
Rama
Seventh Avatar of Vishnu

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |

Type |
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Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |

Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 591.38 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.14 |
Physical Protection | 18.05 |
Magical Protection | 26.12 |
Movement Speed | 365 |
Base Attack Speed | 0.95 |
Attack Speed Percent | 1.7 |
Inhand Power | 47.95 |
XP Requirement | 0 |
RAMA PRO BUILDS
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RAMA COMMON ELITE BUILDS
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Rama Basic Attack
BASIC
Fire a projectile that deals 0 Physical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Damage Scaling: 0
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0

Astral Quiver
PASSIVE
Your Astral Quiver generates an Astral Arrow every 12s. • Each Basic Attack hit reduces the time to generate an Astral Arrow by 2s. • The first time a fired Astral Arrow hits an enemy, it has a chance to drop to the ground. • Dropped Astral Arrows last for 10s, and picking one up restores 10 Mana.
NOTE 1: You can hold up to 5 Astral Arrows.
NOTE 2: You always respawn with a full Astral Quiver.
NOTE 3: You always respawn with a full Astral Quiver.
NOTE 4: Drop Chance: 30% + 1% per level
- Cooldown: 0s
- Cost: 0

Astral Strike
ABILITY 1
Switch to a more powerful arrow that deals an additional 10 Physical Damage, pierces, and Slows enemies. • While this ability is active, each Basic Attack consumes 1 Astral Arrow and Mana.
NOTE 1: This ability allows your Basic Attacks to pass through all enemies and walls.
NOTE 2: This ability’s bonus damage is reduced by 20% to each target hit after the first.
NOTE 3: You cannot toggle this ability if you have no Astral Arrows.
NOTE 4: You cannot toggle this ability if you have no Astral Arrows.
- Bonus Damage: 10/20/30/40/50
- Slow: 10%
- Max Stacks: 3
- Slow Duration: 1.5s
- Duration: 0s
- Range: 8.8m
- Radius: 0.48m
- Cost: 15
Your Basic Attacks are more powerful, dealing an additional 0 [0% Strength] Physical Damage, piercing, and Slowing enemies. • Each Basic Attack consumes 1 Astral Arrow.
NOTE 1: This ability allows your Basic Attacks to pass through all enemies and walls.
NOTE 2: This ability’s bonus damage is reduced by 20% to each target hit after the first.
NOTE 3: When you have no Astral Arrows, you will reload automatically.
NOTE 4: You can reload at any time by using the cancel input.
NOTE 5: Reload time is scaled down with Attack Speed.
NOTE 6: You cannot toggle this ability if you have no Astral Arrows.
- Bonus Damage: 0/5/10/15/20/25
- Bonus Damage Scaling: 0/25/25/25/25/25% Strength
- Slow: 0/10/10/10/10/10%
- Max Stacks: 3
- Slow Duration: 0/1.5/1.5/1.5/1.5/1.5s
- Duration: 0s
- Range: 8.8m
- Radius: 0.48m
- Cost: 1 Astral Arrow per shot
- Cooldown: 0s

Infinite Arrows
ABILITY 2
Focus your mind and gain increased Attack Speed. • When activating this ability, if there are any dropped Astral Arrows within 8.8m of you, automatically collect them. • While this buff is active, every third successful Basic Attack on an enemy god will immediately generate an Astral Arrow.
- Attack Speed: 40/45/50/55/60%
- Buff Duration: 5s
- Buff Duration: 0s
- Radius: 8.8m
- Cooldown: 15/14/13/12/11s
- Cost: 40/45/50/55/60

Rolling Assault
ABILITY 3
Roll in the direction you are currently traveling. • For the next 5s after rolling, your next Basic Attack will have Haste and consume an Astral Arrow, Crippling all enemies hit and dealing an additional 20 [30% Strength] Physical Damage.
- Bonus Damage: 20/40/60/80/100
- Bonus Damage Scaling: 30% Strength
- Cripple Duration: 1/1.25/1.5/1.75/2s
- Cripple Duration: 0s
- Range: 7.2m
- Radius: 0.48m
- Cooldown: 11s
- Cost: 50/55/60/65/70

Astral Barrage
ABILITY 4
Launch yourself into the air for up to 5s and shoot 3 powerful arrows at the ground, with each successive shot dealing increasing Physical Damage while decreasing in size.
NOTE 1: Each time you pick up an Astral Arrow, the cooldown of this ability is reduced by 0.4s.
NOTE 2: Each time you pick up an Astral Arrow, the cooldown of this ability is reduced by 0.4s.
- Damage: 190/280/370/460/550
- Damage Scaling: 55% Strength
- Damage Per Shot: 70/85/100%
- Damage Per Shot: 70/85/100%
- Range: 32m
- Radius: 2.4/1.6/1.2m
- Cooldown: 90s
- Cost: 80