
Kali
Goddess of Destruction

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 596.3 |
Max Mana | 281 |
Health Per Time | 1.7 |
Mana Per Time | 2.25 |
Physical Protection | 19.6 |
Magical Protection | 27.5 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.46 |
Inhand Power | 41 |
XP Requirement | 0 |
KALI PRO BUILDS
View allKALI COMMON ELITE BUILDS
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Kali Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.5, 1.5x damage and swing time.
- Damage Scaling: 100% Strength and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0

Marked for Death
PASSIVE
Mark a god. Gain Physical Penetration against that god. Killing that god restores 20% Health. Assists restore 7.5% Health. You also gain +20% gold bounty. Additionally, Basic Attacks and most abilities apply Rupture to enemies. • If a marked target dies, the enemy god closest to Kali becomes marked • You can use 'Interact' in the fountain to change your marked target
- Damage: 12
- Damage Scaling: 6 Per Level
- Heal: 7
- Heal Scaling: 2 Per Level
- Cooldown: 0s
- Cost: 0

Nimble Strike
ABILITY 1
Leap dealing 65 [80% Strength] Physical Damage to enemies when landing. Heal 20 Health if this ability landed on an enemy. • If you landed on an enemy god, heal for 6% of their missing health • If you landed on multiple gods, restore based on the god that would heal you the most • Applies 2 stacks of Rupture
- Damage: 65/115/165/215/265
- Damage Scaling: 80% Strength
- Heal: 20/30/40/50/60
- Heal: 6% Missing Health
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 13s
- Cost: 60

Lash
ABILITY 2
Throw 3 blades forward, each dealing 35 [20% Strength and 25% Intelligence] Physical Damage and applying a bleed. The bleed deals 5 [5% Strength and 10% Intelligence] Physical Damage every .5s for 3s. • Applies 1 stack of Rupture for each blade hit
- Damage: 35/45/55/65/75
- Damage Scaling: 20% Strength and 25% Intelligence
- Bleed Damage: 5/10/15/20/25
- Bleed Scaling: 5% Strength and 10% Intelligence
- Range: 11.2m
- Radius: 0.48m
- Cooldown: 12/11.5/11/10.5/10s
- Cost: 60/65/70/75/80

Incense
ABILITY 3
Stun enemies with incense, gaining bonus STR and INT. Siphon targets, dealing 35 [15% Strength and 30% Intelligence] Physical Damage and healing 18 Health per hit. Damage and Heal increased per Rupture stack, consuming them. • All heals after the first are reduced by 80%. The strongest heal is resolved first • Non-god targets with a stack of Rupture are damaged and restore health as if they had 3 stacks.
- Damage: 35/55/75/95/115
- Damage Scaling: 15% Strength and 30% Intelligence
- Bonus Damage: 8/13/18/23/28 per Stack
- Bonus Damage Scaling: 10% Strength and 12.5% Intelligence
- Heal: 18/26/34/42/50
- Bonus Heal: 8/10/12/14/16 per Stack
- Bonus Heal Scaling: 4% Intelligence
- Stun Duration: 0.8s
- Strength: 10/15/20/25/30
- Intelligence: 14/21/28/35/42
- Buff Duration: 4/4.5/5/5.5/6s
- Radius: 0m
- Cooldown: 15s
- Cost: 60

Destruction
ABILITY 4
Become immune to death, displacement, slows, and roots. Deal 12 [4% Strength and 6% Intelligence] Physical Damage to nearby enemies every 0.25s for its duration. • If you are below 15% Health when the ultimate ends, you are restored to 15% of your Health • Applies 1 stack of Rupture for each hit
- Damage: 12/15/18/21/24
- Damage Scaling: 4% Strength and 6.5% Intelligence
- Strength: 10/15/20/25/30
- Intelligence: 14/21/28/35/42
- Lifesteal: 10%
- Attack Speed: 20/22.5/25/27.5/30%
- Duration: 3.5/3.75/4/4.25/4.5s
- Radius: 3.2m
- Cooldown: 90s
- Cost: 60/70/80/90/100