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Princess Bari

The Divine Mudang

Level
Stat Name Stat Value
Max Health 591.4
Max Mana 0
Health Per Time 1.7
Mana Per Time 0
Physical Protection 18.1
Magical Protection 26.1
Movement Speed 375
Base Attack Speed 1
Attack Speed Percent 1.46
Inhand Power 48
XP Requirement 0

PRINCESS BARI COMMUNITY GUIDES

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Bari Mid - DMG Calced

Open Beta 7

Final Build

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by crabapple720 2 weeks, 3 days ago
506 0

OB8 | ADC Optimal Build Order & Power Curve - @SmiteMaths

Open Beta 8

Final Build

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by SpyGaz 3 weeks, 6 days ago
6905 5

-Mid -Carry -Solo (ADC Build)

Open Beta 5

Final Build

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by ManoloSuperstar 1 month, 1 week ago
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PRINCESS BARI PRO BUILDS

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Middle
VICTORY | 53m 7s |
14 / 8 / 24
Middle
VICTORY | 23m 31s |
4 / 0 / 5
Middle
VICTORY | 20m 11s |
7 / 0 / 1
Solo
DEFEAT | 34m 42s |
8 / 10 / 5

Unranked

PRINCESS BARI COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Princess Bari Basic Attack

BASIC

Fire a projectile that deals 0 Magical Damage to the first enemy hit. • Mystic Surge: Deals 50% Damage to enemies within 2.4m of where the projectile stops

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Mystic Surge

PASSIVE

Accumulate Spirit by dealing damage to enemies. Upon reaching 100 Spirit you enter Mystic Surge for 5s and can use any of your first 3 abilities with no cooldown. Abilities used this way have a bonus effect. • Gain bonus Strength, Intelligence, and Attack Speed while in your Mystic Surge based on the rank of Spirit's Cadance

  • Strength: 7/14/21/28/35/49
  • Intelligence: 10/20/30/40/50/70
  • Attack Speed: 10/14/18/22/26/40%
  • Minion Hit: 2 Spirit
  • God Hit: 5 Spirit
  • Cooldown: 0s
  • Cost: 0

Sacred Bell

ABILITY 1

Level

Warding Gust

ABILITY 2

Level

Reverent Steps

ABILITY 3

Level

Spirit's Cadence

ABILITY 4

Level

Conjure a spiritual dance that pulses three times. The first two pulses deal 50 [30% Strength and 25% Intelligence] Magical Damage. The last pulse deals 100 [60% Strength and 70% Intelligence] Magical Damage. Pulses apply a stacking Slow. • You and allies in the area gain Guarding Spirits for 4s. When taking lethal damage become Immune, Silenced, and Disarmed for 1.5s • Casting this ability immediately places you in Mystic Surge for 10s

NOTE 1: Slow stacks three times

NOTE 2: Gods can receive Guarding Spirits only once per Spirit Cadance use

  • Pulse Damage: 50/70/90/110/130
  • Pulse Scaling: 30% Strength and 25% Intelligence
  • Final Damage: 100/140/180/220/260
  • Final Scaling: 60% Strength and 70% Intelligence
  • Slow: 15%
  • Slow Duration: 2s
  • Cooldown: 100s
  • Range: 8.8m
  • Radius: 5.6m
  • Cost: 0
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