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Princess Bari

The Divine Mudang

Level
Princess Bari
Type Default
Collection Default
Cost Unknown
Voice Pack Click to Listen
Stat Name Stat Value
Max Health 591.4
Max Mana 0
Health Per Time 1.7
Mana Per Time 0
Physical Protection 18.1
Magical Protection 26.1
Movement Speed 375
Base Attack Speed 1
Attack Speed Percent 1.46
Inhand Power 48
XP Requirement 0

PRINCESS BARI COMMUNITY GUIDES

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Bari Mid - DMG Calced

Open Beta 7

Final Build

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by crabapple720 1 week ago
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ADC Optimal Build Order & Power Curve - @SmiteMaths

Open Beta 7

Final Build

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by SpyGaz 2 weeks, 3 days ago
4442 5

-Mid -Carry -Solo (ADC Build)

Open Beta 5

Final Build

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by ManoloSuperstar 4 weeks, 1 day ago
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PRINCESS BARI PRO BUILDS

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Middle
VICTORY | 23m 31s |
4 / 0 / 5
Carry
DEFEAT | 40m 36s |
8 / 7 / 7
Jungle
VICTORY | 11m 55s |
2 / 1 / 0

Unranked

Middle
VICTORY | 37m 6s |
10 / 1 / 11

PRINCESS BARI COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Princess Bari Basic Attack

BASIC

Fire a projectile that deals 0 Magical Damage to the first enemy hit. • Mystic Surge: Deals 50% Damage to enemies within 2.4m of where the projectile stops

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Mystic Surge

PASSIVE

Accumulate Spirit by dealing damage to enemies. Upon reaching 100 Spirit you enter Mystic Surge for 5s and can use any of your first 3 abilities with no cooldown. Abilities used this way have a bonus effect. • Gain bonus Strength, Intelligence, and Attack Speed while in your Mystic Surge based on the rank of Spirit's Cadance

  • Strength: 7/14/21/28/35/49
  • Intelligence: 10/20/30/40/50/70
  • Attack Speed: 10/14/18/22/26/40%
  • Minion Hit: 2 Spirit
  • God Hit: 5 Spirit
  • Cooldown: 0s
  • Cost: 0

Sacred Bell

ABILITY 1

Level

Lob a bell, dealing 65 [80% Strength and 65% Intelligence] Magical Damage to enemies where it lands. Warding Gusts or Reverent Steps push the Bell, dealing 45 [80% Strength and 65% Intelligence] Magical Damage and Slowing enemies hit. • Mystic Surge: +20% Lob Damage and now applies a Slow. +20% Rolling Damage and now applies a Stun. The Bell itself is 1.67x the size

NOTE 1: Warding Gusts will pull the Bell towards you if it is within Basic Attack range and has landed before casting Warding Gusts

NOTE 2: You can only have 3 Bells deployed

  • Lob Damage: 65/105/145/185/225
  • Lob Scaling: 80% Strength and 65% Intelligence
  • Roll Damage: 45/75/105/135/165
  • Roll Scaling: 80% Strength and 65% Intelligence
  • Slow: 20%
  • Slow Duration: 1.5s
  • Cooldown: 15/14.5/14/13.5/13s
  • Range: 8.8m
  • Radius: 2.4m
  • Cost: 0

Warding Gust

ABILITY 2

Level

Swipe your fan dealing 65 [55% Strength and 45% Intelligence] Magical Damage to enemies and Knockback enemies who are close. • -30% Damage to enemies further away • Mystic Surge: +20% Damage and Knockback. Bells pushed are treated as Mystic Surge Bells

  • Damage: 65/110/155/200/245
  • Damage Scaling: 55% Strength and 45% Intelligence
  • Cooldown: 14s
  • Radius: 4.4/8.8m
  • Cone Angle: 70 degrees
  • Cost: 0

Reverent Steps

ABILITY 3

Level

Dance for a short burst of speed in any direction, then fire a projectile dealing 10 [110% Strength and 40% Intelligence and 100% InhandPower] Magical Damage when it ends. • Hitting a god grants 50 Spirit and reduces this ability’s Cooldown by 25%Mystic Surge: +20% Damage, dealt instantly in a line. Bells pushed are treated as Mystic Surge Bells

NOTE 1: You have no strafing or backpedal penalty while firing

  • Damage: 10/45/80/115/150
  • Damage Scaling: 110% Strength and 40% Intelligence and 100% Inhand Power
  • Cooldown: 15s
  • Range: 8.8m
  • Radius: 0.64m
  • Cost: 0

Spirit's Cadence

ABILITY 4

Level

Conjure a spiritual dance that pulses three times. The first two pulses deal 50 [30% Strength and 25% Intelligence] Magical Damage. The last pulse deals 100 [60% Strength and 70% Intelligence] Magical Damage. Pulses apply a stacking Slow. • You and allies in the area gain Guarding Spirits for 4s. When taking lethal damage become Immune, Silenced, and Disarmed for 1.5s • Casting this ability immediately places you in Mystic Surge for 10s

NOTE 1: Slow stacks three times

NOTE 2: Gods can receive Guarding Spirits only once per Spirit Cadance use

  • Pulse Damage: 50/70/90/110/130
  • Pulse Scaling: 30% Strength and 25% Intelligence
  • Final Damage: 100/140/180/220/260
  • Final Scaling: 60% Strength and 70% Intelligence
  • Slow: 15%
  • Slow Duration: 2s
  • Cooldown: 100s
  • Range: 8.8m
  • Radius: 5.6m
  • Cost: 0
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