Chinese Chinese

Guan Yu

Saint of War

Level
Stat Name Stat Value
Max Health 647.4
Max Mana 308
Health Per Time 1.7
Mana Per Time 2.34
Physical Protection 19.8
Magical Protection 27.5
Movement Speed 375
Base Attack Speed 1
Attack Speed Percent 1.46
Inhand Power 44
XP Requirement 0

GUAN YU COMMUNITY GUIDES

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GUAN YU PRO BUILDS

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GUAN YU COMMON ELITE BUILDS

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Guan Yu Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

NOTE 2: Has a 4 hit chain. Attacks in order of 1, 1, 1.3, 1.75x damage and swing time

NOTE 3: The 3rd swing in his chain hits all targets in the damage area

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Battle Fervor

PASSIVE

Aspect of the General

Battle Fervor now provides Intelligence instead of Attack Speed. Conviction now applies an additional Heal over Time and will share Protections from Taolu Assault. However, Guan Yu loses all Strength scaling and reduced Intelligence damage scaling.

Gains stacks of Fervor when dealing or taking damage. • Fervor provides Attack Speed per stack • At Maximum Stacks it provides more Attack Speed

  • Cooldown: 0s
  • Cost: 0

Conviction

ABILITY 1

Aspect of the General

Battle Fervor now provides Intelligence instead of Attack Speed. Conviction now applies an additional Heal over Time and will share Protections from Taolu Assault. However, Guan Yu loses all Strength scaling and reduced Intelligence damage scaling.

Level

Heals nearby allies for 55 Health. • Healing allied gods reduced Guan Yu and his allies cooldowns

NOTE 1: Can be cast during any of Guan Yu's other abilities.

NOTE 2: If Guan Yu would benefit from the Cooldown Reduction, but it was used during the cast of another ability, that ability will receive the cooldown reduction when it goes on cooldown.

  • Heal: 55/95/135/175/215
  • Heal Per Tick: 11/18/25/32/39
  • Heal Scaling: 20% Intelligence
  • Heal Scaling Per Tick: 4% Intelligence
  • Cooldown Reduction: --2s
  • Cooldown Reduction: --1s
  • Reduction Scaling: -0.1% Intelligence
  • Cooldown: 14s
  • Cost: 45
  • Radius: 4.8m

Warrior's Will

ABILITY 2

Aspect of the General

Battle Fervor now provides Intelligence instead of Attack Speed. Conviction now applies an additional Heal over Time and will share Protections from Taolu Assault. However, Guan Yu loses all Strength scaling and reduced Intelligence damage scaling.

Level

Dash forward, dealing 80 [60% Strength] Physical Damage to and Slowing enemies you pass through. • Hitting enemy gods reduces your cooldowns

  • Damage: 80/135/190/245/300
  • Damage Scaling: 60% Strength
  • Slow: 30/32.5/35/37.5/40%
  • Slow Duration: 2s
  • Slow Scaling: 2% Intelligence
  • Cooldown Reduction: -2s
  • Reduction Scaling: 0.1% Intelligence
  • Cooldown: 13s
  • Cost: 50
  • Radius: 5.05m
  • Radius: 0.96m

Taolu Assault

ABILITY 3

Aspect of the General

Battle Fervor now provides Intelligence instead of Attack Speed. Conviction now applies an additional Heal over Time and will share Protections from Taolu Assault. However, Guan Yu loses all Strength scaling and reduced Intelligence damage scaling.

Level

Swing your blade in a flurry, dealing 14 [20% Strength and 17% Intelligence] Physical Damage repeatedly and stealing their protections. • Damages 10 times in 3s • Every 25% Attack Speed causes it to damage 1 additional time

  • Damage: 14/23/32/41/50
  • Damage Scaling: 20% Strength and 17.5% Intelligence
  • Protections Stolen: 3/6/9/12/15
  • Stolen Scaling: 0.2% Intelligence
  • Cooldown: 13s
  • Cost: 55/60/65/70/75
  • Range: 4.8m
  • Radius: 0m

Cavalry Charge

ABILITY 4

Aspect of the General

Battle Fervor now provides Intelligence instead of Attack Speed. Conviction now applies an additional Heal over Time and will share Protections from Taolu Assault. However, Guan Yu loses all Strength scaling and reduced Intelligence damage scaling.

Level

Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing 85 [30% Strength and 25% Intelligence] Physical Damage. Dismount with a final swing that also Stuns all enemies hit. • Enemies hit by previous strikes take increased damage from the strike. This stacks • Swing faster as you gain Attack Speed

  • Damage: 85/110/135/160/185
  • Damage Scaling: 30% Strength and 25% Intelligence
  • Damage Escalation: 20%
  • Slow: 30/32.5/35/37.5/40%
  • Slow Duration: 2s
  • Stun Duration: 1.5s
  • Cooldown: 90s
  • Cost: 80/90/100/110/120
  • Radius: 3.2m
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