Daji
The Nine-Tailed Fox
| Type | Default |
|---|---|
| Collection | Default |
| Cost | Unknown |
| Voice Pack | Click to Listen |
| Stat Name | Stat Value |
|---|---|
| Max Health | 591.4 |
| Max Mana | 296 |
| Health Per Time | 1.7 |
| Mana Per Time | 2.25 |
| Physical Protection | 18.1 |
| Magical Protection | 26.1 |
| Movement Speed | 365 |
| Base Attack Speed | 0.97 |
| Attack Speed Percent | 1.46 |
| Inhand Power | 44 |
| XP Requirement | 0 |
DAJI COMMUNITY GUIDES
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DAJI PRO BUILDS
View allDAJI COMMON ELITE BUILDS
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Daji Basic Attack
BASIC
Deal 0 Physical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0
Torture Blades
PASSIVE
Attacks and non-ultimate abilities cause enemies to Bleed, dealing 7 [7% Strength] Physical Damage every 1s for 2s.
NOTE 1: The Damage over Time does not trigger item effects and can stack any number of times on the same target.
- Damage: 7
- Damage Scaling: 7% Strength
- Cooldown: 0s
- Cost: 0
Horrible Burns
ABILITY 1
While active, your next successful Attack will Slow, deals bonus 30 [20% Strength] Physical Damage, and 20 [10% Strength] Physical Damage every 1s. • The nearest enemy god below a health threshold is marked, reducing this ability's cooldown rapidly • Hitting a marked enemy god with this ability permanently increases its damage
- While active, you gain Haste.
- Damage: 30/60/90/120/150
- Damage Scaling: 20% Strength
- Damage Per Tick: 20/28/36/42/50
- Damage Scaling Per Tick: 10% Strength
- Bonus Damage Scaling: 3% Strength
- Slow: 15/20/25/30/35%
- Debuff Duration: 3s
- Enemy Health Threshold: 30%
- Cooldown: 9s
- Cost: 50
One Thousand Cuts
ABILITY 2
Strike enemies ahead of you 4 times, dealing 35 [40% Strength] Physical Damage. • While channelling you gain Movement Speed and Mitigate Damage dealt by enemy gods behind you • Additionally you are Slow Immune and Immune to strafe and backpedal movement penalties
- Strikes are faster on reaching the Attack Speed thresholds
- Deals Attack damage and procs Attack Item Effects (for 70% damage) instead of Ability Item Effects
- Damage: 35/55/75/95/115
- Damage Scaling: 40% Strength
- Movement Speed: 40%
- Damage Taken Reduction: 20/25/30/35/40%
- Range: 3.2m
- Cone Angle: 180 degrees
- Cooldown: 11s
- Cost: 60/65/70/75/80
Trickster Spirit
ABILITY 3
Teleport to a target character or ward after a short delay, dealing 80 [80% Strength] Physical Damage in an area.
NOTE 1: Your rotation before the Teleport will determine where you are facing around the target location.
- Damage: 80/120/160/200/240
- Damage Scaling: 80% Strength
- Range: 8.8m
- Radius: 1.6m
- Cooldown: 15s
- Cost: 60/65/70/75/80
Paolao
ABILITY 4
Rise onto your Paolao for up to 7s and fire 3 ensnaring chains. Chains deal 100 [60% Strength] Physical Damage and Vortex enemy gods towards the Paolao. • After 3 shots or on canceling this ability, you can Leap to a target location • Hitting a chained enemy a second time increases the Vortex strength • If a chained enemy reaches the Paolao, they are Stunned and take 100 [60% Strength] Physical Damage • Enemies near the Paolao also take 10 [5% Strength] Physical Damage every 0.25s
- You are CC Immune while using this ability
- Damage: 100/125/150/175/200
- Damage Scaling: 60% Strength
- Damage Per Tick: 10/15/20/25/30
- Damage Scaling Per Tick: 5% Strength
- Stun Duration: 0.5s
- Range: 12.8m
- Radius: 1.6m
- Pulse Radius: 3.2m
- Cooldown: 120s
- Cost: 50