Tsukuyomi
God of the Moon
| Type | Default |
|---|---|
| Collection | Default |
| Cost | Unknown |
| Voice Pack | Click to Listen |
| Stat Name | Stat Value |
|---|---|
| Max Health | 617.6 |
| Max Mana | 296 |
| Health Per Time | 1.7 |
| Mana Per Time | 2.25 |
| Physical Protection | 19 |
| Magical Protection | 27.5 |
| Movement Speed | 375 |
| Base Attack Speed | 1 |
| Attack Speed Percent | 1.46 |
| Inhand Power | 42 |
| XP Requirement | 0 |
TSUKUYOMI PRO BUILDS
View allTSUKUYOMI COMMON ELITE BUILDS
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Tsukuyomi Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
- Cost: 0
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
Shingetsu & Mangetsu
PASSIVE
Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu. • Empowered Shingetsu cleaves for 50% damage and restores mana • Empowered Mangetsu deals bonus Physical Damage and restores health
- Mana Restore: 3
- Mana Restore Scaling: 20% Strength
- Heal: 5
- Heal Scaling: 1 Per Level
- Damage: 2
- Damage Scaling: 15% Strength and 30% Intelligence
- Cooldown: 0s
- Cost: 0
Dark Moon Shuriken
ABILITY 1
Throw a shuriken that deals 70 [80% Strength and 70% Intelligence] Physical Damage to enemies and sticks into the first god hit • Retrieving the shuriken from a god reduces this ability's cooldown • After casting, your next Shingetsu Attack becomes a ranged attack that steals Movement Speed
NOTE 1: If a god dies while a Shuriken is in them, it will drop to the floor
- Damage: 70/120/170/220/270
- Damage Scaling: 80% Strength and 70% Intelligence
- Cooldown Reduction: -4s
- Movement Speed Steal: 25%
- Buff Duration: 4s
- Cost: 50/60/70/80/90
- Cooldown: 14s
Kusarigama
ABILITY 2
Perform a three-swing combo with a Kusarigama. The first two swings deal 30 [40% Strength and 25% Intelligence] Physical Damage and Disarm enemies. The final swing deals 50 [90% Strength and 50% Intelligence] Physical Damage. • While Strength is higher than Intelligence, it is • Shingetsu infused. Otherwise, it is • Mangetsu infused • Shingetsu Infused: Gain Movement Speed and the final swing Stuns • Mangetsu Infused: The final swing gains +20% Base Damage, +20% Intelligence Scaling, and 3.2m range
NOTE 1: You are immune to Knockups while swinging
- Swing Damage: 30/55/80/105/130
- Swing Scaling: 40% Strength and 25% Intelligence
- Final Damage: 50/95/140/185/230
- Final Scaling: 90% Strength and 50% Intelligence
- Disarmed Duration: 1s
- Stun Duration: 0.8/0.9/1/1.1/1.2s
- Movement Speed: 25%
- Cost: 70/75/80/85/90
- Cooldown: 14s
Silver Moon Caltrops
ABILITY 3
Scatter Caltrops in an area, dealing 20 [12% Strength and 15% Intelligence] Physical Damage and Slowing enemies • Enemies moving within the Caltrops take additional damage and are Slowed again • After casting, your next Mangetsu Attack becomes a ranged attack that deals 5 [30% Strength and 65% Intelligence] bonus Physical Damage
NOTE 1: Checks for movement every 0.25s for 6s.
- Damage: 20/30/40/50/60
- Damage Scaling: 12.5% Strength and 15% Intelligence
- Slow: 20%
- Slow Duration: 1.5s
- Mangetsu Bonus Damage: 5
- Mangetsu Bonus Scaling: 30% Strength and 65% Intelligence
- Cost: 40/45/50/55/60
- Cooldown: 14s
Piercing Moonlight
ABILITY 4
Fire 4 piercing beams of moonlight, marking and dealing 30 [15% Strength and 40% Intelligence] Physical Damage to enemy gods. You are CC Immune and have Damage Reduction while firing • After firing, dash through all marked gods in order, dealing 60 [55% Strength and 20% Intelligence] Physical Damage with each strike, applying Shingetsu & Mangetsu effects, as well as Attack Hit items. • Killing a god with this ability empowers both weapons and grants both ranged attacks
- Beam Damage: 30/50/70/90/110
- Beam Scaling: 15% Strength and 40% Intelligence
- Dash Damage: 60/85/110/135/160
- Dash Scaling: 55% Strength and 20% Intelligence
- Burst Damage: 120/140/160/180/200
- Burst Scaling: 50% Strength and 75% Intelligence
- Damage Mitigation: 20%
- Cost: 50/60/70/80/90
- Cooldown: 100s