Eset
Goddess of Magic
| Type | Default |
|---|---|
| Collection | Default |
| Cost | Unknown |
| Voice Pack | Click to Listen |
| Stat Name | Stat Value |
|---|---|
| Max Health | 617.6 |
| Max Mana | 308 |
| Health Per Time | 1.7 |
| Mana Per Time | 2.34 |
| Physical Protection | 17.6 |
| Magical Protection | 27.4 |
| Movement Speed | 370 |
| Base Attack Speed | 1 |
| Attack Speed Percent | 1.33 |
| Inhand Power | 42 |
| XP Requirement | 0 |
ESET COMMUNITY GUIDES
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ESET PRO BUILDS
View allESET COMMON ELITE BUILDS
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Eset Basic Attack
BASIC
Funeral Rites
PASSIVE
Whenever a god dies within 12.8m of Eset, she gains a stack of Funeral Rites; granting HPS and MPS to her and nearby allies. Additionally, every third Basic Attack from Eset is empowered; allowing it to hit in a wider radius and dealing Bonus Damage based on her stacks of Invocation. • At 5 stacks, Eset's Invocation buff can stack up to 5 stacks. • At 10 stacks, Eset's Invocation buff can stack up to 6 stacks, and Eset gains 10% cooldown reduction.
- Health Regen: 0.4
- Mana Regen: 0.4
- Bonus Damage: 10% Intelligence Per Stack
- Cooldown: 0s
- Cost: 0
Wing Gust
ABILITY 1
Fire 4 projectiles in a line, each dealing 45 [45% Intelligence] Magical Damage to all targets in their path. • While casting, Eset gains Movement Speed, reduced backpedal and strafing penalties as well as immunity to Knockback and Root effects. • Each projectile grants a stack of Invocation the first time it hits an enemy.
- Cooldown: 10s
- Damage: 45/65/85/105/125
- Damage Scaling: 45% Intelligence
- Cooldown: 10s
- Cost: 60/65/70/75/80
Spirit Ball
ABILITY 2
Sends forth a ball of spirit energy. While it travels, Eset can re-activate the ability to detonate the ball, dealing 70 [70% Intelligence]Magical Damage and Stunning enemies. • The further the ball travels, the higher its damage and stun duration. Up to 1.5x the normal damage and stun duration at max distance. • When the ball deals damage to enemies, grants a stack of Invocation for each enemy hit.
- Damage: 70/115/160/205/250
- Damage Scaling: 70% Intelligence
- Stun Duration: 1s
- Cooldown: 10s
- Cooldown: 10s
- Cost: 55/60/65/70/75
Dispel Magic
ABILITY 3
Eset Silences and slows enemy gods at her target location. Enemy gods hit also lose a portion of their Magical Protection. • If Eset successfully hits an enemy god, allies near the Dispel Magic or Eset gain a Shield. • If Eset hits multiple enemy gods, the shield is increased by 30% for each enemy hit after the first up to a maximum of 60%.
- Shield Health: 50/100/150/200/250
- Shield Duration: 4s
- Slow: 20/22.5/25/27.5/30%
- Slow Duration: 1.5/1.75/2/2.25/2.5s
- Protections Reduced: 0.1
- Magical Protection Reduced: 1.5/1.75/2/2.25/2.5%
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 14s
- Cost: 60/65/70/75/80
Circle of Protection
ABILITY 4
Call down your staff and create a Circle of Protective Magic for 5 seconds before it explodes, dealing 180 Magical Damage to all enemies and healing 75 health to all allies in the area. • Eset can re-activate this ability at any time to detonate it, dealing the damage and healing early. • Any damage dealt in the area while it is active charges the circle, increasing its damage and healing. • While standing in the area, allies take 30% less damage.
- Damage: 180/215/250/285/320
- Damage Scaling: 50% Intelligence
- Heal: 75/110/145/180/215
- Heal Scaling: 0
- Max Stored Damage: 700/1400/2100/2800/3500
- Max Charge Damage/Heal Multiplier: 2/2.25/2.5/2.75/3
- Reduced Damage Dealt: 30%
- Range: 6.4m
- Radius: 0.1m
- Cooldown: 90s
- Cost: 60/65/70/75/80