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Princess Bari

The Divine Mudang

Level
Stat Name Stat Value
Max Health 591.4
Max Mana 0
Health Per Time 1.7
Mana Per Time 0
Physical Protection 18.1
Magical Protection 26.1
Movement Speed 375
Base Attack Speed 1
Attack Speed Percent 1.46
Inhand Power 48
XP Requirement 0

PRINCESS BARI COMMUNITY GUIDES

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Bari Mid - DMG Calced

Open Beta 7

Final Build

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by crabapple720 2 months, 4 weeks ago
1070 0

OB8 | ADC Optimal Build Order & Power Curve - @SmiteMaths

Open Beta 12

Final Build

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by SpyGaz 3 months, 1 week ago
13759 5

-Mid -Carry -Solo (ADC Build)

Open Beta 5

Final Build

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by ManoloSuperstar 3 months, 2 weeks ago
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PRINCESS BARI PRO BUILDS

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Middle
VICTORY | 17m 13s |
7 / 1 / 15

Unranked

Carry
DEFEAT | 44m 4s |
7 / 12 / 4
Solo
DEFEAT | 36m 45s |
8 / 5 / 0
Middle
VICTORY | 44m 7s |
9 / 8 / 15

PRINCESS BARI COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Princess Bari Basic Attack

BASIC

Fire a projectile that deals 0 Magical Damage to the first enemy hit. • Mystic Surge: Deals 50% Damage to enemies within 2.4m of where the projectile stops

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Mystic Surge

PASSIVE

Accumulate Spirit by dealing damage to enemies. Upon reaching 100 Spirit you enter Mystic Surge for 5s and can use any of your first 3 abilities with no cooldown. Abilities used this way have a bonus effect. • Gain bonus Strength, Intelligence, and Attack Speed while in your Mystic Surge based on the rank of Spirit's Cadance

  • Strength: 7/14/21/28/35/49
  • Intelligence: 15/30/45/60/75/90
  • Attack Speed: 10/14/18/22/26/30%
  • Minion Hit: 2 Spirit
  • God Hit: 5 Spirit
  • Cooldown: 0s
  • Cost: 0

Sacred Bell

ABILITY 1B

Level

Warding Gust

ABILITY 2B

Level

Reverent Steps

ABILITY 3B

Level

Spirit's Cadence

ABILITY 4

Level

Conjure a spiritual dance that pulses three times. The first two pulses deal 50 [30% Strength and 25% Intelligence] Magical Damage. The last pulse deals 100 [60% Strength and 70% Intelligence] Magical Damage. • You and allies in the area gain Guarding Spirits for 4s. When taking lethal damage become Immune, Silenced, and Disarmed for 1.5s • Casting this ability immediately places you in Mystic Surge for 7s

NOTE 1: Gods can receive Guarding Spirits only once per Spirit Cadance use

  • Pulse Damage: 50/70/90/110/130
  • Pulse Scaling: 30% Strength and 25% Intelligence
  • Final Damage: 100/140/180/220/260
  • Final Scaling: 60% Strength and 70% Intelligence
  • Cooldown: 110s
  • Range: 8.8m
  • Radius: 5.6m
  • Cost: 0
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