Sylvanus
Keeper of the Wild
| Type | Default |
|---|---|
| Collection | Default |
| Cost | Unknown |
| Voice Pack | Click to Listen |
| Stat Name | Stat Value |
|---|---|
| Max Health | 672.3 |
| Max Mana | 306 |
| Health Per Time | 1.84 |
| Mana Per Time | 2.25 |
| Physical Protection | 20.5 |
| Magical Protection | 29.7 |
| Movement Speed | 370 |
| Base Attack Speed | 0.9 |
| Attack Speed Percent | 0.74 |
| Inhand Power | 42 |
| XP Requirement | 0 |
SYLVANUS COMMUNITY GUIDES
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SYLVANUS PRO BUILDS
View allSYLVANUS COMMON ELITE BUILDS
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Sylvanus Basic Attack
BASIC
Lob a projectile at a target location that explodes, dealing 0 Magical Damage to all enemies.
NOTE 1: Can be thrown over walls.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 6.4m
- Radius: 1.6m
- Cooldown: 0s
- Cost: 0
Nature's Bounty
PASSIVE
When your abilities hit or are deployed, a seed pod appears. Picking it up restores Mana and reduces your cooldowns. Picking up 8 spawns a pod near Sylvanus. • Reduces cooldowns by 0.5s; at level 15 the reduction increases to 1s.
- Cooldown: 0s
- Cost: 0
Verdant Growth
ABILITY 1
Throw a pod that deals 80 [50% Intelligence] Magical Damage, applies Protection Reduction, and Roots enemies hit. • If it lands on the ground without damaging, it grows into a Flower after 6s that grants nearby allies Mana Regeneration • The pod can be destroyed by Basic Attacks, applying Protection Reduction to the destroyer
NOTE 1: Grown Flowers wilt for 6s when destroyed, allowing them to still interact with Wisps and Nature's Grasp
- Damage: 80/120/160/200/240
- Damage Scaling: 50% Intelligence
- Root Duration: 1.5s
- Protections Reduced: 5/10/15/20/25 + 5%
- Debuff Duration: 5s
- Bonus Mana Regen: 4
- Radius: 1.6m
- Range: 7.2m
- Cooldown: 15/14/13/12/11s
- Cost: 60/65/70/75/80
Wisps
ABILITY 2
Release wisps that restores 8 [3% Intelligence] Health to allies or deals 14 [10% Intelligence] Magical Damageto enemies repeatedly over time. Allies gain Protections while healed. • The first Wisp tick deals twice the normal amount of damage and healing • Wisps can revive Wilted Flowers or cause Living Flowers to grant their Protections in an aura
NOTE 1: • Damage and Healing are reduced by 65% when affecting Minions. Seeds are not spawned when hitting Minions
- Heal: 8/10/12/14/16
- Heal Scaling: 3% Intelligence
- Damage: 14/20/26/32/38
- Damage Scaling: 10% Intelligence
- Protection Buff Duration: 5s
- Protections: 10/15/20/25/30
- Radius: 0m
- Range: 0m
- Cooldown: 14s
- Cost: 60/65/70/75/80
Nature's Grasp
ABILITY 3
Extend a vine that Stuns the first enemy god hit and Pulls them toward you. • Sylvanus can pull Pods to him, granting a Mana aura for 30s. If Sylvanus drops below 40% Health, he consumes the Aura to gain Wisps
NOTE 1: Deals damage 5 times over 8 seconds
- Stun Duration: 1s
- Slow: 12.5%
- Radius: 0m
- Range: 9.6m
- Cooldown: 14/13/12/11/10s
- Cost: 70/65/60/55/50
Wrath of Terra
ABILITY 4
Slam the ground, Knocking Up enemies in an area and dealing 60 [25% Intelligence] Magical Damage repeatedly over time. • If a Pod has been grabbed, consume it to apply Verdant Growth’s Protection Reduction
NOTE 1: Deals damage 6 times over 5 seconds
- Damage: 60/75/90/105/120
- Damage Scaling: 25% Intelligence
- Radius: 0m
- Cooldown: 90s
- Cost: 100