Egyptian Egyptian

Osiris

Broken God of the Afterlife

Level
Stat Name Stat Value
Max Health 647.4
Max Mana 281
Health Per Time 1.77
Mana Per Time 2.25
Physical Protection 20.4
Magical Protection 28.6
Movement Speed 375
Base Attack Speed 1
Attack Speed Percent 1.46
Inhand Power 44
XP Requirement 0

OSIRIS COMMUNITY GUIDES

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No guides available yet.

OSIRIS PRO BUILDS

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Solo
VICTORY | 40m 55s |
1 / 2 / 6
Solo
DEFEAT | 39m 22s |
11 / 6 / 6
Solo
VICTORY | 44m 47s |
11 / 9 / 6
Solo
VICTORY | 50m 55s |
14 / 9 / 14

OSIRIS COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Osiris Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: 4 Hit Chain. Attacks in order of 0.5, 1, 0.5, 1x damage swing time. Attacks 3 & 4 hit all enemies in range.

  • Cooldown: 0s
  • Cost: 0

Fragmented

PASSIVE

Aspect of the Fragmented

Abilities now scale with Intelligence only. Fragments are lost passively, on casts, and on ability god hits. Osiris gains +% Damage Dealt or Damage Mitigated based on how whole he is. Sickle Strike has no cooldown, costs 4 Fragments. Spirit Flail consumes Sickle Strike for bonus damage but no slow. Lord of the Afterlife summons a slowing, damage-dealing specter.

Lose a Fragment of your body each time you use an ability, gaining +2% Damage Mitigation for each missing Fragment. • After losing 8 Fragments, become a spirit for 6 successful Basic Attacks: walk through enemies and enemy blockers, gain Attack Speed, and your Basic Attacks ignore movement penalty

  • Attack Speed: 40%
  • Cooldown: 0s
  • Cost: 0

Sickle Strike

ABILITY 1

Aspect of the Fragmented

Abilities now scale with Intelligence only. Fragments are lost passively, on casts, and on ability god hits. Osiris gains +% Damage Dealt or Damage Mitigated based on how whole he is. Sickle Strike has no cooldown, costs 4 Fragments. Spirit Flail consumes Sickle Strike for bonus damage but no slow. Lord of the Afterlife summons a slowing, damage-dealing specter.

Level

Throw your Sickle, dealing 80 [45% Strength and 35% PhysicalProtectionItem and 35% MagicalProtectionItem] Physical Damage and Slowing the first god hit. It passes through minions. • If a god is hit, the Sickle persists for the Slow duration • Deals 75% Physical Damage to minions

  • Damage: 80/130/180/230/280
  • Damage Scaling: 45% Strength and 35% Physical Protection Item or Magical Protection Item
  • Slow: 15/16.25/17.5/18.75/20%
  • Slow Duration: 3s
  • Range: 8.8m
  • Radius: 0m
  • Cooldown: 6s
  • Cost: 30

Spirit Flail

ABILITY 2

Aspect of the Fragmented

Abilities now scale with Intelligence only. Fragments are lost passively, on casts, and on ability god hits. Osiris gains +% Damage Dealt or Damage Mitigated based on how whole he is. Sickle Strike has no cooldown, costs 4 Fragments. Spirit Flail consumes Sickle Strike for bonus damage but no slow. Lord of the Afterlife summons a slowing, damage-dealing specter.

Level

Strike the target area with your flail, dealing 90 [75% Strength and 55% PhysicalProtectionItem and 55% MagicalProtectionItem] Physical Damage and granting Movement Speed. • Enemies affected by Sickle Strike have their Slow increased in power and duration

  • Damage: 90/145/200/255/310
  • Damage Scaling: 75% Strength and 55% Physical Protection Item or Magical Protection Item
  • Additional Slow: 40%
  • Slow Duration: 3s
  • Movement Speed: 20%
  • Buff Duration: 3s
  • Range: 8.8m
  • Radius: 0m
  • Cooldown: 11s
  • Cost: 50/55/60/65/70

Judgement Tether

ABILITY 3

Level

Tether yourself to nearby enemy gods. Tethered enemies have reduced Attack Speed and reduced Damage for 4s. • The tether breaks if targets move far enough away • Targets still in range when the duration expires are Stunned

  • Damage Dealt Reduction: 10/12.5/15/17.5/20%
  • Attack Speed Slow: 15/17.5/20/22.5/25%
  • Attack Speed Slow: 4% of Protections from Items
  • Stun Duration: 1.1s
  • Stun Duration: 1.1s
  • Cooldown: 15s
  • Cost: 60/65/70/75/80

Lord of the Afterlife

TALENT

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