Egyptian Egyptian

Nut

Goddess of the Sky

Level
Stat Name Stat Value
Max Health 591.4
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.14
Physical Protection 18.1
Magical Protection 26.1
Movement Speed 365
Base Attack Speed 1
Attack Speed Percent 1.51
Inhand Power 48
XP Requirement 0

NUT COMMUNITY GUIDES

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No guides available yet.

NUT PRO BUILDS

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Middle
VICTORY | 19m 13s |
15 / 6 / 22

Unranked

Carry
DEFEAT | 40m 31s |
10 / 9 / 12
Jungle
DEFEAT | 37m 30s |
8 / 8 / 5
Middle
DEFEAT | 36m 10s |
4 / 9 / 4

NUT COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Nut Basic Attack

BASIC

Fire a projectile that deals 0 Magical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Flux

PASSIVE

While Strength exceeds Intelligence, Ability hits grant Stellar Flux which provides Attack Speed. Stacks decay every 3s. Otherwise, Basic Attacks grant Astral Flux. Abilities consume this for Bonus Magical Damage and effects. Both stack up to 10.

  • Attack Speed: 2% Per Stack
  • Attack Speed Per Level: 0.1% Per Stack
  • Bonus Damage: 20%
  • Damage Mitigation: 0.75% Per Stack
  • Cooldown: 0s
  • Cost: 0

Convergence

ABILITY 1

Aspect of the Cosmos

Flux becomes Cosmic Flux (Mitigation, decays). Decaying past 10 stacks Heals allies. Base Damage +20%, Scaling -20%. Convergence grants a mini version of itself to allies on God hit. Crashing Comet Stuns and Slows. Warp grants CC Immunity to self and 1 nearby ally.

Level

Your Attack fire two additional projectiles that deal 3 [12% Strength and 15% Intelligence] Magical Damage. These and your Attack pass through enemies. Astral Flux: Consumes 4 stacks to cause targets to lose Protections.

NOTE 1: This ability gains stacks if Nut dies while firing.

NOTE 2: Start the match with 2 full shots of this ability.

NOTE 3: If you cancel this ability without firing a shot, it goes on a 1s cooldown.

  • Inner Damage: 40/45/50/55/60% of Attack Damage
  • Outer Damage: 3/6/9/12/15
  • Outer Scaling: 12.5% Strength and 15% Intelligence
  • Protections Reduced: 15%
  • Radius: 0.96m
  • Range: 8.8m
  • Cooldown: 10s
  • Cost: 45/50/55/60/65

Crashing Comet

ABILITY 2

Aspect of the Cosmos

Flux becomes Cosmic Flux (Mitigation, decays). Decaying past 10 stacks Heals allies. Base Damage +20%, Scaling -20%. Convergence grants a mini version of itself to allies on God hit. Crashing Comet Stuns and Slows. Warp grants CC Immunity to self and 1 nearby ally.

Level

Call down a comet that deals 100 [50% Strength and 85% Intelligence] Magical Damage where it lands and 50 [25% Strength and 50% Intelligence] Magical Damage in an area around it. • Enemies in the center are Rooted • Enemies on the edge are Trembled Astral Flux: Consumes 4 stacks to cause the comet to echo, damaging and trembling again.

  • Inner Damage: 100/150/200/250/300
  • Outer Damage: 50/75/100/125/150
  • Echo Damage: 30/45/60/75/90
  • Inner Scaling: 50% Strength and 85% Intelligence
  • Outer Scaling: 25% Strength and 50% Intelligence
  • Echo Scaling: 50% Intelligence
  • Root Duration: 0.9/1/1.1/1.2/1.3s
  • Stun Duration: 0.9/1/1.1/1.2/1.3s
  • Slow Duration: 2s
  • Slow: 15%
  • Radius: 1.6m / 4.0m
  • Range: 8.8m
  • Cooldown: 15s
  • Cost: 65

Warp

ABILITY 3

Aspect of the Cosmos

Flux becomes Cosmic Flux (Mitigation, decays). Decaying past 10 stacks Heals allies. Base Damage +20%, Scaling -20%. Convergence grants a mini version of itself to allies on God hit. Crashing Comet Stuns and Slows. Warp grants CC Immunity to self and 1 nearby ally.

Level

Teleport in the direction you are moving and fire homing projectiles at nearby enemies that deal 40 [30% Strength and 40% Intelligence] Magical Damage and applies a stacking slow. Subsequent hits deal 33% damage. Stellar Flux: Resets the Cooldown of Convergence and grants 8 Ammo. Astral Flux: Consumes 4 stacks to fire 2 additional projectiles.

NOTE 1: Projectiles deal increased damage to the first target hit, and reduced damage to subsequent hits.

  • Damage: 40/75/110/145/180
  • Damage Scaling: 30% Strength and 40% Intelligence
  • Slow: 10% Per Stack
  • Slow Duration: 3s
  • Immunity Duration: 1.5s
  • Radius: 7.2m
  • Range: -0.01m
  • Cooldown: 12s
  • Cost: 50/45/50/55/60

Skyfall

ABILITY 4

Aspect of the Cosmos

Flux becomes Cosmic Flux (Mitigation, decays). Decaying past 10 stacks Heals allies. Base Damage +20%, Scaling -20%. Convergence grants a mini version of itself to allies on God hit. Crashing Comet Stuns and Slows. Warp grants CC Immunity to self and 1 nearby ally.

Level

Become CC Immune and ascend into the sky. Fire a massive black hole that deals 200 [90% Strength and 80% Intelligence] Magical Damage before detonating for 85 [45% Strength and 40% Intelligence] Magical Damage and Pulling enemies toward the center. • Grants 2 stacks of Flux for each God hit

NOTE 1: Projectile lands after 1s, and detonates 0.5s later.

  • Projectile Damage: 200/260/320/380/440
  • Explode Damage: 85/110/135/160/185
  • Projectile Damage Scaling: 90% Strength and 80% Intelligence
  • Explode Damage Scaling: 45% Strength and 40% Intelligence
  • Cost: 45/50/55/60/65
  • Range: 11.2m
  • Cooldown: 10s
  • Cost: 45/50/55/60/65
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