Chinese Chinese

Hou Yi

Defender of the Earth

Level
Stat Name Stat Value
Max Health 595.34
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 18.43
Magical Protection 26.68
Movement Speed 365
Base Attack Speed 0.99
Attack Speed Percent 1.48
Inhand Power 47.06
XP Requirement 0

HOU YI COMMUNITY GUIDES

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HOU YI PRO BUILDS

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HOU YI COMMON ELITE BUILDS

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Hou Yi Basic Attack

BASIC

Fire a projectile that deals 0 Physical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Suntouched

PASSIVE

When critically hit or taking more than 20% of your Health in a single blow, become Suntouched, reducing active cooldowns by 2s and Marking the enemy who triggered this effect. While Suntouched, you cannot be critically hit.

Ricochet

ABILITY 1

Aspect of the Mark

Basic Attacks now ricochet, dealing bonus damage to gods per bounce. Bounced Basic Attacks cannot damage structures. Ricochet no longer bounces or stuns; it applies Mark of the Golden Crow on its first hit. If already marked, the mark spreads. Basic Attacks hitting marked targets bounce to a nearby enemy.

Level

Fire an arrow that ricochets off walls, dealing 95 [70% Strength and 55% Intelligence] Physical Damage to enemies is passes through. Deals increasing Damage with each ricochet. • Marked enemies who are hit are Stunned • Ricochet bounces an additional time if you have 400 or more Intelligence

  • Damage: 95/145/195/245/295
  • Damage Scaling: 70% Strength and 55% Intelligence
  • Bonus Damage: +40% Per Ricochet
  • Stun Duration: 0s
  • Range: 11.2m
  • Radius: 0.48m
  • Cooldown: 10/9.5/9/8.5/8s
  • Cost: 60/65/70/75/80

Mark of the Golden Crow

ABILITY 2

Aspect of the Mark

Basic Attacks now ricochet, dealing bonus damage to gods per bounce. Bounced Basic Attacks cannot damage structures. Ricochet no longer bounces or stuns; it applies Mark of the Golden Crow on its first hit. If already marked, the mark spreads. Basic Attacks hitting marked targets bounce to a nearby enemy.

Level

Mark an enemy causing your other abilities to apply additional effects. While STR is higher than INT, Marked enemies take bonus Physical Damage based on their missing health. While INT is higher than STR, Marked additional effects are amplified. • Ricochet Stuns Marked enemies • Divebomb Knocks Away Marked enemies • Sunbreaker Slows Marked enemies more

  • Bonus Damage: 0/2/3/4/5/6% for every 10% Missing Health
  • Bonus Stun Duration: 0/0.2/0.3/0.4/0.5/0.6s
  • Bonus Knockback: 0/25/30/35/40/45%
  • Bonus Slow Duration: 0/0.3/0.35/0.4/0.45/0.5s
  • Range: 8.8m
  • Radius: 1.6m
  • Cooldown: 14s
  • Cost: 50

Divebomb

ABILITY 3

Level

Leap into the air before selecting a location to dive onto, dealing 70 [60% Strength and 40% Intelligence] Physical Damage to enemies where you land. • Marked enemies who are hit are Knocked Away

  • Damage: 70/110/150/190/230
  • Damage Scaling: 60% Strength and 40% Intelligence
  • Range: 8.8m
  • Radius: 3.2m
  • Cooldown: 15s
  • Cost: 70

Sunbreaker

ABILITY 4

Level

Shoot down 9 suns every 0.5s onto a target area, dealing 80 [25% Strength and 15% Intelligence] Physical Damage and Slowed enemies hit. The first sun stays, acting as a wall that Ricochet can bounce off of. • Marked enemies who are more heavily Slowed

  • Damage: 80/90/100/110/120
  • Damage Scaling: 25% Strength and 15% Intelligence
  • Slow: 20%
  • Mark Slow: 40%
  • Slow Duration: 0.5s
  • Range: 8.8m
  • Radius: 4.8m
  • Cooldown: 90s
  • Cost: 60/65/70/75/80
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