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Hun Batz
The Howler Monkey God
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Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
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Type |
![]() |
---|---|
Collection | Ascension Reward |
Cost | Reward |
Voice Pack | No Voicepack |
Stat Name | Stat Value |
---|---|
Max Health | 622.5 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 19 |
Magical Protection | 27.5 |
Movement Speed | 375 |
Base Attack Speed | 0.97 |
Attack Speed Percent | 1.46 |
Inhand Power | 44.4 |
XP Requirement | 0 |
HUN BATZ COMMUNITY GUIDES
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Hun Batz Basic Attack
BASIC
Deal 5 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.75, 1.25x damage and swing time.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
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Infused Strikes
PASSIVE
After using an ability, Hun Batz's next Basic Attack will deal 1.2x damage and grants Hun Batz a stacking Strength buff on successful hit. Stacks up to 4 times.
- Cooldown: 0s
- Cost: 0
- Strength: 2 Per Stack
- Strength: 0.25 Per Level
- Buff Duration: 4s
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Somersault
ABILITY 1
Leap forward, dealing 65 [60% Strength] Physical Damage and Slowing enemies in the area where you take off and where you land. • Enemies hit by both areas take 25% damage from the 2nd hit.
- Damage: 65/105/145/185/225
- Damage Scaling: 60% Strength
- Slow: 30/32.5/35/37.5/40%
- Slow Duration: 2s
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 13s
- Cost: 60
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Overhand Smash
ABILITY 2
Channel for a short duration, and repeatedly apply a Physical Protection debuff to enemies in front of you that stacks up to 4 times. At the end of the Channel, deal 75 [85% Strength] Physical Damage to enemies in front of you. • While channelling you are Displacement Immune and Immune to strafe and backpedal movement penalties.
- Damage: 75/130/185/240/295
- Damage Scaling: 85% Strength
- Stun Duration: 0.55/0.6/0.65/0.7/0.75s
- Physical Protection Decreased per Stack: 2/2.5/3/3.5/4
- Debuff Duration: 2s
- Range: 5.6m
- Cone Angle: 110 degrees
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 60
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Sacred Monkey
ABILITY 3
Throw a projectile monkey that deals 80 [70% Strength] Physical Damage to any enemies it hits. After hitting, it will bounce to nearby enemies applying a Mark to only the most recently hit enemy. Reactivate this ability to Teleport to the Marked enemy.
- Damage: 80/135/190/245/300
- Damage Scaling: 70% Strength
- Mark Duration: 2s
- Range: 8.8m
- Radius: 0m
- Cooldown: 13s
- Cost: 60/65/70/75/80
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Fear No Evil
ABILITY 4
Create a Totem that repeatedly Fears and deals 40 [12% Strength] Physical Damage to all enemies around it. • Hits every 0.25s
- Damage Per Tick: 40
- Damage Scaling Per Tick: 12.5% Strength
- Feared Duration: 0.5s
- Lifetime: 1/1.25/1.5/1.75/2s
- Range: 7.2m
- Radius: 5.6 and 2.4m
- Cooldown: 120/115/110/105/100s
- Cost: 60