Nut
Goddess of the Sky
| Type | None |
|---|---|
| Collection | Default |
| Cost | Unknown |
| Voice Pack | Click to Listen |
| Stat Name | Stat Value |
|---|---|
| Max Health | 591.4 |
| Max Mana | 296 |
| Health Per Time | 1.7 |
| Mana Per Time | 2.14 |
| Physical Protection | 18.1 |
| Magical Protection | 26.1 |
| Movement Speed | 365 |
| Base Attack Speed | 1 |
| Attack Speed Percent | 1.51 |
| Inhand Power | 48 |
| XP Requirement | 0 |
NUT COMMUNITY GUIDES
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NUT PRO BUILDS
View allNUT COMMON ELITE BUILDS
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Nut Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0
Flux
PASSIVE
While Strength exceeds Intelligence, Ability hits grant Stellar Flux which provides Attack Speed. Stacks decay every 3s. Otherwise, Basic Attacks grant Astral Flux. Abilities consume this for Bonus Magical Damage and effects. Both stack up to 10.
- Attack Speed: 2% Per Stack
- Attack Speed Per Level: 0.1% Per Stack
- Bonus Damage: 20%
- Damage Mitigation: 0.75% Per Stack
- Cooldown: 0s
- Cost: 0
Convergence
ABILITY 1
Your Attack fire two additional projectiles that deal 3 [12% Strength and 15% Intelligence] Magical Damage. These and your Attack pass through enemies. Astral Flux: Consumes 4 stacks to cause targets to lose Protections.
NOTE 1: This ability gains stacks if Nut dies while firing.
NOTE 2: Start the match with 2 full shots of this ability.
NOTE 3: If you cancel this ability without firing a shot, it goes on a 1s cooldown.
- Inner Damage: 40/45/50/55/60% of Attack Damage
- Outer Damage: 3/6/9/12/15
- Outer Scaling: 12.5% Strength and 15% Intelligence
- Protections Reduced: 15%
- Radius: 0.96m
- Range: 8.8m
- Cooldown: 10s
- Cost: 45/50/55/60/65
Crashing Comet
ABILITY 2
Call down a comet that deals 100 [50% Strength and 85% Intelligence] Magical Damage where it lands and 50 [25% Strength and 50% Intelligence] Magical Damage in an area around it. • Enemies in the center are Rooted • Enemies on the edge are Trembled Astral Flux: Consumes 4 stacks to cause the comet to echo, damaging and trembling again.
- Inner Damage: 100/150/200/250/300
- Outer Damage: 50/75/100/125/150
- Echo Damage: 30/45/60/75/90
- Inner Scaling: 50% Strength and 85% Intelligence
- Outer Scaling: 25% Strength and 50% Intelligence
- Echo Scaling: 50% Intelligence
- Root Duration: 0.9/1/1.1/1.2/1.3s
- Stun Duration: 0.9/1/1.1/1.2/1.3s
- Slow Duration: 2s
- Slow: 15%
- Radius: 1.6m / 4.0m
- Range: 8.8m
- Cooldown: 15s
- Cost: 65
Warp
ABILITY 3
Teleport in the direction you are moving and fire homing projectiles at nearby enemies that deal 40 [30% Strength and 40% Intelligence] Magical Damage and applies a stacking slow. Subsequent hits deal 33% damage. Stellar Flux: Resets the Cooldown of Convergence and grants 8 Ammo. Astral Flux: Consumes 4 stacks to fire 2 additional projectiles.
NOTE 1: Projectiles deal increased damage to the first target hit, and reduced damage to subsequent hits.
- Damage: 40/75/110/145/180
- Damage Scaling: 30% Strength and 40% Intelligence
- Slow: 10% Per Stack
- Slow Duration: 3s
- Immunity Duration: 1.5s
- Radius: 7.2m
- Range: -0.01m
- Cooldown: 12s
- Cost: 50/45/50/55/60
Skyfall
ABILITY 4
Become CC Immune and ascend into the sky. Fire a massive black hole that deals 200 [90% Strength and 80% Intelligence] Magical Damage before detonating for 85 [45% Strength and 40% Intelligence] Magical Damage and Pulling enemies toward the center. • Grants 2 stacks of Flux for each God hit
NOTE 1: Projectile lands after 1s, and detonates 0.5s later.
- Projectile Damage: 200/260/320/380/440
- Explode Damage: 85/110/135/160/185
- Projectile Damage Scaling: 90% Strength and 80% Intelligence
- Explode Damage Scaling: 45% Strength and 40% Intelligence
- Cost: 45/50/55/60/65
- Range: 11.2m
- Cooldown: 10s
- Cost: 45/50/55/60/65