropped Astral Arrows last for 10s, and picking one up restores 10 Mana.

NOTE 1: You can hold up to 5 Astral Arrows.

NOTE 2: You always respawn with a full Astral Quiver.

NOTE 3: You always respawn with a full Astral Quiver.

NOTE 4: Drop Chance: 30% + 1% per level

  • Cooldown: 0s
  • Cost: 0

Astral Strike

ABILITY 1

Level

Infinite Arrows

ABILITY 2

Level

Focus your mind and gain increased Attack Speed. • When activating this ability, if there are any dropped Astral Arrows within 8.8m of you, automatically collect them. • While this buff is active, every third successful Basic Attack on an enemy god will immediately generate an Astral Arrow.

  • Attack Speed: 40/45/50/55/60%
  • Buff Duration: 6s
  • Buff Duration: 0s
  • Radius: 8.8m
  • Cooldown: 15/14/13/12/11s
  • Cost: 40/45/50/55/60

Rolling Assault

ABILITY 3

Level

Roll in the direction you are currently traveling. • For the next 5s after rolling, your next Basic Attack will have Haste and consume an Astral Arrow, Crippling all enemies hit and dealing an additional 35 [30% Strength] Physical Damage.

  • Bonus Damage: 35/55/75/95/115
  • Bonus Damage Scaling: 30% Strength
  • Cripple Duration: 1/1.25/1.5/1.75/2s
  • Cripple Duration: 0s
  • Range: 7.2m
  • Radius: 0.48m
  • Cooldown: 11s
  • Cost: 50/55/60/65/70

Astral Barrage

ABILITY 4

Level

Launch yourself into the air for up to 5s and shoot 3 powerful arrows at the ground, with each successive shot dealing increasing Physical Damage while decreasing in size.

NOTE 1: Each time you pick up an Astral Arrow, the cooldown of this ability is reduced by 0.4s.

NOTE 2: Each time you pick up an Astral Arrow, the cooldown of this ability is reduced by 0.4s.

  • Damage: 235/315/395/475/555
  • Damage Scaling: 65% Strength
  • Damage Per Shot: 70/85/100%
  • Damage Per Shot: 70/85/100%
  • Range: 32m
  • Radius: 2.4/1.6/1.2m
  • Cooldown: 90s
  • Cost: 80
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