Roman Roman

Janus

God of Portals and Transitions

Level
Stat Name Stat Value
Max Health 572.7
Max Mana 320
Health Per Time 1.7
Mana Per Time 2.43
Physical Protection 17.5
Magical Protection 26.1
Movement Speed 365
Base Attack Speed 1
Attack Speed Percent 1.4
Inhand Power 42
XP Requirement 0

JANUS COMMUNITY GUIDES

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No guides available yet.

JANUS PRO BUILDS

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Middle
VICTORY | 49m 39s |
18 / 5 / 11
Solo
VICTORY | 35m 4s |
2 / 2 / 5
Middle
VICTORY | 29m 55s |
6 / 3 / 9
Middle
VICTORY | 23m 54s |
5 / 0 / 2

JANUS COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Janus Basic Attack

BASIC

Fire a projectile that deals 5 Magical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Passages

PASSIVE

When you pass through a Portal or Threshold, your next ability deals 0 [20% Intelligence] bonus Magical Damage. Stacks up to 2 times.

  • Cooldown: 0s
  • Cost: 0

Portal

ABILITY 1

Level

Open a portal on a surface. • Wall portals create a passage to the other side • Ground portals Banishes you and enemies upwards, dealing 80 [70% Intelligence] Magical Damage to enemies on landing

  • Damage: 80/135/190/245/300
  • Damage Scaling: 70% Intelligence
  • Secondary Damage: 0
  • Secondary Damage Scaling: 0
  • Range: 0m
  • Cooldown: 12s
  • Cost: 70

Unstable Vortex

ABILITY 2

Level

Launch two linked portals, dealing 100 [95% Intelligence] Magical Damage to enemies in their path • Hitting an enemy with both portals deals 20 [20% Intelligence] bonus Magical Damage

NOTE 1: Projectile passes through and damages all enemies, and passes through walls.

  • Damage: 100/165/230/295/360
  • Damage Scaling: 95% Intelligence
  • Secondary Damage: 20/33/46/59/72
  • Secondary Damage Scaling: 20% Intelligence
  • Range: 11.2m
  • Cooldown: 9s
  • Cost: 70/75/80/85/90

Threshold

ABILITY 3

Level

Unleash a rift that Slows enemies and grants Movement Speed to allies who cross it. • Affected enemies are Phased, causing your next ability to deal 0 [25% Intelligence] bonus Magical Damage and Magical Damage you deal ignores 15% of their Magical Protection • Passive: You and allies gain stacking Movement Speed when crossing the rift or passing through a portal up to 3 stacks

  • Damage Scaling: 25/30/35/40/45% Intelligence
  • Slow: 25%
  • Slow Duration: 3s
  • Movement Speed: 15%
  • Buff Duration: 6s
  • Rift Duration: 3/3.5/4/4.5/5s
  • Range: 8.8m
  • Cooldown: 12s
  • Cost: 60/65/70/75/80

Through Space and Time

ABILITY 4

Level

Fire a global projectile that deals up to 300 [80% Intelligence] [100% Intelligence] Magical Damage and opens portals for allies on any surface it passes. Enemies hit are Phased if Threshold is ranked. • You are CC Immune while firing • Deals 300 [80% Intelligence] Magical Damage when point blank, increasing with distance traveled

NOTE 1: Projectile passes through and damages all enemies, and passes through walls.

NOTE 2: Cannot deal damage to enemies in the fountain

  • Damage: 300/375/450/525/600
  • Damage Scaling: 80% Intelligence
  • Max Distance Scaling: 100% Intelligence
  • Distance for Max Scaling: 128m
  • Portal Duration: 10s
  • Range: 320m
  • Projectile Radius: 0.8m
  • Cooldown: 110s
  • Cost: 70
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