Chinese Chinese

Daji

The Nine-Tailed Fox

Level
Stat Name Stat Value
Max Health 591.4
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 18.1
Magical Protection 26.1
Movement Speed 365
Base Attack Speed 0.97
Attack Speed Percent 1.46
Inhand Power 44
XP Requirement 0

DAJI COMMUNITY GUIDES

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DAJI PRO BUILDS

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Solo
VICTORY | 19m 40s |
9 / 0 / 2

DAJI COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Daji Basic Attack

BASIC

Deal 0 Physical Damage to an enemy in front of you.

NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 1.92m
  • Cone Angle: 120 degrees
  • Cooldown: 0s
  • Cost: 0

Torture Blades

PASSIVE

Attacks and non-ultimate abilities cause enemies to Bleed, dealing 7 [7% Strength] Physical Damage every 1s for 2s.

NOTE 1: The Damage over Time does not trigger item effects and can stack any number of times on the same target.

  • Damage: 7
  • Damage Scaling: 7% Strength
  • Cooldown: 0s
  • Cost: 0

Horrible Burns

ABILITY 1

Aspect of Ferocity

Horrible Burns no longer burns but provides Lifesteal and lasts for a short duration. One Thousand Cuts has a shorter cooldown, fires 2 swings, increasing at Attack Speed thresholds and deals Attack damage. Trickster Spirit does less damage but provides an Attack Speed buff.

Level

While active, your next successful Attack will Slow, deals bonus 30 [20% Strength] Physical Damage, and 20 [10% Strength] Physical Damage every 1s. • The nearest enemy god below a health threshold is marked, reducing this ability's cooldown rapidly • Hitting a marked enemy god with this ability permanently increases its damage

  • While active, you gain Haste.
  • Damage: 30/60/90/120/150
  • Damage Scaling: 20% Strength
  • Damage Per Tick: 20/28/36/42/50
  • Damage Scaling Per Tick: 10% Strength
  • Bonus Damage Scaling: 3% Strength
  • Slow: 15/20/25/30/35%
  • Debuff Duration: 3s
  • Enemy Health Threshold: 30%
  • Cooldown: 9s
  • Cost: 50

One Thousand Cuts

ABILITY 2

Level

Trickster Spirit

ABILITY 3

Aspect of Ferocity

Horrible Burns no longer burns but provides Lifesteal and lasts for a short duration. One Thousand Cuts has a shorter cooldown, fires 2 swings, increasing at Attack Speed thresholds and deals Attack damage. Trickster Spirit does less damage but provides an Attack Speed buff.

Level

Teleport to a target character or ward after a short delay, dealing 80 [80% Strength] Physical Damage in an area.

NOTE 1: Your rotation before the Teleport will determine where you are facing around the target location.

  • Damage: 80/120/160/200/240
  • Damage Scaling: 80% Strength
  • Range: 8.8m
  • Radius: 1.6m
  • Cooldown: 15s
  • Cost: 60/65/70/75/80

Paolao

ABILITY 4

Level

Rise onto your Paolao for up to 7s and fire 3 ensnaring chains. Chains deal 100 [60% Strength] Physical Damage and Vortex enemy gods towards the Paolao. • After 3 shots or on canceling this ability, you can Leap to a target location • Hitting a chained enemy a second time increases the Vortex strength • If a chained enemy reaches the Paolao, they are Stunned and take 100 [60% Strength] Physical Damage • Enemies near the Paolao also take 10 [5% Strength] Physical Damage every 0.25s

  • You are CC Immune while using this ability
  • Damage: 100/125/150/175/200
  • Damage Scaling: 60% Strength
  • Damage Per Tick: 10/15/20/25/30
  • Damage Scaling Per Tick: 5% Strength
  • Stun Duration: 0.5s
  • Range: 12.8m
  • Radius: 1.6m
  • Pulse Radius: 3.2m
  • Cooldown: 120s
  • Cost: 50
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