Maya Maya

Hun Batz

The Howler Monkey God

Level
Stat Name Stat Value
Max Health 622.5
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 19
Magical Protection 27.5
Movement Speed 375
Base Attack Speed 0.97
Attack Speed Percent 1.46
Inhand Power 44.4
XP Requirement 0

HUN BATZ COMMUNITY GUIDES

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Inbowned: Jungle Builds & Ratings

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Final Build

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Inters3ct: Top 3 Gods for EVERY ROLE (w/ Builds)

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by JFZoidberg 2 months, 2 weeks ago
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Inters3ct: Hun Batz - Jungle

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HUN BATZ PRO BUILDS

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Ejungle
VICTORY | 42m 6s |
16 / 7 / 6

Unranked

Jungle
VICTORY | 46m 30s |
3 / 7 / 20
Aspect of Disruption HunBatz
Emiddle
DEFEAT | 24m 20s |
2 / 4 / 1
Aspect of Disruption HunBatz
Middle
VICTORY | 36m 27s |
21 / 1 / 11

Unranked

Aspect of Disruption HunBatz

HUN BATZ COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Hun Batz Basic Attack

BASIC

Deal 5 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.75, 1.25x damage and swing time.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Infused Strikes

PASSIVE

Aspect of Disruption

Infused Strikes Slow gods hit by them, but do not grant Hun Batz the stacking Strength buff. Overhand Smash Stuns gods hit by it, but deals reduced damage.

After using an ability, Hun Batz's next Basic Attack will deal 1.2x damage and grants Hun Batz a stacking Strength buff on successful hit. Stacks up to 4 times.

  • Cooldown: 0s
  • Cost: 0
  • Strength: 5 Per Stack
  • Strength: 0.25 Per Level
  • Buff Duration: 4s

Somersault

ABILITY 1

Level

Leap forward, dealing 75 [60% Strength] Physical Damage and Slowing enemies in the area where you take off and where you land. • Enemies hit by both areas take 25% damage from the 2nd hit.

  • Damage: 75/115/155/195/235
  • Damage Scaling: 60% Strength
  • Slow: 30/32.5/35/37.5/40%
  • Slow Duration: 2s
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 13s
  • Cost: 60

Overhand Smash

ABILITY 2

Aspect of Disruption

Infused Strikes Slow gods hit by them, but do not grant Hun Batz the stacking Strength buff. Overhand Smash Stuns gods hit by it, but deals reduced damage.

Level

Channel for a short duration. At the end of the Channel, deal 75 [85% Strength] Physical Damage to enemies in front of you and apply a Physical Protection debuff. • While channelling you are Displacement Immune and Immune to strafe and backpedal movement penalties.

  • Damage: 75/130/185/240/295
  • Damage Scaling: 85% Strength
  • Stun Duration: 0.55/0.6/0.65/0.7/0.75s
  • Physical Protection Reduced: 8/10/12/14/16
  • Debuff Duration: 2s
  • Range: 5.6m
  • Cone Angle: 110 degrees
  • Cooldown: 12/11.5/11/10.5/10s
  • Cost: 60

Sacred Monkey

ABILITY 3

Level

Throw a projectile monkey that deals 80 [70% Strength] Physical Damage to any enemies it hits. After hitting, it will bounce to nearby enemies applying a Mark to only the most recently hit enemy. Reactivate this ability to Teleport to the Marked enemy.

  • Damage: 80/135/190/245/300
  • Damage Scaling: 70% Strength
  • Mark Duration: 2s
  • Range: 8.8m
  • Radius: 0m
  • Cooldown: 13s
  • Cost: 60/65/70/75/80

Fear No Evil

ABILITY 4

Level

Create a Totem that repeatedly Fears and deals 35 [10% Strength] Physical Damage to all enemies around it. • Hits every 0.25s • Fear can only last a maximum of 1s.

  • Damage Per Tick: 35
  • Damage Scaling Per Tick: 10% Strength
  • Feared Duration: 0.5s
  • Lifetime: 1/1.25/1.5/1.75/2s
  • Range: 7.2m
  • Radius: 5.6 and 2.4m
  • Cooldown: 120/115/110/105/100s
  • Cost: 60
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