Discordia
Goddess of Strife
| Type | Default |
|---|---|
| Collection | Default |
| Cost | Unknown |
| Voice Pack | Click to Listen |
| Stat Name | Stat Value |
|---|---|
| Max Health | 617.6 |
| Max Mana | 296 |
| Health Per Time | 1.7 |
| Mana Per Time | 2.34 |
| Physical Protection | 17.6 |
| Magical Protection | 27.4 |
| Movement Speed | 365 |
| Base Attack Speed | 1 |
| Attack Speed Percent | 1.33 |
| Inhand Power | 42 |
| XP Requirement | 0 |
DISCORDIA COMMUNITY GUIDES
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DISCORDIA PRO BUILDS
View allDISCORDIA COMMON ELITE BUILDS
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Discordia Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0
Contest of Gods
PASSIVE
The god on your team with the highest damage dealt to enemy gods gains a buff of Strength and Intelligence. Gaining a level or a god kill/assist provides a random temporary buff of Intelligence, Lifesteal or Healing.
NOTE 1: Healing ticks every 0.5s.
- Intelligence: 5
- Intelligence: 1 Per Level
- Strength: 2.5
- Strength: 1 Per Level
- Intelligence: 10
- Intelligence: 10%
- Lifesteal: 15%
- Heal: 0.5% Max Health
- Buff Duration: 6s
- Cooldown: 0s
- Cost: 0
Unruly Magic
ABILITY 1
Fire out an orb of unruly magic dealing 85 [75% Intelligence] Magical Damage. • After reaching the target location, it explodes in a small area dealing 100 [60% Intelligence] Magical Damage before breaking into bouncing minor projectiles that each deal 20 [10% Intelligence] Magical Damage
NOTE 1: Enemies hit by the area damage will not take damage from the minor projectiles.
NOTE 2: You also gain a stack when the orb reaches back to you.
NOTE 3: Enemies can only be hit by 1 minor projectile.
- Damage: 85/135/185/235/285
- Damage Scaling: 75% Intelligence
- Area Damage: 100/150/200/250/300
- Area Damage Scaling: 60% Intelligence
- Projectile Damage: 20/30/40/50/60
- Projectile Damage Scaling: 10% Intelligence
- Range: 10m
- Radius: 1.12m
- Cooldown: 12s
- Cost: 50/55/60/65/70
Strife
ABILITY 2
Create an area that deals 80 [60% Intelligence] Magical Damage. • Hitting one enemy causes them to be Rooted, hitting multiple causes them to attack their nearest ally for 10 [10% Intelligence] Magical Damage
- Damage: 80/120/160/200/240
- Damage Scaling: 60% Intelligence
- Bonus Damage: 10/20/30/40/50
- Bonus Damage Scaling: 10% Intelligence
- Debuff Duration: 1s
- Range: 9.4m
- Radius: 3.2m
- Cooldown: 13s
- Cost: 60/65/70/75/80
Erratic Behavior
ABILITY 3
Leap and create a field in an area. While within the field, you gain Stealth, Movement Speed and your ability cooldowns are decreased. • Dealing damage to enemy gods while within the field increases its duration
NOTE 1: Damaging enemy gods increases the field duration by 0.25s up to a max of an additional 3s.
NOTE 2: Ability cooldown reduction ticks every 0.5s and does not apply to this ability.
- Cooldown Reduction: -0.4/0.6/0.8/1/1.2s
- Ultimate Cooldown Reduction: -0.4s
- Movement Speed: 20/25/30/35/40%
- Range: 6.4m
- Radius: 2.4m
- Cooldown: 14s
- Cost: 50/55/60/65/70
Golden Apple of Discord
ABILITY 4
Throw the Golden Apple of Discord which deals 125 [50% Intelligence] Magical Damage before exploding in an area dealing 200 [60% Intelligence] Magical Damage and spreading the effects of the Apple. • Enemies afflicted by the Apple effect are Crippled and Trembled • Enemies caught in the explosion take initial damage and a burst of damage at the end of the effect, but do not explode in an area
NOTE 1: Projectile bounces, passes through and damages enemies but stops on the first enemy god hit.
NOTE 2: Projectile bounces once only, passes through and damages enemies but stops on the first enemy god hit.
- Damage: 125/150/175/200/225
- Damage Scaling: 50% Intelligence
- Damage: 200/250/300/350/400
- Damage Scaling: 60% Intelligence
- Debuff Duration: 2s
- Range: 50m
- Radius: 1.12m
- Explode Radius: 5.6m
- Cooldown: 90s
- Cost: 50/55/60/65/70