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Tsukuyomi

God of the Moon

Level
Stat Name Stat Value
Max Health 617.6
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 19
Magical Protection 27.5
Movement Speed 375
Base Attack Speed 1
Attack Speed Percent 1.46
Inhand Power 42
XP Requirement 0

TSUKUYOMI COMMUNITY GUIDES

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No guides available yet.

TSUKUYOMI PRO BUILDS

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Carry
DEFEAT | 45m 54s |
10 / 8 / 10

Unranked

Solo
VICTORY | 19m 37s |
3 / 1 / 0
Solo
DEFEAT | 45m 37s |
5 / 6 / 11
Middle
VICTORY | 17m 43s |
5 / 1 / 4

TSUKUYOMI COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Tsukuyomi Basic Attack

BASIC

Shingetsu & Mangetsu

PASSIVE

Damaging enemies empowers your twin tonfas, Shingetsu and Mangetsu. • Empowered Shingetsu cleaves for 50% damage and restores mana • Empowered Mangetsu deals bonus Physical Damage and restores health

  • Mana Restore: 3
  • Mana Restore Scaling: 20% Strength
  • Heal: 5
  • Heal Scaling: 1 Per Level
  • Damage: 2
  • Damage Scaling: 15% Strength and 30% Intelligence
  • Cooldown: 0s
  • Cost: 0

Dark Moon Shuriken

ABILITY 1

Aspect of Mangetsu

When gaining Shingetsu Ranged Attack, they become Mangetsu Ranged Attacks instead. Dark Moon Shuriken no longer sticks to gods. Piercing Moonlight hits each target only once for major damage in an AoE, before returning to his casting location.

Level

Throw a shuriken that deals 80 [90% Strength and 80% Intelligence] Physical Damage to enemies and sticks into the first god hit • Retrieving the shuriken from a god reduces this ability's cooldown • After casting, your next Shingetsu Attack becomes a ranged attack that steals Movement Speed

NOTE 1: If a god dies while a Shuriken is in them, it will drop to the floor

  • Damage: 80/130/180/230/280
  • Damage Scaling: 90% Strength and 80% Intelligence
  • Cooldown Reduction: -4s
  • Movement Speed Steal: 25%
  • Buff Duration: 4s
  • Cost: 50/60/70/80/90

Kusarigama

ABILITY 2

Level

Silver Moon Caltrops

ABILITY 3

Level

Scatter Caltrops in an area, dealing 20 [12% Strength and 15% Intelligence] Physical Damage and Slowing enemies • Enemies moving within the Caltrops take additional damage and are Slowed again • After casting, your next Mangetsu Attack becomes a ranged attack that deals 5 [30% Strength and 75% Intelligence] bonus Physical Damage

NOTE 1: Checks for movement every 0.25s for 6s.

  • Damage: 20/30/40/50/60
  • Damage Scaling: 12.5% Strength and 15% Intelligence
  • Slow: 20%
  • Slow Duration: 1.5s
  • Mangetsu Bonus Damage: 5
  • Mangetsu Bonus Scaling: 30% Strength and 75% Intelligence
  • Cost: 40/45/50/55/60
  • Cooldown: 14s

Piercing Moonlight

ABILITY 4

Aspect of Mangetsu

When gaining Shingetsu Ranged Attack, they become Mangetsu Ranged Attacks instead. Dark Moon Shuriken no longer sticks to gods. Piercing Moonlight hits each target only once for major damage in an AoE, before returning to his casting location.

Level

Fire 4 piercing beams of moonlight, marking and dealing 30 [15% Strength and 40% Intelligence] Physical Damage to enemy gods. You are CC Immune and have Damage Reduction while firing • After firing, dash through all marked gods in order, dealing 60 [55% Strength and 20% Intelligence] Physical Damage with each strike, applying Shingetsu & Mangetsu effects, as well as Attack Hit items. • Killing a god with this ability empowers both weapons and grants both ranged attacks

  • Beam Damage: 30/50/70/90/110
  • Beam Scaling: 15% Strength and 40% Intelligence
  • Dash Damage: 60/85/110/135/160
  • Dash Scaling: 55% Strength and 20% Intelligence
  • Burst Damage: 50/75/100/125/150
  • Burst Scaling: 40% Strength and 50% Intelligence
  • Damage Mitigation: 20%
  • Cost: 50/60/70/80/90
  • Cooldown: 90s
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