
Kali
Goddess of Destruction

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 596.3 |
Max Mana | 281 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 19.6 |
Magical Protection | 27.5 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.46 |
Inhand Power | 44 |
XP Requirement | 0 |
KALI COMMUNITY GUIDES
View allNo guides available yet.
KALI PRO BUILDS
View allKALI COMMON ELITE BUILDS
View allThere is not enough data at this time to show builds from this God.

Kali Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.5, 1.5x damage and swing time.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0

Marked for Death
PASSIVE
Mark a god. Gain Physical Penetration against that god. Killing that god restores 40% Health. Assists restore 15% Health. You also gain +20% gold bounty. Additionally, Basic Attacks and most abilities apply Rupture to enemies. • If a marked target dies, the enemy god closest to Kali becomes marked • You can use 'Interact' in the fountain to change your marked target
- Damage: 12
- Damage Scaling: 6 Per Level
- Heal: 10
- Heal Scaling: 4 Per Level
- Cooldown: 0s
- Cost: 0

Nimble Strike
ABILITY 1
Leap dealing 85 [80% Strength] Physical Damage to enemies when landing. Heal 20 Health if this ability landed on an enemy. • If you landed on an enemy god, heal for 10% of their missing health • If you landed on multiple gods, restore based on the god that would heal you the most • Applies 3 stacks of Rupture
- Damage: 85/135/185/235/285
- Damage Scaling: 80% Strength
- Heal: 20/40/60/80/100
- Heal: 10% Missing Health
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 12s
- Cost: 60

Lash
ABILITY 2
Throw 3 blades forward, each dealing 35 [20% Strength and 25% Intelligence] Physical Damage and applying a bleed. The bleed deals 5 [5% Strength and 10% Intelligence] Physical Damage every .5s for 3s. • Applies 1 stack of Rupture for each blade hit
- Damage: 35/45/55/65/75
- Damage Scaling: 20% Strength and 25% Intelligence
- Bleed Damage: 5/10/15/20/25
- Bleed Scaling: 5% Strength and 10% Intelligence
- Range: 11.2m
- Radius: 0.48m
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 60/65/70/75/80

Incense
ABILITY 3
Stun enemies with incense, gaining bonus STR and INT. Siphon targets, dealing 40 [20% Strength and 40% Intelligence] Physical Damage and healing 20 Health per hit. Damage and Heal increased per Rupture stack, consuming them. • All heals after the first are reduced by 80%. The strongest heal is resolved first • Non-god targets with a stack of Rupture are damaged and restore health as if they had 3 stacks.
- Damage: 40/65/90/115/140
- Damage Scaling: 20% Strength and 40% Intelligence
- Bonus Damage: 8/13/18/23/28 per Stack
- Bonus Damage Scaling: 12.5% Strength and 22.5% Intelligence
- Heal: 20/35/50/65/80
- Bonus Heal: 10/13/16/19/22 per Stack
- Bonus Heal Scaling: 7% Intelligence
- Stun Duration: 0.8s
- Strength: 10/17/24/31/38
- Intelligence: 15/25/35/45/55
- Buff Duration: 4/4.5/5/5.5/6s
- Radius: 0m
- Cooldown: 14s
- Cost: 60

Destruction
ABILITY 4
Become immune to death, displacement, slows, and roots. Deal 12 [5% Strength and 7% Intelligence] Physical Damage to nearby enemies every 0.25s for its duration. • If you are below 15% Health when the ultimate ends, you are restored to 15% of your Health • Applies 1 stack of Rupture for each hit
- Damage: 12/15/18/21/24
- Damage Scaling: 5% Strength and 7.5% Intelligence
- Strength: 15/17.5/20/22.5/25
- Intelligence: 15/17.5/20/22.5/25
- Lifesteal: 15/17.5/20/22.5/25%
- Attack Speed: 20/22.5/25/27.5/30%
- Duration: 3.5/3.75/4/4.25/4.5s
- Radius: 3.2m
- Cooldown: 90s
- Cost: 60/70/80/90/100