Egyptian Egyptian

Eset

Goddess of Magic

Level
Stat Name Stat Value
Max Health 617.6
Max Mana 308
Health Per Time 1.7
Mana Per Time 2.34
Physical Protection 17.6
Magical Protection 27.4
Movement Speed 370
Base Attack Speed 1
Attack Speed Percent 1.33
Inhand Power 42
XP Requirement 0

ESET COMMUNITY GUIDES

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No guides available yet.

ESET PRO BUILDS

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Solo
VICTORY | 39m 5s |
9 / 7 / 15

Unranked

Jungle
DEFEAT | 40m 4s |
7 / 6 / 10
Middle
DEFEAT | 21m 14s |
7 / 8 / 7

Unranked

Solo
VICTORY | 20m 1s |
2 / 5 / 19

Unranked

ESET COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Eset Basic Attack

BASIC

Funeral Rites

PASSIVE

Whenever a god dies within 12.8m of Eset, she gains a stack of Funeral Rites; granting HPS and MPS to her and nearby allies. Additionally, every third Basic Attack from Eset is empowered; allowing it to hit in a wider radius and dealing Bonus Damage based on her stacks of Invocation. • At 5 stacks, Eset's Invocation buff can stack up to 5 stacks. • At 10 stacks, Eset's Invocation buff can stack up to 6 stacks, and Eset gains 10% cooldown reduction.

  • Health Regen: 0.4
  • Mana Regen: 0.4
  • Bonus Damage: 10% Intelligence Per Stack
  • Cooldown: 0s
  • Cost: 0

Wing Gust

ABILITY 1

Aspect of the Lifewarden

Dispel Magic no longer requires an enemy god hit to shield alles and now applies Transference to all allies it shields. Wing Gust no longer has damage scaling, but applies a movement speed aura to allies, and when its projectiles hit enemies, all allies with Transference are healed.

Level

Fire 4 projectiles in a line, each dealing 45 [45% Intelligence] Magical Damage to all targets in their path. • While casting, Eset gains Movement Speed, reduced backpedal and strafing penalties as well as immunity to Knockback and Root effects. • Each projectile grants a stack of Invocation the first time it hits an enemy.

  • Cooldown: 10s
  • Damage: 45/65/85/105/125
  • Damage Scaling: 45% Intelligence
  • Cooldown: 10s
  • Cost: 60/65/70/75/80

Spirit Ball

ABILITY 2

Level

Sends forth a ball of spirit energy. While it travels, Eset can re-activate the ability to detonate the ball, dealing 70 [70% Intelligence]Magical Damage and Stunning enemies. • The further the ball travels, the higher its damage and stun duration. Up to 1.5x the normal damage and stun duration at max distance. • When the ball deals damage to enemies, grants a stack of Invocation for each enemy hit.

  • Damage: 70/115/160/205/250
  • Damage Scaling: 70% Intelligence
  • Stun Duration: 1s
  • Cooldown: 10s
  • Cooldown: 10s
  • Cost: 55/60/65/70/75

Dispel Magic

ABILITY 3

Aspect of the Lifewarden

Dispel Magic no longer requires an enemy god hit to shield alles and now applies Transference to all allies it shields. Wing Gust no longer has damage scaling, but applies a movement speed aura to allies, and when its projectiles hit enemies, all allies with Transference are healed.

Level

Eset Silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection. • If Eset successfully hits an enemy god, allies near the Dispel Magic or Eset gain a Shield. • If Eset hits multiple enemy gods, the shield is increased by 30% for each enemy hit after the first up to a maximum of 60%.

  • Shield Health: 50/100/150/200/250
  • Shield Duration: 4s
  • Slow: 20/22.5/25/27.5/30%
  • Slow Duration: 1.5/1.75/2/2.25/2.5s
  • Protections Reduced: 0.1
  • Magical Protection Reduced: 1.5/1.75/2/2.25/2.5%
  • Range: 8.8m
  • Radius: 2.4m
  • Cooldown: 14s
  • Cost: 60/65/70/75/80

Circle of Protection

ABILITY 4

Level

Call down your staff and create a Circle of Protective Magic for 5 seconds before it explodes, dealing 180 Magical Damage to all enemies and healing 75 health to all allies in the area. • Eset can re-activate this ability at any time to detonate it, dealing the damage and healing early. • Any damage dealt in the area while it is active charges the circle, increasing its damage and healing. • While standing in the area, allies take 30% less damage.

  • Damage: 180/215/250/285/320
  • Damage Scaling: 50% Intelligence
  • Heal: 75/110/145/180/215
  • Heal Scaling: 0
  • Max Stored Damage: 700/1400/2100/2800/3500
  • Max Charge Damage/Heal Multiplier: 2/2.25/2.5/2.75/3
  • Reduced Damage Dealt: 30%
  • Range: 6.4m
  • Radius: 0.1m
  • Cooldown: 90s
  • Cost: 60/65/70/75/80
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