S-Tier (true carries / often direct the whole way a match unfolds / if ENY TM doesn't counter build they will suffer)
A-Tier (minimal issues / can carry past mid-game / some counter-building required)
B-Tier (work in most games / require some combos to be very effective / mid to late-game or item dependent)
C-Tier (largely depend on combos to be effective / no reason to counter-build)
F-Tier (useless without full set up by team)
Unranked gods:
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