
Sun Wukong
The Monkey King

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 632.16 |
Max Mana | 287.12 |
Health Per Time | 1.7 |
Mana Per Time | 2.18 |
Physical Protection | 19.57 |
Magical Protection | 28.32 |
Movement Speed | 375 |
Base Attack Speed | 0.96 |
Attack Speed Percent | 1.44 |
Inhand Power | 43.07 |
XP Requirement | 0 |
SUN WUKONG COMMUNITY GUIDES
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SUN WUKONG PRO BUILDS
View allSUN WUKONG COMMON ELITE BUILDS
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Sun Wukong Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 4 hit chain. Attacks in order of 1, 0.75x, 1x, 1.25x damage and swing time.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0

Undefeated Body
PASSIVE
When you drop below 60% health, gain increased Strength, Intelligence, and Protections. If you go agove this threshold, the buff persists for a short duration. When you drop below 30% health, you spawn a clone. This effect has a cooldown.
- Clones use The Magic Cudgel and Master's Will when you do.
- Clones inherit 100% of your Health, Protections, Strength and Intelligence but deal 50% damage and are instantly killed by Hard Crowd Control effects, except Knockbacks.
- Protections: 10
- Protections: 2 Per Level
- Strength & Intelligence: 10
- Strength & Intelligence: 1.5 Per Level
- Buff Duration: 8s
- Clone Lifetime: 10s
- Cooldown: 90s
- Cost: 0

The Magic Cudgel
ABILITY 1
Slam down with your Cudgel, dealing 115 [60% Strength and 75% Intelligence] Physical Damage. • This ability has reduced Strength Scaling but increased Intelligence Scaling to enemies that are further away • Intelligence increases the length of this ability
NOTE 1: Strength Scaling starts decreasing from 50% of the abilities range to a floor of 50% of the total Strength Scaling.
NOTE 2: Intelligence Scaling starts increasing from 50% of the abilities range starting with a floor of 50% of the total Intelligence Scaling.
NOTE 3: Intelligence increases the length of this ability up to 1.5x at 500 Intelligence.
NOTE 4: You gain 2 stacks of Attack Speed when hitting enemy gods.
- Damage: 115/155/195/235/275
- Damage Scaling: 60% Strength and 75% Intelligence
- Range: 8.8m
- Radius: 0.96m
- Cooldown: 12s
- Cost: 50/55/60/65/70

Master's Will
ABILITY 2
Strike around you dealing 90 [65% Strength and 85% Intelligence] Physical Damage. Enemies hit are Slowed and have reduced Attack Speed • This ability has reduced Strength Scaling but increased Intelligence Scaling to enemies that are further away • Intelligence increases the radius of this ability
NOTE 1: Strength Scaling starts decreasing from 50% of the abilities range to a floor of 50% of the total Strength Scaling.
NOTE 2: Intelligence Scaling starts increasing from 50% of the abilities range starting with a floor of 50% of the total Intelligence Scaling.
NOTE 3: Intelligence increases the radius of this ability up to 1.5x at 500 Intelligence.
- Damage: 90/140/190/240/290
- Damage Scaling: 65% Strength and 85% Intelligence
- Slow: 20/22.5/25/27.5/30%
- Attack Speed Slow: 20/22.5/25/27.5/30%
- Debuff Duration: 3s
- Radius: 3.2m
- Cooldown: 11s
- Cost: 60

72 Transformations
ABILITY 3
Transform into an Ox, Tiger or Eagle, and charge forward. • Ox : Knockback enemies in your path, dealing 70 [60% Strength] Physical Damage • Tiger : Maul the first enemy you hit, dealing 100 [80% Strength] Physical Damage and Stunning them • Eagle : Is the fastest of the three forms
NOTE 1: Choose which form to transform into based on where you are aiming when the ability is fired. Ox is the closest, Tiger in the middle, and Eagle the farthest.
NOTE 2: All 3 forms are immune to Slow and Root effects while the Ox form is also immune to Knockups.
- Ox Damage: 70/105/140/175/210
- Ox Damage Scaling: 60% Strength
- Tiger Damage: 100/170/240/310/380
- Tiger Damage Scaling: 80% Strength
- Stun Duration: 1.4s
- Cooldown: 16/15.5/15/14.5/14s
- Cost: 65/70/75/80/85

Somersault Cloud
ABILITY 4
Rise into a cloud leaving a clone to fight in your stead. While in the cloud you are Stealthed and Heal 0 [2% MaxHealth and 5% Intelligence] every 0.5s. • Refire to deal 200 [100% Strength] Physical Damage. • You are CC Immune while using this ability.
NOTE 1: If all clones are killed while on your cloud, your Stealth effect ends early.
- Damage: 200/275/350/425/500
- Damage Scaling: 100% Strength
- Heal Scaling Per Tick: 2% Max Health and 5% Intelligence
- Range: 12m
- Radius: 4m
- Cooldown: 110/105/100/95/90s
- Cost: 100