
Guan Yu
Saint of War

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 647.4 |
Max Mana | 308 |
Health Per Time | 1.7 |
Mana Per Time | 2.34 |
Physical Protection | 19.8 |
Magical Protection | 27.5 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.46 |
Inhand Power | 44 |
XP Requirement | 0 |
GUAN YU COMMUNITY GUIDES
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GUAN YU PRO BUILDS
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GUAN YU COMMON ELITE BUILDS
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Guan Yu Basic Attack
BASIC

Battle Fervor
PASSIVE
Gains stacks of Fervor when dealing or taking damage. • Resolve provides Attack Speed per stack • At Maximum Stacks it provides more Attack Speed

Conviction
ABILITY 1
Heals nearby allies for 55 Health. • Healing allied gods reduced Guan Yu and his allies cooldowns.
- Heal: 55/95/135/175/215
- Heal Scaling: 20% Intelligence
- Cooldown Reduction: -2s
- Cooldown Reduction: -1s
- Reduction Scaling: 0.1% Intelligence
- Cooldown: 14s
- Cost: 45
- Radius: 4.8m

Warrior's Will
ABILITY 2
Dash forward, dealing damage to and slowing enemies you pass through. • Hitting enemy gods reduces your cooldowns
- Damage: 80/135/190/245/300
- Damage Scaling: 60% Strength
- Slow: 30/32.5/35/37.5/40%
- Slow Duration: 2s
- Slow Scaling: 2% Intelligence
- Cooldown Reduction: -2s
- Reduction Scaling: 0.1% Intelligence
- Cooldown: 13s
- Cost: 50
- Radius: 5.05m
- Radius: 0.96m

Taolu Assault
ABILITY 3
Swing your blade in a flurry, dealing 17 [20% Strength and 12% Intelligence] Physical Damage repeatedly and stealing their protections. • Damages 10 times in 3s • Every 25% Attack Speed causes it to damage 1 additional time
- Damage: 17/27/37/47/57
- Damage Scaling: 20% Strength and 12.5% Intelligence
- Protections Stolen: 3/6/9/12/15
- Stolen Scaling: 0.2% Intelligence
- Cooldown: 13s
- Cost: 55/60/65/70/75
- Range: 4.8m
- Radius: 0m

Cavalry Charge
ABILITY 4
Mount a warhorse gaining crowd control immunity. Strike enemies while riding dealing damage. Dismount with a final swing that deals damage and stuns all enemies hit. • Enemies hit by previous strikes take increased damage from the strike. This stacks • Swing faster as you gain Attack Speed
- Damage: 85/110/135/160/185
- Damage Scaling: 30% Strength and 20% Intelligence
- Damage Escalation: 20%
- Slow: 30/32.5/35/37.5/40%
- Slow Duration: 2s
- Stun Duration: 1.5s
- Cooldown: 90s
- Cost: 45
- Radius: 3.2m